nightly tests to be really messed up. The problem was that the new leakdetector
was depending on undefined behavior: the order of destruction of static objects.
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prototypes, even if they don't precisely match what it would prefer to use.
This fixes: CBackend/2004-02-15-PreexistingExternals.llx compiling it into:
ltmp_0_30 = memcpy(l14_C, 4u, 17);
ltmp_1_30 = memcpy(((int *)l27_A), ((unsigned )(long)l27_B), ((int )123u));
instead of:
ltmp_0_30 = memcpy(l14_C, 4u, 17);
ltmp_1_27 = l43_memcpy(l27_A, l27_B, 123u);
Which does the wrong thing as you could imagine.
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initializers for constant structs and arrays take constant space, instead of
space proportinal to the number of elements. This reduces the memory usage of
the LLVM compiler by hundreds of megabytes when compiling some nasty SPEC95
benchmarks.
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'Constant', instead of specific subclass pointers. In the future, these will
return an instance of ConstantAggregateZero if all of the inputs are zeros.
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implementation class. This makes the code simpler and allows for more
types to be added easily. It also implements caching for generic
objects (it was only available for llvm objects).
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this speeds up a release llvm-as from 21.95s to 11.21s, because before it
would do an expensive traversal of the type-graph of every type resolved.
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consistent across the various type classes, we can factor out a LOT more
almost-identical code. Also, add a couple of temporary statistics.
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all of the ad-hoc storage of contained types. This allows getContainedType to
not be virtual, and allows us to entirely delete the TypeIterator class.
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1. The "work" was not in the assert, so it was punishing the optimized release
2. getNamedFunction is _very_ expensive in large programs. It is not designed
to be used like this, and was taking 7% of the execution time of the code
generator on perlbmk.
Since the assert "can never fail", I'm just killing it.
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instead of a loop that is really inefficient with large basic blocks.
This speeds up the inliner pass on the testcase in PR209 from 13.8s to 2.24s
which still isn't exactly speedy, but is a lot better. :)
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Basically we store floating point values as their integral components, instead of relying
on the semantics of floating point < to differentiate between values. This is likely to
make the map search be faster anyway.
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out that the problem was actually the writer writing out a 'null' value
because it didn't normalize it. This fixes:
test/Regression/Assembler/2004-01-22-FloatNormalization.ll
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fact "profitable" to do so. This makes compactification "free" for small
programs (ie, it is completely disabled) and even helps large programs by
not having to encode pointless compactification planes.
On 176.gcc, this saves 50K from the bytecode file, which is, alas only
a couple percent.
This concludes my head bashing against the bytecode format, at least for
now.
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the bytecode file for 176.gcc by about 200K (10%), and 254.gap by about 167K,
a 25% reduction. There is still a lot of room for improvement in the encoding
of the compaction table.
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Fix some problem cases where I was building the slot calculator in bytecode
writer mode instead of asmwriter mode.
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type planes. This saves about 5k on 176.gcc, and is needed for a subsequent
patch of mine I'm working on.
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