This pass was conservative in that it always reserved the FP to enable dynamic
stack realignment, which allowed the RA to use aligned spills for vector
registers. This happens even when spills were not necessary. The RA has
since been improved to use unaligned spills when necessary.
The new behavior is to realign the stack if the frame pointer was already
reserved for some other reason, but don't reserve the frame pointer just
because a function contains vector virtual registers.
Part of rdar://12719844
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The stack realignment code was fixed to work when there is stack realignment and
a dynamic alloca is present so this shouldn't cause correctness issues anymore.
Note that this also enables generation of AVX instructions for memset
under the assumptions:
- Unaligned loads/stores are always fast on CPUs supporting AVX
- AVX is not slower than SSE
We may need some tweaked heuristics if one of those assumptions turns out not to
be true.
Effectively reverts r58317. Part of PR2962.
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temporarily as it is breaking the gdb bots.
This reverts commit r167806/e7ff4c14b157746b3e0228d2dce9f70712d1c126.
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chain is correctly setup.
As an example, if the original load must happen before later stores, we need
to make sure the constructed VZEXT_LOAD is constrained to be before the stores.
rdar://12684358
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If we have a type 'int a[1]' and a type 'int b[0]', the generated DWARF is the
same for both of them because we use the 'upper_bound' attribute. Instead use
the 'count' attrbute, which gives the correct number of elements in the array.
<rdar://problem/12566646>
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- Fix operand order for atomic sub, where the minuend is the value
loaded from memory and the subtrahend is the parameter specified.
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- Add RTM code generation support throught 3 X86 intrinsics:
xbegin()/xend() to start/end a transaction region, and xabort() to abort a
tranaction region
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misched is disabled by default. With -enable-misched, these heuristics
balance the schedule to simultaneously avoid saturating processor
resources, expose ILP, and minimize register pressure. I've been
analyzing the performance of these heuristics on everything in the
llvm test suite in addition to a few other benchmarks. I would like
each heuristic check to be verified by a unit test, but I'm still
trying to figure out the best way to do that. The heuristics are still
in considerable flux, but as they are refined we should be rigorous
about unit testing the improvements.
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The adc/sbb optimization is to able to convert following expression
into a single adc/sbb instruction:
(ult) ... = x + 1 // where the ult is unsigned-less-than comparison
(ult) ... = x - 1
This change is to flip the "x >u y" (i.e. ugt comparison) in order
to expose the adc/sbb opportunity.
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the first source operand is tied to the destination operand.
This is to accurately model the corresponding instructions where the upper
bits are unmodified.
rdar://12558838
PR14221
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incorrect instruction sequence due to it not being aware that an
inline assembly instruction may reference memory.
This patch fixes the problem by causing the scheduler to always assume that any
inline assembly code instruction could access memory. This is necessary because
the internal representation of the inline instruction does not include
any information about memory accesses.
This should fix PR13504.
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- If more than 1 elemennts are defined and target supports the vectorized
conversion, use the vectorized one instead to reduce the strength on
conversion operation.
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- As there's no 64-bit GPRs in 32-bit mode, a custom conversion from v2u32 to
v2f32 is added to improve the efficiency of the code generated.
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the difference from "int x" (which should go in registers and
"struct y {int x;}" (which should not).
Clang will be updated in the next patches.
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- Check index being extracted to be constant 0 before simplfiying.
Otherwise, retain the original sequence.
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- If INSERT_VECTOR_ELT is supported (above SSE2, either by custom
sequence of legal insn), transform BUILD_VECTOR into SHUFFLE +
INSERT_VECTOR_ELT if most of elements could be built from SHUFFLE with few
(so far 1) elements being inserted.
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When merging stack slots, if StackColoring::remapInstructions gets a
value back from GetUnderlyingObject that it does not know about or is
not itself a stack slot, clear the memory operand in case it aliases
the merged slot. This prevents the introduction of incorrect aliasing
information.
Author: Matthew Curtis <mcurtis@codeaurora.org>
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