MCJIT.
This patch decouples the two responsibilities of the RTDyldMemoryManager class,
memory management and symbol resolution, into two new classes:
RuntimeDyld::MemoryManager and RuntimeDyld::SymbolResolver.
The symbol resolution interface is modified slightly, from:
uint64_t getSymbolAddress(const std::string &Name);
to:
RuntimeDyld::SymbolInfo findSymbol(const std::string &Name);
The latter passes symbol flags along with symbol addresses, allowing RuntimeDyld
and others to reason about non-strong/non-exported symbols.
The memory management interface removes the following method:
void notifyObjectLoaded(ExecutionEngine *EE,
const object::ObjectFile &) {}
as it is not related to memory management. (Note: Backwards compatibility *is*
maintained for this method in MCJIT and OrcMCJITReplacement, see below).
The RTDyldMemoryManager class remains in-tree for backwards compatibility.
It inherits directly from RuntimeDyld::SymbolResolver, and indirectly from
RuntimeDyld::MemoryManager via the new MCJITMemoryManager class, which
just subclasses RuntimeDyld::MemoryManager and reintroduces the
notifyObjectLoaded method for backwards compatibility).
The EngineBuilder class retains the existing method:
EngineBuilder&
setMCJITMemoryManager(std::unique_ptr<RTDyldMemoryManager> mcjmm);
and includes two new methods:
EngineBuilder&
setMemoryManager(std::unique_ptr<MCJITMemoryManager> MM);
EngineBuilder&
setSymbolResolver(std::unique_ptr<RuntimeDyld::SymbolResolver> SR);
Clients should use EITHER:
A single call to setMCJITMemoryManager with an RTDyldMemoryManager.
OR (exclusive)
One call each to each of setMemoryManager and setSymbolResolver.
This patch should be fully compatible with existing uses of RTDyldMemoryManager.
If it is not it should be considered a bug, and the patch either fixed or
reverted.
If clients find the new API to be an improvement the goal will be to deprecate
and eventually remove the RTDyldMemoryManager class in favor of the new classes.
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All symbols have to be stored in the global symbol to enable
cross-rtdyld-instance linking, so the local symbol table content is
redundant.
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Previously, when loading an object file, RuntimeDyld (1) took ownership of the
ObjectFile instance (and associated MemoryBuffer), (2) potentially modified the
object in-place, and (3) returned an ObjectImage that managed ownership of the
now-modified object and provided some convenience methods. This scheme accreted
over several years as features were tacked on to RuntimeDyld, and was both
unintuitive and unsafe (See e.g. http://llvm.org/PR20722).
This patch fixes the issue by removing all ownership and in-place modification
of object files from RuntimeDyld. Existing behavior, including debugger
registration, is preserved.
Noteworthy changes include:
(1) ObjectFile instances are now passed to RuntimeDyld by const-ref.
(2) The ObjectImage and ObjectBuffer classes have been removed entirely, they
existed to model ownership within RuntimeDyld, and so are no longer needed.
(3) RuntimeDyld::loadObject now returns an instance of a new class,
RuntimeDyld::LoadedObjectInfo, which can be used to construct a modified
object suitable for registration with the debugger, following the existing
debugger registration scheme.
(4) The JITRegistrar class has been removed, and the GDBRegistrar class has been
re-written as a JITEventListener.
This should fix http://llvm.org/PR20722 .
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RuntimeDyldImpl.
These are platform independent, and moving them to the base class allows
RuntimeDyldChecker to use them too.
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Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)
Changes made by clang-tidy with minor tweaks.
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Cleanup only: no functional change.
This patch makes RuntimeDyldMachO targets directly responsible for decoding
immediates, rather than letting them implement catch a callback from generic
code. Since this is a very target specific operation, it makes sense to let the
target-specific code drive it.
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We now (1) correctly decode the branch immediate, (2) modify the immediate to
corretly treat it as PC-rel, and (3) properly populate the stub entry.
Previously we had been doing each of these wrong.
