define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
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BasicTTI::getMemoryOpCost must explicitly check for non-simple types; setting
AllowUnknown=true with TLI->getSimpleValueType is not sufficient because, for
example, non-power-of-two vector types return non-simple EVTs (not MVT::Other).
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When a vector type legalizes to a larger vector type, and the target does not
support the associated extending load (or truncating store), then legalization
will scalarize the load (or store) resulting in an associated scalarization
cost. BasicTTI::getMemoryOpCost needs to account for this.
Between this, and r205487, PowerPC on the P7 with VSX enabled shows:
MultiSource/Benchmarks/PAQ8p/paq8p: 43% speedup
SingleSource/Benchmarks/BenchmarkGame/puzzle: 51% speedup
SingleSource/UnitTests/Vectorizer/gcc-loops 28% speedup
(some of these are new; some of these, such as PAQ8p, just reverse regressions
that VSX support would trigger)
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For an cast (extension, etc.), the currently logic predicts a low cost if the
associated operation (keyed on the destination type) is legal (or promoted).
This is not true when the number of values required to legalize the type is
changing. For example, <8 x i16> being sign extended by <8 x i32> is not
generically cheap on PPC with VSX, even though sign extension to v4i32 is
legal, because two output v4i32 values are required compared to the single
v8i16 input value, and without custom logic in the target, this conversion will
scalarize.
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the legalization cost must be included to get an accurate
estimation of the total cost of the scalarized vector.
The inaccurate cost triggered unprofitable SLP vectorization on
32-bit X86.
Summary:
Include legalization overhead when computing scalarization cost
Reviewers: hfinkel, nadav
CC: chandlerc, rnk, llvm-commits
Differential Revision: http://llvm-reviews.chandlerc.com/D2992
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the stack of the analysis group because they are all immutable passes.
This is made clear by Craig's recent work to use override
systematically -- we weren't overriding anything for 'finalizePass'
because there is no such thing.
This is kind of a lame restriction on the API -- we can no longer push
and pop things, we just set up the stack and run. However, I'm not
invested in building some better solution on top of the existing
(terrifying) immutable pass and legacy pass manager.
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Upcoming SLP vectorization improvements will want to be able to estimate costs
of horizontal reductions. Add infrastructure to support this.
We model reductions as a series of (shufflevector,add) tuples ultimately
followed by an extractelement. For example, for an add-reduction of <4 x float>
we could generate the following sequence:
(v0, v1, v2, v3)
\ \ / /
\ \ /
+ +
(v0+v2, v1+v3, undef, undef)
\ /
((v0+v2) + (v1+v3), undef, undef)
%rdx.shuf = shufflevector <4 x float> %rdx, <4 x float> undef,
<4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
%bin.rdx = fadd <4 x float> %rdx, %rdx.shuf
%rdx.shuf7 = shufflevector <4 x float> %bin.rdx, <4 x float> undef,
<4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
%bin.rdx8 = fadd <4 x float> %bin.rdx, %rdx.shuf7
%r = extractelement <4 x float> %bin.rdx8, i32 0
This commit adds a cost model interface "getReductionCost(Opcode, Ty, Pairwise)"
that will allow clients to ask for the cost of such a reduction (as backends
might generate more efficient code than the cost of the individual instructions
summed up). This interface is excercised by the CostModel analysis pass which
looks for reduction patterns like the one above - starting at extractelements -
and if it sees a matching sequence will call the cost model interface.
We will also support a second form of pairwise reduction that is well supported
on common architectures (haddps, vpadd, faddp).
(v0, v1, v2, v3)
\ / \ /
(v0+v1, v2+v3, undef, undef)
\ /
((v0+v1)+(v2+v3), undef, undef, undef)
%rdx.shuf.0.0 = shufflevector <4 x float> %rdx, <4 x float> undef,
<4 x i32> <i32 0, i32 2 , i32 undef, i32 undef>
%rdx.shuf.0.1 = shufflevector <4 x float> %rdx, <4 x float> undef,
<4 x i32> <i32 1, i32 3, i32 undef, i32 undef>
%bin.rdx.0 = fadd <4 x float> %rdx.shuf.0.0, %rdx.shuf.0.1
%rdx.shuf.1.0 = shufflevector <4 x float> %bin.rdx.0, <4 x float> undef,
<4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%rdx.shuf.1.1 = shufflevector <4 x float> %bin.rdx.0, <4 x float> undef,
<4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
%bin.rdx.1 = fadd <4 x float> %rdx.shuf.1.0, %rdx.shuf.1.1
%r = extractelement <4 x float> %bin.rdx.1, i32 0
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Allow targets to customize the default behavior of the generic loop unrolling
transformation. This will be used by the PowerPC backend when targeting the A2
core (which is in-order with a deep pipeline), and using more aggressive
defaults is important.
