Use i32 instead of specifying SReg_32. When this is
the pseudo INDIRECT_BASE_ADDR, this would give a bogus
verifier error.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207770 91177308-0d34-0410-b5e6-96231b3b80d8
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.
This approximately matches what the shader compiler does.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
This instructions writes to an 32-bit SGPR. This change required adding
the 32-bit VCC_LO and VCC_HI registers, because the full VCC register
is 64 bits.
This fixes verifier errors on several of the indirect addressing piglit
tests.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@204055 91177308-0d34-0410-b5e6-96231b3b80d8