These methods normally call each other and it is really annoying if the
arguments are in different order. The more common rule was that the arguments
specific to call are first (GV, Encoding, Suffix) and the auxiliary objects
(Mang, TM) come after. This patch changes the exceptions.
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It is never null and it is not used in casts, so there is no reason to use a
pointer. This matches how we pass TM.
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According to the AAPCS, when a CPRC is allocated to the stack, all other
VFP registers should be marked as unavailable.
I have also modified the rules for allocating non-CPRCs to the stack, to make
it more explicit that all GPRs must be made unavailable. I cannot think of a
case where the old version would produce incorrect answers, so there is no test
for this.
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In a previous commit (r199818) we added a const_cast to an existing
subtarget info instead of creating a new one so that we could reuse
it when creating the TargetAsmParser for parsing inline assembly.
This cast was necessary because we needed to reuse the existing STI
to avoid generating incorrect code when the inline asm contained
mode-switching directives (e.g. .code 16).
The root cause of the failure was that there was an implicit sharing
of the STI between the parser and the MCCodeEmitter. To fix a
different but related issue, we now explicitly pass the STI to the
MCCodeEmitter (see commits r200345-r200351).
The const_cast is no longer necessary and we can now create a fresh
STI for the inline asm parser to use.
Differential Revision: http://llvm-reviews.chandlerc.com/D2709
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This commit only handles IfConvertTriangle. To update edge weights
of a successor, one interface is added to MachineBasicBlock:
/// Set successor weight of a given iterator.
setSuccWeight(succ_iterator I, uint32_t weight)
An existing testing case test/CodeGen/Thumb2/v8_IT_5.ll is updated,
since we now correctly update the edge weights, the cold block
is placed at the end of the function and we jump to the cold block.
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Before this patch we used getIntImmCost from TargetTransformInfo to determine if
a load of a constant should be converted to just a constant, but the threshold
for this was set to an arbitrary value. This value works well for the two
targets (X86 and ARM) that implement this target-hook, but it isn't
target-independent at all.
Now targets have the possibility to decide directly if this optimization should
be performed. The default value is set to false to preserve the current
behavior. The target hook has been moved to TargetLowering, which removed the
last use and need of TargetTransformInfo in SelectionDAG.
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code to see if we're emitting a function into a non-default
text section. This is still a less-than-ideal solution, but more
contained than r199871 to determine whether or not we're emitting
code into an array of comdat sections.
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This reverts commit r200058 and adds the using directive for
ARMTargetTransformInfo to silence two g++ overload warnings.
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This commit caused -Woverloaded-virtual warnings. The two new
TargetTransformInfo::getIntImmCost functions were only added to the superclass,
and to the X86 subclass. The other targets were not updated, and the
warning highlighted this by pointing out that e.g. ARMTTI::getIntImmCost was
hiding the two new getIntImmCost variants.
We could pacify the warning by adding "using TargetTransformInfo::getIntImmCost"
to the various subclasses, or turning it off, but I suspect that it's wrong to
leave the functions unimplemnted in those targets. The default implementations
return TCC_Free, which I don't think is right e.g. for ARM.
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Retry commit r200022 with a fix for the build bot errors. Constant expressions
have (unlike instructions) module scope use lists and therefore may have users
in different functions. The fix is to simply ignore these out-of-function uses.
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This pass identifies expensive constants to hoist and coalesces them to
better prepare it for SelectionDAG-based code generation. This works around the
limitations of the basic-block-at-a-time approach.
First it scans all instructions for integer constants and calculates its
cost. If the constant can be folded into the instruction (the cost is
TCC_Free) or the cost is just a simple operation (TCC_BASIC), then we don't
consider it expensive and leave it alone. This is the default behavior and
the default implementation of getIntImmCost will always return TCC_Free.
If the cost is more than TCC_BASIC, then the integer constant can't be folded
into the instruction and it might be beneficial to hoist the constant.
Similar constants are coalesced to reduce register pressure and
materialization code.
When a constant is hoisted, it is also hidden behind a bitcast to force it to
be live-out of the basic block. Otherwise the constant would be just
duplicated and each basic block would have its own copy in the SelectionDAG.