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Revert unintentional commit (of an unreviewed change).
Original commit message:
Add getUnrollingPreferences to TTI
Allow targets to customize the default behavior of the generic loop unrolling
transformation. This will be used by the PowerPC backend when targeting the A2
core (which is in-order with a deep pipeline), and using more aggressive
defaults is important.
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Allow targets to customize the default behavior of the generic loop unrolling
transformation. This will be used by the PowerPC backend when targeting the A2
core (which is in-order with a deep pipeline), and using more aggressive
defaults is important.
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...so that it can be used for z too. Most of the code is the same.
The only real change is to use TargetTransformInfo to test when a sqrt
instruction is available.
The pass is opt-in because at the moment it only handles sqrt.
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This adds a llvm.copysign intrinsic; We already have Libfunc recognition for
copysign (which is turned into the FCOPYSIGN SDAG node). In order to
autovectorize calls to copysign in the loop vectorizer, we need a corresponding
intrinsic as well.
In addition to the expected changes to the language reference, the loop
vectorizer, BasicTTI, and the SDAG builder (the intrinsic is transformed into
an FCOPYSIGN node, just like the function call), this also adds FCOPYSIGN to a
few lists in LegalizeVector{Ops,Types} so that vector copysigns can be
expanded.
In TargetLoweringBase::initActions, I've made the default action for FCOPYSIGN
be Expand for vector types. This seems correct for all in-tree targets, and I
think is the right thing to do because, previously, there was no way to generate
vector-values FCOPYSIGN nodes (and most targets don't specify an action for
vector-typed FCOPYSIGN).
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All libm floating-point rounding functions, except for round(), had their own
ISD nodes. Recent PowerPC cores have an instruction for round(), and so here I'm
adding ISD::FROUND so that round() can be custom lowered as well.
For the most part, this is straightforward. I've added an intrinsic
and a matching ISD node just like those for nearbyint() and friends. The
SelectionDAG pattern I've named frnd (because ISD::FP_ROUND has already claimed
fround).
This will be used by the PowerPC backend in a follow-up commit.
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Merge consecutive if-regions if they contain identical statements.
Both transformations reduce number of branches. The transformation
is guarded by a target-hook, and is currently enabled only for +R600,
but the correctness has been tested on X86 target using a variety of
CPU benchmarks.
Patch by: Mei Ye
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Address calculation for gather/scather in vectorized code can incur a
significant cost making vectorization unbeneficial. Add infrastructure to add
cost.
Tests and cost model for targets will be in follow-up commits.
radar://14351991
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This fixes an oversight that Intrinsic::nearbyint was not being mapped to
ISD::FNEARBYINT (thus fixing the over-optimistic cost we were assigning to
nearbyint calls for some targets).
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Account for the cost of scaling factor in Loop Strength Reduce when rating the
formulae. This uses a target hook.
The default implementation of the hook is: if the addressing mode is legal, the
scaling factor is free.
<rdar://problem/13806271>
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On certain architectures we can support efficient vectorized version of
instructions if the operand value is uniform (splat) or a constant scalar.
An example of this is a vector shift on x86.
We can efficiently support
for (i = 0 ; i < ; i += 4)
w[0:3] = v[0:3] << <2, 2, 2, 2>
but not
for (i = 0; i < ; i += 4)
w[0:3] = v[0:3] << x[0:3]
This patch adds a parameter to getArithmeticInstrCost to further qualify operand
values as uniform or uniform constant.
Targets can then choose to return a different cost for instructions with such
operand values.
A follow-up commit will test this feature on x86.
radar://13576547
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We make the cost for calling libm functions extremely high as emitting the
calls is expensive and causes spills (on x86) so performance suffers. We still
vectorize important calls like ceilf and friends on SSE4.1. and fabs.