<rdar://problem/17750739>
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This patch introduces a 'stub_addr' builtin that can be used to find the address
of the stub for a given (<file>, <section>, <symbol>) tuple. This address can be
used both to verify the contents of stubs (by loading from the returned address)
and to verify references to stubs (by comparing against the returned address).
Example (1) - Verifying stub contents:
Load 8 bytes (assuming a 64-bit target) from the stub for 'x' in the __text
section of f.o, and compare that value against the addres of 'x'.
# rtdyld-check: *{8}(stub_addr(f.o, __text, x) = x
Example (2) - Verifying references to stubs:
Decode the immediate of the instruction at label 'l', and verify that it's
equal to the offset from the next instruction's PC to the stub for 'y' in the
__text section of f.o (i.e. it's the correct PC-rel difference).
# rtdyld-check: decode_operand(l, 4) = stub_addr(f.o, __text, y) - next_pc(l)
l:
movq y@GOTPCREL(%rip), %rax
Since stub inspection requires cooperation with RuntimeDyldImpl this patch
pimpl-ifies RuntimeDyldChecker. Its implementation is moved in to a new class,
RuntimeDyldCheckerImpl, that has access to the definition of RuntimeDyldImpl.
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getBasicRelocationEntry to use this rather than 'memcpy' to get the
relocation addend. Targets with non-trivial addend encodings (E.g. AArch64) can
override decodeAddend to handle immediates with interesting encodings.
No functional change.
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The previous implementation of RuntimeDyldMachO mixed logic for all targets
within a single class, creating problems for readability, maintainability, and
performance. To address these issues, this patch strips the RuntimeDyldMachO
class down to just target-independent functionality, and moves all
target-specific functionality into target-specific subclasses RuntimeDyldMachO.
The new class hierarchy is as follows:
class RuntimeDyldMachO
Implemented in RuntimeDyldMachO.{h,cpp}
Contains logic that is completely independent of the target. This consists
mostly of MachO helper utilities which the derived classes use to get their
work done.
template <typename Impl>
class RuntimeDyldMachOCRTPBase<Impl> : public RuntimeDyldMachO
Implemented in RuntimeDyldMachO.h
Contains generic MachO algorithms/data structures that defer to the Impl class
for target-specific behaviors.
RuntimeDyldMachOARM : public RuntimeDyldMachOCRTPBase<RuntimeDyldMachOARM>
RuntimeDyldMachOARM64 : public RuntimeDyldMachOCRTPBase<RuntimeDyldMachOARM64>
RuntimeDyldMachOI386 : public RuntimeDyldMachOCRTPBase<RuntimeDyldMachOI386>
RuntimeDyldMachOX86_64 : public RuntimeDyldMachOCRTPBase<RuntimeDyldMachOX86_64>
Implemented in their respective *.h files in lib/ExecutionEngine/RuntimeDyld/MachOTargets
Each of these contains the relocation logic specific to their target architecture.
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The registration scheme used in r211652 violated the read-only contract of
MemoryBuffer. This caused crashes in llvm-rtdyld where macho objects were backed
by read-only mmap'd memory.
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This commit starts with a "git mv ARM64 AArch64" and continues out
from there, renaming the C++ classes, intrinsics, and other
target-local objects for consistency.
"ARM64" test directories are also moved, and tests that began their
life in ARM64 use an arm64 triple, those from AArch64 use an aarch64
triple. Both should be equivalent though.
This finishes the AArch64 merge, and everyone should feel free to
continue committing as normal now.
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We do all of our address arithmetic in 64-bit, and operations involving
logically negative 32-bit offsets (actually represented as unsigned 64 bit ints)
often overflow into higher bits. The overflow check could be preserved by
casting to uint32 at the callsite for applyRelocationValue, but this would
eliminate the value of the check.
The right way to handle overflow in relocations is to make relocation processing
target specific, and compute the values for RelocationEntry objects in the
appropriate types (32-bit for 32-bit targets, 64-bit for 64-bit targets). This
is coming as part of the cleanup I'm working on.
This fixes another i386 regression test.
<rdar://problem/16889891>
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i386.
