ImutAVLTree. This was accidentally left out, and essentially caused
digest caching to be ignored in ImmutableMap and ImmutableSet (this
bug was detected from shark traces that showed ComputeDigest was in
the hot path in the clang static analyzer).
This reduces the running time of the clang static analyzer on an
example benchmark by ~32% for both RegionStore (field-sensitivty) and
BasicStore (without field-sensitivity).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80877 91177308-0d34-0410-b5e6-96231b3b80d8
avoid reloads by reusing clobbered registers.
This was causing issues in 256.bzip2 when compiled with PIC for
a while (starting at r78217), though the problem has since been masked.
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Use CallbackVH, instead of WeakVH, to hold MDNode elements.
Use FoldingSetNode to unique MDNodes in a context.
Use CallbackVH hooks to update context's MDNodeSet appropriately.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80868 91177308-0d34-0410-b5e6-96231b3b80d8
Use FoldingSetNode to unique MDNodes in a context.
Use CallbackVH hooks to update context's MDNodeSet appropriately.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80839 91177308-0d34-0410-b5e6-96231b3b80d8
isRawBitcode and isBitcode to allow clients to test whether a given
memory buffer holds a bitcode image.
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Optimal edge profiling is only possible when blocks with no predecessors get an
virtual edge (BB,0) that counts the execution frequencies of this
function-exiting blocks.
This patch makes the necessary changes before actually enabling optimal edge profiling.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80667 91177308-0d34-0410-b5e6-96231b3b80d8
This adds a pass to verify the current profile against the flow conditions.
This is very helpful when later on trying to perserve the profiling information
during all passes.
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for sanity. This didn't turn up any bugs.
Change CallGraphNode to maintain its "callsite" information in the
call edges list as a WeakVH instead of as an instruction*. This fixes
a broad class of dangling pointer bugs, and makes CallGraph have a number
of useful invariants again. This fixes the class of problem indicated
by PR4029 and PR3601.
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makes an eggregious hack somewhat more palatable. Bringing the LSDA forward
and making it a GV available for reference would be even better, but is
beyond the scope of what I'm looking to solve at this point.
Objective C++ code could generate function names that broke the previous
scheme. This fixes that.
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modify the type and location debug information for these variables to match the
programmer's expectations.
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SCEVUnknowns, as the non-SCEVUnknown cases in the getSCEVAtScope code
can also end up repeatedly climing through the same expression trees,
which can be unusably slow when the trees are very tall.
Also, add a quick check for SCEV pointer equality to the main
SCEV comparison routine, as the full comparison code can be expensive
in the case of large expression trees.
These fix compile-time problems in some pathlogical cases.
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stem from the fact that we have two types of passes that need to update it:
1. callgraphscc and module passes that are explicitly aware of it
2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes
by the CGSCC Passmgr.
In the case of #1, we can reasonably expect the passes to update the call
graph just like any analysis. However, functionpasses are not and generally
should not be CG aware. This has caused us no end of problems, so this takes
a new approach. Logically, the CGSCC Pass manager can rescan every function
after it runs a function pass over it to see if the functionpass made any
updates to the IR that affect the callgraph. This allows it to catch new calls
introduced by the functionpass.
In practice, doing this would be slow. This implementation keeps track of
whether or not the current scc is dirtied by a function pass, and, if so,
delays updating the callgraph until it is actually needed again. This was
we avoid extraneous rescans, but we still have good invariants when the
callgraph is needed.
Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode
to use a CallBackVH for the callsite entry of the CallGraphNode. This way
we can immediately remove entries from the callgraph when a FunctionPass is
active instead of having dangling pointers. The current pass tries to tolerate
these dangling pointers, but it is just an evil hack.
This is related to PR3601/4835/4029. This also reverts r80541, a hack working
around the sad lack of invariants.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80566 91177308-0d34-0410-b5e6-96231b3b80d8