Differential Revision: http://llvm-reviews.chandlerc.com/D466
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Adds a function to target transform info to query for the cost of address
computation. The cost model analysis pass now also queries this interface.
The code in LoopVectorize adds the cost of address computation as part of the
memory instruction cost calculation. Only there, we know whether the instruction
will be scalarized or not.
Increase the penality for inserting in to D registers on swift. This becomes
necessary because we now always assume that address computation has a cost and
three is a closer value to the architecture.
radar://13097204
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This fixes some of the cycles between libCodeGen and libSelectionDAG. It's still
a complete mess but as long as the edges consist of virtual call it doesn't
cause breakage. BasicTTI did static calls and thus broke some build
configurations.
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the target if it supports the different CAST types. We didn't do this
on X86 because of the different register sizes and types, but on ARM
this makes sense.
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peculiar headers under include/llvm.
This struct still doesn't make a lot of sense, but it makes more sense
down in TargetLowering than it did before.
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a TargetMachine to construct (and thus isn't always available), to an
analysis group that supports layered implementations much like
AliasAnalysis does. This is a pretty massive change, with a few parts
that I was unable to easily separate (sorry), so I'll walk through it.
The first step of this conversion was to make TargetTransformInfo an
analysis group, and to sink the nonce implementations in
ScalarTargetTransformInfo and VectorTargetTranformInfo into
a NoTargetTransformInfo pass. This allows other passes to add a hard
requirement on TTI, and assume they will always get at least on
implementation.
The TargetTransformInfo analysis group leverages the delegation chaining
trick that AliasAnalysis uses, where the base class for the analysis
group delegates to the previous analysis *pass*, allowing all but tho
NoFoo analysis passes to only implement the parts of the interfaces they
support. It also introduces a new trick where each pass in the group
retains a pointer to the top-most pass that has been initialized. This
allows passes to implement one API in terms of another API and benefit
when some other pass above them in the stack has more precise results
for the second API.
The second step of this conversion is to create a pass that implements
the TargetTransformInfo analysis using the target-independent
abstractions in the code generator. This replaces the
ScalarTargetTransformImpl and VectorTargetTransformImpl classes in
lib/Target with a single pass in lib/CodeGen called
BasicTargetTransformInfo. This class actually provides most of the TTI
functionality, basing it upon the TargetLowering abstraction and other
information in the target independent code generator.
The third step of the conversion adds support to all TargetMachines to
register custom analysis passes. This allows building those passes with
access to TargetLowering or other target-specific classes, and it also
allows each target to customize the set of analysis passes desired in
the pass manager. The baseline LLVMTargetMachine implements this
interface to add the BasicTTI pass to the pass manager, and all of the
tools that want to support target-aware TTI passes call this routine on
whatever target machine they end up with to add the appropriate passes.
The fourth step of the conversion created target-specific TTI analysis
passes for the X86 and ARM backends. These passes contain the custom
logic that was previously in their extensions of the
ScalarTargetTransformInfo and VectorTargetTransformInfo interfaces.
I separated them into their own file, as now all of the interface bits
are private and they just expose a function to create the pass itself.
Then I extended these target machines to set up a custom set of analysis
passes, first adding BasicTTI as a fallback, and then adding their
customized TTI implementations.
The fourth step required logic that was shared between the target
independent layer and the specific targets to move to a different
interface, as they no longer derive from each other. As a consequence,
a helper functions were added to TargetLowering representing the common
logic needed both in the target implementation and the codegen
implementation of the TTI pass. While technically this is the only
change that could have been committed separately, it would have been
a nightmare to extract.
The final step of the conversion was just to delete all the old
boilerplate. This got rid of the ScalarTargetTransformInfo and
VectorTargetTransformInfo classes, all of the support in all of the
targets for producing instances of them, and all of the support in the
tools for manually constructing a pass based around them.
Now that TTI is a relatively normal analysis group, two things become
straightforward. First, we can sink it into lib/Analysis which is a more
natural layer for it to live. Second, clients of this interface can
depend on it *always* being available which will simplify their code and
behavior. These (and other) simplifications will follow in subsequent
commits, this one is clearly big enough.
Finally, I'm very aware that much of the comments and documentation
needs to be updated. As soon as I had this working, and plausibly well
commented, I wanted to get it committed and in front of the build bots.
I'll be doing a few passes over documentation later if it sticks.
Commits to update DragonEgg and Clang will be made presently.
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