into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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This was always part of the VMCore library out of necessity -- it deals
entirely in the IR. The .cpp file in fact was already part of the VMCore
library. This is just a mechanical move.
I've tried to go through and re-apply the coding standard's preferred
header sort, but at 40-ish files, I may have gotten some wrong. Please
let me know if so.
I'll be committing the corresponding updates to Clang and Polly, and
Duncan has DragonEgg.
Thanks to Bill and Eric for giving the green light for this bit of cleanup.
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This adds the 'resume' instruction class, IR parsing, and bitcode reading and
writing. The 'resume' instruction resumes propagation of an existing (in-flight)
exception whose unwinding was interrupted with a 'landingpad' instruction (to be
added later).
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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all over the place in different styles and variants. Standardize on two
preferred entrypoints: one that takes a StructType and ArrayRef, and one that
takes StructType and varargs.
In cases where there isn't a struct type convenient, we now add a
ConstantStruct::getAnon method (whose name will make more sense after a few
more patches land).
It would be "really really nice" if the ConstantStruct::get and
ConstantVector::get methods didn't make temporary std::vectors.
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Probably the best way to know that all getOperand() calls have been handled
is to replace that API instead of updating.
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with a fix for self-hosting
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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with a fix
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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This involves temporarily hard wiring some parts to use the global context. This isn't ideal, but it's
the only way I could figure out to make this process vaguely incremental.
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and extern_weak_odr. These are the same as the non-odr versions,
except that they indicate that the global will only be overridden
by an *equivalent* global. In C, a function with weak linkage can
be overridden by a function which behaves completely differently.
This means that IP passes have to skip weak functions, since any
deductions made from the function definition might be wrong, since
the definition could be replaced by something completely different
at link time. This is not allowed in C++, thanks to the ODR
(One-Definition-Rule): if a function is replaced by another at
link-time, then the new function must be the same as the original
function. If a language knows that a function or other global can
only be overridden by an equivalent global, it can give it the
weak_odr linkage type, and the optimizers will understand that it
is alright to make deductions based on the function body. The
code generators on the other hand map weak and weak_odr linkage
to the same thing.
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Split Support/Registry.h into two files so that we have less to
recompile every time CommandLine.h is changed.
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s/ParamAttr/Attribute/g
s/PAList/AttrList/g
s/FnAttributeWithIndex/AttributeWithIndex/g
s/FnAttr/Attribute/g
This sets the stage
- to implement function notes as function attributes and
- to distinguish between function attributes and return value attributes.
This requires corresponding changes in llvm-gcc and clang.
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In particular, Collector was confusing to implementors. Several
thought that this compile-time class was the place to implement
their runtime GC heap. Of course, it doesn't even exist at runtime.
Specifically, the renames are:
Collector -> GCStrategy
CollectorMetadata -> GCFunctionInfo
CollectorModuleMetadata -> GCModuleInfo
CollectorRegistry -> GCRegistry
Function::getCollector -> getGC (setGC, hasGC, clearGC)
Several accessors and nested types have also been renamed to be
consistent. These changes should be obvious.
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