The SelectionDAG recognizes such constants as opaque and doesn't perform
certain transformations on them, which would create a new expensive constant.
This optimization is only applied to integer constants in instructions and
simple (this means not nested) constant cast experessions. For example:
%0 = load i64* inttoptr (i64 big_constant to i64*)
Reviewed by Eric
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Sweep the codebase for common typos. Includes some changes to visible function
names that were misspelt.
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There is no inline asm in a .s file. Therefore, there should be no logic to
handle it in the streamer. Inline asm only exists in bitcode files, so the
logic can live in the (long misnamed) AsmPrinter class.
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e.g. linkonce, to TargetMachine and set it when we've done so
for ELF targets currently. This involved making TargetMachine
non-const in a TLOF use and propagating that change around - I'm
open to other ideas.
This will be used in a future commit to handle emitting debug
information with ranges.
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StackProtector keeps a ValueMap of alloca instructions to layout kind tags for
use by PEI and other later passes. When stack coloring replaces one alloca with
a bitcast to another one, the key replacement in this map does not work.
Instead, provide an interface to manage this updating directly. This seems like
an improvement over the old behavior, where the layout map would not get
updated at all when the stack slots were merged. In practice, however, there is
likely no observable difference because PEI only did anything special with
'large array' kinds, and if one large array is merged with another, than the
replacement should already have been a large array.
This is an attempt to unbreak the clang-x86_64-darwin11-RA builder.
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promotion code, Tablegen will now select FPExt for floating point promotions
(previously it had returned AExt, which is not valid for floating point types).
Any out-of-tree targets that were relying on AExt being returned for FP
promotions will need to update their code check for FPExt instead.
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This commit teaches DAG to reassociate vector ops, which in turn enables
constant folding of vector op chains that appear later on during custom lowering
and DAG combine.
Reviewed by Andrea Di Biagio
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can be used by both the new pass manager and the old.
This removes it from any of the virtual mess of the pass interfaces and
lets it derive cleanly from the DominatorTreeBase<> template. In turn,
tons of boilerplate interface can be nuked and it turns into a very
straightforward extension of the base DominatorTree interface.
The old analysis pass is now a simple wrapper. The names and style of
this split should match the split between CallGraph and
CallGraphWrapperPass. All of the users of DominatorTree have been
updated to match using many of the same tricks as with CallGraph. The
goal is that the common type remains the resulting DominatorTree rather
than the pass. This will make subsequent work toward the new pass
manager significantly easier.
Also in numerous places things became cleaner because I switched from
re-running the pass (!!! mid way through some other passes run!!!) to
directly recomputing the domtree.
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trees into the Support library.
These are all expressed in terms of the generic GraphTraits and CFG,
with no reliance on any concrete IR types. Putting them in support
clarifies that and makes the fact that the static analyzer in Clang uses
them much more sane. When moving the Dominators.h file into the IR
library I claimed that this was the right home for it but not something
I planned to work on. Oops.
So why am I doing this? It happens to be one step toward breaking the
requirement that IR verification can only be performed from inside of
a pass context, which completely blocks the implementation of
verification for the new pass manager infrastructure. Fixing it will
also allow removing the concept of the "preverify" step (WTF???) and
allow the verifier to cleanly flag functions which fail verification in
a way that precludes even computing dominance information. Currently,
that results in a fatal error even when you ask the verifier to not
fatally error. It's awesome like that.
The yak shaving will continue...
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directory. These passes are already defined in the IR library, and it
doesn't make any sense to have the headers in Analysis.
Long term, I think there is going to be a much better way to divide
these matters. The dominators code should be fully separated into the
abstract graph algorithm and have that put in Support where it becomes
obvious that evn Clang's CFGBlock's can use it. Then the verifier can
manually construct dominance information from the Support-driven
interface while the Analysis library can provide a pass which both
caches, reconstructs, and supports a nice update API.
But those are very long term, and so I don't want to leave the really
confusing structure until that day arrives.
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operand into the Value interface just like the core print method is.
That gives a more conistent organization to the IR printing interfaces
-- they are all attached to the IR objects themselves. Also, update all
the users.
