2 Commits

Author SHA1 Message Date
Matt Arsenault
bec5c611e1 R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-15 22:32:49 +00:00
Matt Arsenault
69bc4ddf10 R600/SI: Fix assertion on infinite loops.
This isn't the most useful case to fix in the real world,
but bugpoint runs into this.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201177 91177308-0d34-0410-b5e6-96231b3b80d8
2014-02-11 21:12:38 +00:00