This change addresses a deficiency pointed out in PR22629. To copy from the bug
report:
[from the bug report]
Consider this code:
int f(int x) {
int a[] = {12};
return a[x];
}
GCC knows to optimize this to
movl $12, %eax
ret
The code generated by recent Clang at -O3 is:
movslq %edi, %rax
movl .L_ZZ1fiE1a(,%rax,4), %eax
retq
.L_ZZ1fiE1a:
.long 12 # 0xc
[end from the bug report]
This definitely seems worth fixing. I've also seen this kind of code before (as
the base case of generic vector wrapper templates with one element).
The general idea is to look at the GEP feeding a load or a store, which has
some variable as its first non-zero index, and determine if that index must be
zero (or else an out-of-bounds access would occur). We can do this for allocas
and globals with constant initializers where we know the maximum size of the
underlying object. When we find such a GEP, we create a new one for the memory
access with that first variable index replaced with a constant zero.
Even if we can't eliminate the memory access (and sometimes we can't), it is
still useful because it removes unnecessary indexing calculations.
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reflects the fact that the x86 backend can in fact lower any shuffle you
want it to with reasonably high code quality.
My recent work on the new vector shuffle has made this regress *very*
little. The diff in the test cases makes me very, very happy.
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one test case that is only partially tested in 32-bits into two test
cases so that the script doesn't generate massive spews of tests for the
cases we don't care about.
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When back merging the changes in 229945 I noticed that I forgot to mark the test cases with the appropriate GC. We want the rewriting to be off by default (even when manually added to the pass order), not on-by default. To keep the current test working, mark them as using the statepoint-example GC and whitelist that GC.
Longer term, we need a better selection mechanism here for both actual usage and testing. As I migrate more tests to the in tree version of this pass, I will probably need to update the enable/disable logic as well.
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This doesn't pass 'ninja check-llvm' for me. Lots of tests, including
the ones updated, fail with crashes and other explosions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229952 91177308-0d34-0410-b5e6-96231b3b80d8
This patch consists of a single pass whose only purpose is to visit previous inserted gc.statepoints which do not have gc.relocates inserted yet, and insert them. This can be used either immediately after IR generation to perform 'early safepoint insertion' or late in the pass order to perform 'late insertion'.
This patch is setting the stage for work to continue in tree. In particular, there are known naming and style violations in the current patch. I'll try to get those resolved over the next week or so. As I touch each area to make style changes, I need to make sure we have adequate testing in place. As part of the cleanup, I will be cleaning up a collection of test cases we have out of tree and submitting them upstream. The tests included in this change are very basic and mostly to provide examples of usage.
The pass has several main subproblems it needs to address:
- First, it has identify any live pointers. In the current code, the use of address spaces to distinguish pointers to GC managed objects is hard coded, but this will become parametrizable in the near future. Note that the current change doesn't actually contain a useful liveness analysis. It was seperated into a followup change as the code wasn't ready to be shared. Instead, the current implementation just considers any dominating def of appropriate pointer type to be live.
- Second, it has to identify base pointers for each live pointer. This is a fairly straight forward data flow algorithm.
- Third, the information in the previous steps is used to actually introduce rewrites. Rather than trying to do this by hand, we simply re-purpose the code behind Mem2Reg to do this for us.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229945 91177308-0d34-0410-b5e6-96231b3b80d8
Today a simple function that only catches exceptions and doesn't run
destructor cleanups ends up containing a dead call to _Unwind_Resume
(PR20300). We can't remove these dead resume instructions during normal
optimization because inlining might introduce additional landingpads
that do have cleanups to run. Instead we can do this during EH
preparation, which is guaranteed to run after inlining.
Fixes PR20300.
Reviewers: majnemer
Differential Revision: http://reviews.llvm.org/D7744
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The instructions were being generated on architectures that don't support avx512.
This reverts commit r229837.
