getUDivExpr attempts to simplify by checking for overflow.
isLoopEntryGuardedByCond then evaluates the loop predicate which
may lead to the same getUDivExpr causing endless recursion.
Fixes PR12868: clang 3.2 segmentation fault.
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so that it can be reused in MemCpyOptimizer. This analysis is needed to remove
an unnecessary memcpy when returning a struct into a local variable.
rdar://11341081
PR12686
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add a new Region::block_iterator which actually iterates over the basic
blocks of the region.
The old iterator, now call 'block_node_iterator' iterates over
RegionNodes which contain a single basic block. This works well with the
GraphTraits-based iterator design, however most users actually want an
iterator over the BasicBlocks inside these RegionNodes. Now the
'block_iterator' is a wrapper which exposes exactly this interface.
Internally it uses the block_node_iterator to walk all nodes which are
single basic blocks, but transparently unwraps the basic block to make
user code simpler.
While this patch is a bit of a wash, most of the updates are to internal
users, not external users of the RegionInfo. I have an accompanying
patch to Polly that is a strict simplification of every user of this
interface, and I'm working on a pass that also wants the same simplified
interface.
This patch alone should have no functional impact.
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minor behavior changes with this, but nothing I have seen evidence of in
the wild or expect to be meaningful. The real goal is unifying our logic
and simplifying the interfaces. A summary of the changes follows:
- Make 'callIsSmall' actually accept a callsite so it can handle
intrinsics, and simplify callers appropriately.
- Nuke a completely bogus declaration of 'callIsSmall' that was still
lurking in InlineCost.h... No idea how this got missed.
- Teach the 'isInstructionFree' about the various more intelligent
'free' heuristics that got added to the inline cost analysis during
review and testing. This mostly surrounds int->ptr and ptr->int casts.
- Switch most of the interesting parts of the inline cost analysis that
were essentially computing 'is this instruction free?' to use the code
metrics routine instead. This way we won't keep duplicating logic.
All of this is motivated by the desire to allow other passes to compute
a roughly equivalent 'cost' metric for a particular basic block as the
inline cost analysis. Sadly, re-using the same analysis for both is
really messy because only the actual inline cost analysis is ever going
to go to the contortions required for simplification, SROA analysis,
etc.
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instead of getAggregateElement. This has the advantage of being
more consistent and allowing higher-level constant folding to
procede even if an inner extract element cannot be folded.
Make ConstantFoldInstruction call ConstantFoldConstantExpression
on the instruction's operands, making it more consistent with
ConstantFoldConstantExpression itself. This makes sure that
ConstantExprs get TargetData-aware folding before being handed
off as operands for further folding.
This causes more expressions to be folded, but due to a known
shortcoming in constant folding, this currently has the side effect
of stripping a few more nuw and inbounds flags in the non-targetdata
side of constant-fold-gep.ll. This is mostly harmless.
This fixes rdar://11324230.
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constants in C++11 mode. I have no idea why it required such particular
circumstances to get here, the code seems clearly to rely upon unchecked
assumptions.
Specifically, when we decide to form an index into a struct type, we may
have gone through (at least one) zero-length array indexing round, which
would have left the offset un-adjusted, and thus not necessarily valid
for use when indexing the struct type.
This is just an canonicalization step, so the correct thing is to refuse
to canonicalize nonsensical GEPs of this form. Implemented, and test
case added.
Fixes PR12642. Pair debugged and coded with Richard Smith. =] I credit
him with most of the debugging, and preventing me from writing the wrong
code.
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Take this opportunity to generalize the indirectbr bailout logic for
loop transformations. CFG transformations will never get indirectbr
right, and there's no point trying.
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speculate. Without this, loop rotate (among many other places) would
suddenly stop working in the presence of debug info. I found this
looking at loop rotate, and have augmented its tests with a reduction
out of a very hot loop in yacr2 where failing to do this rotation costs
sometimes more than 10% in runtime performance, perturbing numerous
downstream optimizations.
This should have no impact on performance without debug info, but the
change in performance when debug info is enabled can be extreme. As
a consequence (and this how I got to this yak) any profiling of
performance problems should be treated with deep suspicion -- they may
have been wildly innacurate of debug info was enabled for profiling. =/
Just a heads up.
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This allows us to keep passing reduced masks to SimplifyDemandedBits, but
know about all the bits if SimplifyDemandedBits fails. This allows instcombine
to simplify cases like the one in the included testcase.
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brace) so that we get more accurate line number information about the
declaration of a given function and the line where the function
first starts.
Part of rdar://11026482
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This is the CodeGen equivalent of r153747. I tested that there is not noticeable
performance difference with any combination of -O0/-O2 /-g when compiling
gcc as a single compilation unit.
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interfaces. These methods were used in the old inline cost system where
there was a persistent cache that had to be updated, invalidated, and
cleared. We're now doing more direct computations that don't require
this intricate dance. Even if we resume some level of caching, it would
almost certainly have a simpler and more narrow interface than this.