This fixes two more MCJIT regression tests on i386:
ExecutionEngine/MCJIT/2003-05-06-LivenessClobber.ll
ExecutionEngine/MCJIT/2013-04-04-RelocAddend.ll
The implementation of processScatteredVANILLA is tasteless (*ba-dum-ching*),
but I'm working on a substantial tidy-up of RuntimeDyldMachO that should
improve things.
This patch also fixes a type-o in RuntimeDyldMachO::processSECTDIFFRelocation,
and teaches that method to skip over the PAIR reloc following the SECTDIFF.
<rdar://problem/16961886>
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SECTDIFF relocations on 32-bit x86.
This fixes several of the MCJIT regression test failures that show up on 32-bit
builds.
<rdar://problem/16886294>
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around RelocationEntries, rather than passing the same information via loose
arguments.
No functional change.
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This starts in MCJIT::getSymbolAddress where the
unique_ptr<object::Binary> is release()d and (after a cast) passed to a
single caller, MCJIT::addObjectFile.
addObjectFile calls RuntimeDyld::loadObject.
RuntimeDld::loadObject calls RuntimeDyldELF::createObjectFromFile
And the pointer is never owned at this point. I say this point, because
the alternative codepath, RuntimeDyldMachO::createObjectFile certainly
does take ownership, so this seemed like a good hint that this was a/the
right place to take ownership.
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This adds a second implementation of the AArch64 architecture to LLVM,
accessible in parallel via the "arm64" triple. The plan over the
coming weeks & months is to merge the two into a single backend,
during which time thorough code review should naturally occur.
Everything will be easier with the target in-tree though, hence this
commit.
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Some targets require more than one relocation entry to perform a relocation.
This change allows processRelocationRef to process more than one relocation
entry at a time by passing the relocation iterator itself instead of just
the relocation entry.
Related to <rdar://problem/16199095>
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relevant subclasses of RuntimeDyldImpl. This allows construction of
RuntimeDyldImpl instances to be deferred until after the target architecture is
known.
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I believe the bot failures on linux systems were due to overestimating the
alignment of object-files within archives, which are only guaranteed to be
two-byte aligned. I have reduced the alignment in
RuntimeDyldELF::createObjectImageFromFile accordingly.
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This gets exception handling working on ELF and Macho (x86-64 at least).
Other than the EH frame registration, this patch also implements support
for GOT relocations which are used to locate the personality function on
MachO.
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The implemented RuntimeDyldImpl interface is public. Everything else is private.
Since these classes are not inherited from (yet), there is no need to have
protected members.
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For MachO we need information that is not represented in ObjRelocationInfo.
Instead of copying the bits we think are needed from a relocation_iterator,
just pass the relocation_iterator down to the format specific functions.
No functionality change yet as we still drop the information once
processRelocationRef returns.
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For Mach-O there were 2 implementations for parsing object files. A
standalone llvm/Object/MachOObject.h and llvm/Object/MachO.h which
implements the generic interface in llvm/Object/ObjectFile.h.
This patch adds the missing features to MachO.h, moves macho-dump to
use MachO.h and removes ObjectFile.h.
In addition to making sure that check-all is clean, I checked that the
new version produces exactly the same output in all Mach-O files in a
llvm+clang build directory (including executables and shared
libraries).
To test the performance, I ran macho-dump over all the files in a
llvm+clang build directory again, but this time redirecting the output
to /dev/null. Both the old and new versions take about 4.6 seconds
(2.5 user) to finish.
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missed in the first pass because the script didn't yet handle include
guards.
Note that the script is now able to handle all of these headers without
manual edits. =]
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Some ELF relocations require adding the a value to the original contents of the object buffer at the specified location. In order to properly handle multiple applications of a relocation, the RuntimeDyld code should be grabbing the original value from the object buffer and writing a new value into the loaded section buffer. This patch changes the parameters passed to resolveRelocations to accommodate this need.
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- There's no point having a different type for the local and global symbol
tables.
- Renamed SymbolTable to GlobalSymbolTable to clarify the intention
- Improved const correctness where relevant
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