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When trying to match the current schema with the new debug info
hierarchy, I downgraded `SizeInBits`, `AlignInBits` and `OffsetInBits`
to 32-bits (oops!). Caught this while testing my upgrade script to move
the hierarchy into place. Bump it back up to 64-bits and update tests.
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This re-applies r223862, r224198, r224203, and r224754, which were
reverted in r228129 because they exposed Clang misalignment problems
when self-hosting.
The combine caused the crashes because we turned ISD::LOAD/STORE nodes
to ARMISD::VLD1/VST1_UPD nodes. When selecting addressing modes, we
were very lax for the former, and only emitted the alignment operand
(as in "[r1:128]") when it was larger than the standard alignment of
the memory type.
However, for ARMISD nodes, we just used the MMO alignment, no matter
what. In our case, we turned ISD nodes to ARMISD nodes, and this
caused the alignment operands to start being emitted.
And that's how we exposed alignment problems that were ignored before
(but I believe would have been caught with SCTRL.A==1?).
To fix this, we can just mirror the hack done for ISD nodes: only
take into account the MMO alignment when the access is overaligned.
Original commit message:
We used to only combine intrinsics, and turn them into VLD1_UPD/VST1_UPD
when the base pointer is incremented after the load/store.
We can do the same thing for generic load/stores.
Note that we can only combine the first load/store+adds pair in
a sequence (as might be generated for a v16f32 load for instance),
because other combines turn the base pointer addition chain (each
computing the address of the next load, from the address of the last
load) into independent additions (common base pointer + this load's
offset).
rdar://19717869, rdar://14062261.
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There's no way for `DIBuilder` to create a subprogram or global variable
where `getName()` and `getDisplayName()` give different answers. This
testcase managed to achieve the feat though. This was probably just
left behind in some sort of upgrade along the way.
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The LoopInfo in combination with depth_first is used to enumerate the
loops.
Right now -analyze is not yet complete. It only prints the result of
the analysis, the report and the run-time checks. Printing the unsafe
depedences will require a bit more reshuffling which I'd like to do in a
follow-on to this patchset. Unsafe dependences are currently checked
via -debug-only=loop-accesses in the new test.
This is part of the patchset that converts LoopAccessAnalysis into an
actual analysis pass.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229898 91177308-0d34-0410-b5e6-96231b3b80d8
X86 load folding is fragile; eg, the tests here
don't work without AVX even though they should. This
is because we have a mix of tablegen patterns that have
been added over time, and we have a load folding table
used by the peephole optimizer that has to be kept in
sync with the ever-changing ISA and tablegen defs.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229870 91177308-0d34-0410-b5e6-96231b3b80d8
systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229859 91177308-0d34-0410-b5e6-96231b3b80d8
addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229856 91177308-0d34-0410-b5e6-96231b3b80d8
terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
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needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
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them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229849 91177308-0d34-0410-b5e6-96231b3b80d8
v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229846 91177308-0d34-0410-b5e6-96231b3b80d8
lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.
Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.
Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.
This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.
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First, don't combine bit masking into vector shuffles (even ones the
target can handle) once operation legalization has taken place. Custom
legalization of vector shuffles may exist for these patterns (making the
predicate return true) but that custom legalization may in some cases
produce the exact bit math this matches. We only really want to handle
this prior to operation legalization.
However, the x86 backend, in a fit of awesome, relied on this. What it
would do is mark VSELECTs as expand, which would turn them into
arithmetic, which this would then match back into vector shuffles, which
we would then lower properly. Amazing.
Instead, the second change is to teach the x86 backend to directly form
vector shuffles from VSELECT nodes with constant conditions, and to mark
all of the vector types we support lowering blends as shuffles as custom
VSELECT lowering. We still mark the forms which actually support
variable blends as *legal* so that the custom lowering is bypassed, and
the legal lowering can even be used by the vector shuffle legalization
(yes, i know, this is confusing. but that's how the patterns are
written).
