dependence on DominanceFrontier. Instead, add an explicit DominanceFrontier
pass in StandardPasses.h to ensure that it gets scheduled at the right
time.
Declare that loop unrolling preserves ScalarEvolution, and shuffle some
getAnalysisUsages.
This eliminates one LoopSimplify and one LCCSA run in the standard
compile opts sequence.
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the loop exiting block dominates the latch block; if ScalarEvolution
can prove that the trip-count is finite, that's sufficient.
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exact backedge taken count, when checking for infinite loops. This allows
it to delete loops with multiple exit conditions.
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This way ScalarEvolution can examine the loop to determine what state
it needs to update, if it chooses.
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the optimizers about this. For example, a readonly
function with no uses cannot be removed unless it is
also marked nounwind.
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CallbackVH, with fixes. allUsesReplacedWith need to
walk the def-use chains and invalidate all users of a
value that is replaced. SCEVs of users need to be
recalcualted even if the new value is equivalent. Also,
make forgetLoopPHIs walk def-use chains, since any
SCEV that depends on a PHI should be recalculated when
more information about that PHI becomes available.
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makes ScalarEvolution::deleteValueFromRecords, and it's code that
subtly needed to be called before ReplaceAllUsesWith, unnecessary.
It also makes ValueDeletionListener unnecessary.
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to more accurately describe what it does. Expand its doxygen comment
to describe what the backedge-taken count is and how it differs
from the actual iteration count of the loop. Adjust names and
comments in associated code accordingly.
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so that ScalarEvolution doesn't hang onto a dangling Loop*, which
could be a problem if another Loop happens to get allocated at the
same address.
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LoopPass*.
- Although less precise, this means they can be used in clients
without RTTI (who would otherwise need to include LoopPass.h, which
eventually includes things using dynamic_cast). This was the
simplest solution that presented itself, but I am happy to use a
better one if available.
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Also, use SCEV to determine the trip count of the loop, which is more powerful
and accurate that Loop::getTripCount.
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several things that were neither in an anonymous namespace nor static
but not intended to be global.
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