This removes the 'Writer.h' header which contained only a single function
declaration.
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subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.
Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.
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The greedy register allocator tries to split a live-range around each
instruction where it is used or defined to relax the constraints on the entire
live-range (this is a last chance split before falling back to spill).
The goal is to have a big live-range that is unconstrained (i.e., that can use
the largest legal register class) and several small local live-range that carry
the constraints implied by each instruction.
E.g.,
Let csti be the constraints on operation i.
V1=
op1 V1(cst1)
op2 V1(cst2)
V1 live-range is constrained on the intersection of cst1 and cst2.
tryInstructionSplit relaxes those constraints by aggressively splitting each
def/use point:
V1=
V2 = V1
V3 = V2
op1 V3(cst1)
V4 = V2
op2 V4(cst2)
Because of how the coalescer infrastructure works, each new variable (V3, V4)
that is alive at the same time as V1 (or its copy, here V2) interfere with V1.
Thus, we end up with an uncoalescable copy for each split point.
To make tryInstructionSplit less aggressive, we check if the split point
actually relaxes the constraints on the whole live-range. If it does not, we do
not insert it.
Indeed, it will not help the global allocation problem:
- V1 will have the same constraints.
- V1 will have the same interference + possibly the newly added split variable
VS.
- VS will produce an uncoalesceable copy if alive at the same time as V1.
<rdar://problem/15570057>
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Factor the MachineFunctionPass into MachineSchedulerBase.
Split the DAG class into ScheduleDAGMI and SchedulerDAGMILive.
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just calling into MAI and is only abstracting for a single interface that
we actually need to check in multiple places.
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ConstantSDNodes (or UNDEFs) into a simple BUILD_VECTOR.
For example, given the following sequence of dag nodes:
i32 C = Constant<1>
v4i32 V = BUILD_VECTOR C, C, C, C
v4i32 Result = SIGN_EXTEND_INREG V, ValueType:v4i1
The SIGN_EXTEND_INREG node can be folded into a build_vector since
the vector in input is a BUILD_VECTOR of constants.
The optimized sequence is:
i32 C = Constant<-1>
v4i32 Result = BUILD_VECTOR C, C, C, C
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This changes the MachineFrameInfo API to use the new SSPLayoutKind information
produced by the StackProtector pass (instead of a boolean flag) and updates a
few pass dependencies (to preserve the SSP analysis).
The stack layout follows the same approach used prior to this change - i.e.,
only LargeArray stack objects will be placed near the canary and everything
else will be laid out normally. After this change, structures containing large
arrays will also be placed near the canary - a case previously missed by the
old implementation.
Out of tree targets will need to update their usage of
MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument.
The next patch will implement the rules for sspstrong and sspreq. The end goal
is to support ssp-strong stack layout rules.
WIP.
Differential Revision: http://llvm-reviews.chandlerc.com/D2158
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This optional register liveness analysis pass can be enabled with either
-enable-stackmap-liveness, -enable-patchpoint-liveness, or both. The pass
traverses each basic block in a machine function. For each basic block the
instructions are processed in reversed order and if a patchpoint or stackmap
instruction is encountered the current live-out register set is encoded as a
register mask and attached to the instruction.
Later on during stackmap generation the live-out register mask is processed and
also emitted as part of the stackmap.
This information is optional and intended for optimization purposes only. This
will enable a client of the stackmap to reason about the registers it can use
and which registers need to be preserved.
Reviewed by Andy
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This is slightly more interesting than the previous batch of changes.
Specifically:
1. We refactor getSpillWeight to take a MachineBlockFrequencyInfo (MBFI)
object. This enables us to completely encapsulate the actual manner we
use the MachineBlockFrequencyInfo to get our spill weights. This yields
cleaner code since one does not need to fetch the actual block frequency
before getting the spill weight if all one wants it the spill weight. It
also gives us access to entry frequency which we need for our
computation.
2. Instead of having getSpillWeight take a MachineBasicBlock (as one
might think) to look up the block frequency via the MBFI object, we
instead take in a MachineInstr object. The reason for this is that the
method is supposed to return the spill weight for an instruction
according to the comments around the function.
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