This makes the VSELECT lowering much more sensible, and in fact should
fix a bunch of bugs with it. However, as you'll see in the test cases,
right now what it does is point out the *hilarious* deficiency of the
new vector shuffle lowering when it comes to blends. Fortunately, my
very next patch fixes that. I can't submit it yet, because that patch,
somewhat obviously, forms the exact and/or pattern that the DAG combine
is matching here! Without this patch, teaching the vector shuffle
lowering to produce the right code infloops in the DAG combiner. With
this patch alone, we produce terrible code but at least lower through
the right paths. With both patches, all the regressions here should be
fixed, and a bunch of the improvements (like using 2 shufps with no
memory loads instead of 2 andps with memory loads and an orps) will
stay. Win!
There is one other change worth noting here. We had hilariously wrong
vectorization cost estimates for vselect because we fell through to the
code path that assumed all "expand" vector operations are scalarized.
However, the "expand" lowering of VSELECT is vector bit math, most
definitely not scalarized. So now we go back to the correct if horribly
naive cost of "1" for "not scalarized". If anyone wants to add actual
modeling of shuffle costs, that would be cool, but this seems an
improvement on its own. Note the removal of 16 and 32 "costs" for doing
a blend. Even in SSE2 we can blend in fewer than 16 instructions. ;] Of
course, we don't right now because of OMG bad code, but I'm going to fix
that. Next patch. I promise.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229835 91177308-0d34-0410-b5e6-96231b3b80d8
Follow-up to r229740, which removed `DITemplate*::getContext()` after my
upgrade script revealed that scopes are always `nullptr` for template
parameters. This is the other shoe: drop `scope:` from
`MDTemplateParameter` and its two subclasses. (Note: a bitcode upgrade
would be pointless, since the hierarchy hasn't been moved into place.)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229791 91177308-0d34-0410-b5e6-96231b3b80d8
It turns out that `count: -1` is a special value indicating an empty
array, such as `Values` in:
struct T {
unsigned Count;
int Values[];
};
Handle it.
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This tests the simple resume instruction elimination logic that we have
before making some changes to it.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229768 91177308-0d34-0410-b5e6-96231b3b80d8
Put the name before the value in assembly for `MDEnum`. While working
on the testcase upgrade script for the new hierarchy, I noticed that it
"looks nicer" to have the name first, since it lines the names up in the
(somewhat typical) case that they have a common prefix.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229747 91177308-0d34-0410-b5e6-96231b3b80d8
Don't spend the entire iteration space in the scalar loop prologue if
computing the trip count overflows. This change also gets rid of the
backedge check in the prologue loop and the extra check for
overflowing trip-count.
Differential Revision: http://reviews.llvm.org/D7715
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Summary:
These ISA's didn't add any instructions so they are almost identical to
Mips32r2 and Mips64r2. Even the ELF e_flags are the same, However the ISA
revision in .MIPS.abiflags is 3 or 5 respectively instead of 2.
Reviewers: vmedic
Reviewed By: vmedic
Subscribers: tomatabacu, llvm-commits, atanasyan
Differential Revision: http://reviews.llvm.org/D7381
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229695 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Parse for an MCExpr instead of an Identifier and use the symbol for relocations, not just the symbol's name.
This fixes errors when using local labels in .cpsetup (PR22518).
Reviewers: dsanders
Reviewed By: dsanders
Subscribers: seanbruno, emaste, llvm-commits
Differential Revision: http://reviews.llvm.org/D7697
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229671 91177308-0d34-0410-b5e6-96231b3b80d8
Add some of the missing M and R class Cortex CPUs, namely:
Cortex-M0+ (called Cortex-M0plus for GCC compatibility)
Cortex-M1
SC000
SC300
Cortex-R5
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229660 91177308-0d34-0410-b5e6-96231b3b80d8
1) We should not try to simplify if the sext has multiple uses
2) There is no need to simplify is the source value is already sign-extended.
Patch by Gil Rapaport <gil.rapaport@intel.com>
Differential Revision: http://reviews.llvm.org/D6949
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code.
While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.
This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229655 91177308-0d34-0410-b5e6-96231b3b80d8
The current SystemZ back-end only supports the local-exec TLS access model.