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on a per-callsite walk of the called function's instructions, in
breadth-first order over the potentially reachable set of basic blocks.
This is a major shift in how inline cost analysis works to improve the
accuracy and rationality of inlining decisions. A brief outline of the
algorithm this moves to:
- Build a simplification mapping based on the callsite arguments to the
function arguments.
- Push the entry block onto a worklist of potentially-live basic blocks.
- Pop the first block off of the *front* of the worklist (for
breadth-first ordering) and walk its instructions using a custom
InstVisitor.
- For each instruction's operands, re-map them based on the
simplification mappings available for the given callsite.
- Compute any simplification possible of the instruction after
re-mapping, and store that back int othe simplification mapping.
- Compute any bonuses, costs, or other impacts of the instruction on the
cost metric.
- When the terminator is reached, replace any conditional value in the
terminator with any simplifications from the mapping we have, and add
any successors which are not proven to be dead from these
simplifications to the worklist.
- Pop the next block off of the front of the worklist, and repeat.
- As soon as the cost of inlining exceeds the threshold for the
callsite, stop analyzing the function in order to bound cost.
The primary goal of this algorithm is to perfectly handle dead code
paths. We do not want any code in trivially dead code paths to impact
inlining decisions. The previous metric was *extremely* flawed here, and
would always subtract the average cost of two successors of
a conditional branch when it was proven to become an unconditional
branch at the callsite. There was no handling of wildly different costs
between the two successors, which would cause inlining when the path
actually taken was too large, and no inlining when the path actually
taken was trivially simple. There was also no handling of the code
*path*, only the immediate successors. These problems vanish completely
now. See the added regression tests for the shiny new features -- we
skip recursive function calls, SROA-killing instructions, and high cost
complex CFG structures when dead at the callsite being analyzed.
Switching to this algorithm required refactoring the inline cost
interface to accept the actual threshold rather than simply returning
a single cost. The resulting interface is pretty bad, and I'm planning
to do lots of interface cleanup after this patch.
Several other refactorings fell out of this, but I've tried to minimize
them for this patch. =/ There is still more cleanup that can be done
here. Please point out anything that you see in review.
I've worked really hard to try to mirror at least the spirit of all of
the previous heuristics in the new model. It's not clear that they are
all correct any more, but I wanted to minimize the change in this single
patch, it's already a bit ridiculous. One heuristic that is *not* yet
mirrored is to allow inlining of functions with a dynamic alloca *if*
the caller has a dynamic alloca. I will add this back, but I think the
most reasonable way requires changes to the inliner itself rather than
just the cost metric, and so I've deferred this for a subsequent patch.
The test case is XFAIL-ed until then.
As mentioned in the review mail, this seems to make Clang run about 1%
to 2% faster in -O0, but makes its binary size grow by just under 4%.
I've looked into the 4% growth, and it can be fixed, but requires
changes to other parts of the inliner.
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Original commit message for r153521 (aka r153423):
Use the new range metadata in computeMaskedBits and add a new optimization to
instruction simplify that lets us remove an and when loding a boolean value.
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undefined behavior, which Rafael was kind enough to fix.
Original commit message for r153423:
Use the new range metadata in computeMaskedBits and add a new optimization to
instruction simplify that lets us remove an and when loding a boolean value.
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Original commit message:
Use the new range metadata in computeMaskedBits and add a new optimization to
instruction simplify that lets us remove an and when loading a boolean value.
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constant-offsets of a common base using the generic GEP-walking logic
I added for computing pointer differences in the same situation.
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inbounds GEPs. This isn't really necessary for simplifying pointer
differences, but I'm planning to re-use the same code to simplify
pointer comparisons where it is necessary. Since real code almost
exclusively uses inbounds GEPs, it doesn't seem worth it to support the
extra complexity of turning it on and off. If anyone would like that
back, feel free to shout. Note that instcombine will still catch any of
these patterns.
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spotted by inspection, and I've crafted no test case that triggers it on
my machine, but some of the windows builders are hitting what looks like
memory corruption, so *something* is amiss here.
This patch takes a more generalized approach to eliminating
double-visits. Imagine code such as:
%x = ...
%y = add %x, 1
%z = add %x, %y
You can imagine that if we simplify %x, we would add %y and %z to the
list. If the use-chain order happens to cause us to add them in reverse
order, we could pull %y off first, and simplify it, adding %z to the
list. We now have %z on the list twice, and will reference it after it
is deleted.
Currently, all my test cases happen to not trigger this, likely due to
the use-chain ordering, but there seems no guarantee that such
a situation could not occur, so we should handle it correctly.
Again, if anyone knows how to craft a testcase that actually triggers
this, please let me know.
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worklist. This can happen in theory when an instruction uses itself,
such as a PHI node. This was spotted by inspection, and unfortunately
I've not been able to come up with a test case that would trigger it. If
anyone has ideas, let me know...
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