This patch adds all required CodeGen support for the other TLS models, which
means in particular:
- Expand initial-exec TLS accesses by loading TLS offsets from the GOT
using @indntpoff relocations.
- Expand general-dynamic and local-dynamic accesses by generating the
appropriate calls to __tls_get_offset. Note that this routine has
a non-standard ABI and requires loading the GOT pointer into %r12,
so the patch also adds support for the GLOBAL_OFFSET_TABLE ISD node.
- Add a new platform-specific optimization pass to remove redundant
__tls_get_offset calls in the local-dynamic model (modeled after
the corresponding X86 pass).
- Add test cases verifying all access models and optimizations.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229654 91177308-0d34-0410-b5e6-96231b3b80d8
The current SystemZ back-end only supports the local-exec TLS access model.
This patch adds all required MC support for the other TLS models, which
means in particular:
- Support additional relocation types for
Initial-exec model: R_390_TLS_IEENT
Local-dynamic-model: R_390_TLS_LDO32, R_390_TLS_LDO64,
R_390_TLS_LDM32, R_390_TLS_LDM64, R_390_TLS_LDCALL
General-dynamic model: R_390_TLS_GD32, R_390_TLS_GD64, R_390_TLS_GDCALL
- Support assembler syntax to generate additional relocations
for use with __tls_get_offset calls:
:tls_gdcall:
:tls_ldcall:
The patch also adds a new test to verify fixups and relocations,
and removes the (already unused) FK_390_PLT16DBL/FK_390_PLT32DBL
fixup kinds.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229652 91177308-0d34-0410-b5e6-96231b3b80d8
r229622: "[LoopAccesses] Make VectorizerParams global"
r229623: "[LoopAccesses] Stash the report from the analysis rather than emitting it"
r229624: "[LoopAccesses] Cache the result of canVectorizeMemory"
r229626: "[LoopAccesses] Create the analysis pass"
r229628: "[LoopAccesses] Change debug messages from LV to LAA"
r229630: "[LoopAccesses] Add canAnalyzeLoop"
r229631: "[LoopAccesses] Add missing const to APIs in VectorizationReport"
r229632: "[LoopAccesses] Split out LoopAccessReport from VectorizerReport"
r229633: "[LoopAccesses] Add -analyze support"
r229634: "[LoopAccesses] Change LAA:getInfo to return a constant reference"
r229638: "Analysis: fix buildbots"
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229650 91177308-0d34-0410-b5e6-96231b3b80d8
track state.
I didn't like this in the code review because the pattern tends to be
error prone, but I didn't see a clear way to rewrite it. Turns out that
there were bugs here, I found them when fuzz testing our shuffle
lowering for correctness on x86.
The core of the problem is that we need to consistently test all our
preconditions for the same directionality of shift and the same input
vector. Instead, formulate this as two predicates (one doesn't depend on
the input in any way), pass things like the directionality and input
vector as inputs, and loop over the alternatives.
This fixes a pattern of very rare miscompiles coming out of this code.
Turned up roughly 4 out of every 1 million v8 shuffles in my fuzz
testing. The new code is over half a million test runs with no failures
yet. I've also fuzzed every other function in the lowering code with
over 3.5 million test cases and not discovered any other miscompiles.
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The LoopInfo in combination with depth_first is used to enumerate the
loops.
Right now -analyze is not yet complete. It only prints the result of
the analysis, the report and the run-time checks. Printing the unsafe
depedences will require a bit more reshuffling which I'd like to do in a
follow-on to this patchset. Unsafe dependences are currently checked
via -debug-only=loop-accesses in the new test.
This is part of the patchset that converts LoopAccessAnalysis into an
actual analysis pass.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229633 91177308-0d34-0410-b5e6-96231b3b80d8
See the comment in the code.
This is part of the patchset that converts LoopAccessAnalysis into an
actual analysis pass.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229627 91177308-0d34-0410-b5e6-96231b3b80d8
InstCombiner::visitGetElementPtrInst was using getFirstNonPHI to compute the
insertion point, which caused the verifier to complain when a GEP was inserted
before a landingpad instruction. This commit fixes it to use getFirstInsertionPt
instead.
rdar://problem/19394964
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When visiting the initial list of "root" instructions (those which must always
be alive), for those that are integer-valued (such as invokes returning an
integer), we mark their bits as (initially) all dead (we might, obviously, find
uses of those bits later, but all bits are assumed dead until proven
otherwise). Don't do so, however, if we're already seen a use of those bits by
another root instruction (such as a store).
Fixes a miscompile of the sanitizer unit tests on x86_64.
Also, add a debug line for visiting the root instructions, and remove a debug
line which tried to print instructions being removed (printing dead
instructions is dangerous, and can sometimes crash).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229618 91177308-0d34-0410-b5e6-96231b3b80d8
This patch teaches fast-isel how to select a (V)CVTSI2SSrr for an integer to
float conversion, and how to select a (V)CVTSI2SDrr for an integer to double
conversion.
Added test 'fast-isel-int-float-conversion.ll'.
Differential Revision: http://reviews.llvm.org/D7698
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The problem in the original patch was not switching back to .text after printing
an eh table.
Original message:
On ELF, put PIC jump tables in a non executable section.
Fixes PR22558.
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If an EH table is printed in between the function and the jump table we would
fail to switch back to the text section to print the jump table.
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with the Mach-O S_LITERAL_POINTERS section type.
Also fix the printing of the leading addresses for literal sections to be consistent and
not print the 0x prefix. Updated test cases to match.
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We were trying to fold into implicit uses, which led to out of bounds
access of the MCInstrDesc::OpInfo arrray.
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Change the memory operands in sse12_fp_packed_scalar_logical_alias from scalars to vectors.
That's what the hardware packed logical FP instructions define: 128-bit memory operands.
There are no scalar versions of these instructions...because this is x86.
Generating the wrong code (folding a scalar load into a 128-bit load) is still possible
using the peephole optimization pass and the load folding tables. We won't completely
solve this bug until we either fix the lowering in fabs/fneg/fcopysign and any other
places where scalar FP logic is created or fix the load folding in foldMemoryOperandImpl()
to make sure it isn't changing the size of the load.
Differential Revision: http://reviews.llvm.org/D7474
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The 64-bit MIPS ELF archive file format is used by MIPS64 targets.
The main difference from a regular archive file is the symbol table format:
1. ar_name is equal to "/SYM64/"
2. number of symbols and offsets are 64-bit integers
http://techpubs.sgi.com/library/manuals/4000/007-4658-001/pdf/007-4658-001.pdf
Page 96
The patch allows reading of such archive files by llvm-nm, llvm-objdump
and other tools. But it does not support archive files with number of symbols
and/or offsets exceed 2^32. I think it is a rather rare case requires more
significant modification of `Archive` class code.
http://reviews.llvm.org/D7546
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This is a follow-on patch to:
http://reviews.llvm.org/D7093
That patch canonicalized constant splats as build_vectors,
and this patch removes the constant check so we can canonicalize
all splats as build_vectors.
This fixes the 2nd test case in PR22283:
http://llvm.org/bugs/show_bug.cgi?id=22283
The unfortunate code duplication between SelectionDAG and DAGCombiner
is discussed in the earlier patch review. At least this patch is just
removing code...
This improves an existing x86 AVX test and changes codegen in an ARM test.
Differential Revision: http://reviews.llvm.org/D7389
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Flag -fast-isel-abort is required in order to verify that X86FastISel
never fails to select FPExt (float-to-double) and FPTrunc (double-to-float).
No Functional change intended.
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- added mask types v8i1 and v16i1 to possible function parameters
- enabled passing 512-bit vectors in standard CC
- added a test for KNL intel_ocl_bi conventions
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Vector zext tends to get legalized into a vector anyext, represented as a vector shuffle with an undef vector + a bitcast, that gets ANDed with a mask that zeroes the undef elements.
Combine this into an explicit shuffle with a zero vector instead. This allows shuffle lowering to match it as a zext, instead of matching it as an anyext and emitting an explicit AND.
This combine only covers a subset of the cases, but it's a start.
Differential Revision: http://reviews.llvm.org/D7666
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This required changing how the computation of the ABI is handled
and how some of the checks for ABI/target are done.
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This allows it to match still more places where previously we would have
to fall back on floating point shuffles or other more complex lowering
strategies.
I'm hoping to replace some of the hand-rolled unpack matching with this
routine is it gets more and more clever.
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BDCE is a bit-tracking dead code elimination pass. It is based on ADCE (the
"aggressive DCE" pass), with the added capability to track dead bits of integer
valued instructions and remove those instructions when all of the bits are
dead.
Currently, it does not actually do this all-bits-dead removal, but rather
replaces the instruction's uses with a constant zero, and lets instcombine (and
the later run of ADCE) do the rest. Because we essentially get a run of ADCE
"for free" while tracking the dead bits, we also do what ADCE does and removes
actually-dead instructions as well (this includes instructions newly trivially
dead because all bits were dead, but not all such instructions can be removed).
The motivation for this is a case like:
int __attribute__((const)) foo(int i);
int bar(int x) {
x |= (4 & foo(5));
x |= (8 & foo(3));
x |= (16 & foo(2));
x |= (32 & foo(1));
x |= (64 & foo(0));
x |= (128& foo(4));
return x >> 4;
}
As it turns out, if you order the bit-field insertions so that all of the dead
ones come last, then instcombine will remove them. However, if you pick some
other order (such as the one above), the fact that some of the calls to foo()
are useless is not locally obvious, and we don't remove them (without this
pass).
I did a quick compile-time overhead check using sqlite from the test suite
(Release+Asserts). BDCE took ~0.4% of the compilation time (making it about
twice as expensive as ADCE).
I've not looked at why yet, but we eliminate instructions due to having
all-dead bits in:
External/SPEC/CFP2006/447.dealII/447.dealII
External/SPEC/CINT2006/400.perlbench/400.perlbench
External/SPEC/CINT2006/403.gcc/403.gcc
MultiSource/Applications/ClamAV/clamscan
MultiSource/Benchmarks/7zip/7zip-benchmark
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This test was failing on non-x86 hosts because it specified a cpu of x86_64,
but not an architecture. x86_64 is obviously not a valid cpu on all
architectures.
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Our register allocation has become better recently, it seems, and is now
starting to generate cross-block copies into inflated register classes. These
copies are not transformed into subregister insertions/extractions by the
PPCVSXCopy class, and so need to be handled directly by
PPCInstrInfo::copyPhysReg. The code to do this was *almost* there, but not
quite (it was unnecessarily restricting itself to only the direct
sub/super-register-class case (not copying between, for example, something in
VRRC and the lower-half of VSRC which are super-registers of F8RC).
Triggering this behavior manually is difficult; I'm including two
bugpoint-reduced test cases from the test suite.
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This adds a safe interface to the machine independent InputArg struct
for accessing the index of the original (IR-level) argument. When a
non-native return type is lowered, we generate the hidden
machine-level sret argument on-the-fly. Before this fix, we were
representing this argument as OrigArgIndex == 0, which is an outright
lie. In particular this crashed in the AArch64 backend where we
actually try to access the type of the original argument.
Now we use a sentinel value for machine arguments that have no
original argument index. AArch64, ARM, Mips, and PPC now check for this
case before accessing the original argument.
Fixes <rdar://19792160> Null pointer assertion in AArch64TargetLowering
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We won't find a root with index zero in any loop that we are able to reroll.
However, we may find one in a non-rerollable loop, so bail gracefully instead
of failing hard.
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If a PHI has no users, don't crash; bail gracefully. This shouldn't
happen often, but we can make no guarantees that previous passes didn't leave
dead code around.
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