strong functions first to make sure they're the canonical definitions and then
do a second pass looking only for weak functions.
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location is being re-stored to the memory location. We would get
a dangling pointer from the SSAUpdate data structure and miss a
use. This fixes PR8068
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I'm sure it is harmless. Original commit message:
If PrototypeValue is erased in the middle of using the SSAUpdator
then the SSAUpdator may access freed memory. Instead, simply pass
in the type and name explicitly, which is all that was used anyway.
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then the SSAUpdator may access freed memory. Instead, simply pass
in the type and name explicitly, which is all that was used anyway.
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on llvmdev: SRoA is introducing MMX datatypes like <1 x i64>,
which then cause random problems because the X86 backend is
producing mmx stuff without inserting proper emms calls.
In the short term, force off MMX datatypes. In the long term,
the X86 backend should not select generic vector types to MMX
registers. This is being worked on, but won't be done in time
for 2.8. rdar://8380055
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two are weak, we make them thunks to a new strong function) so don't iterate
through the function list as we're modifying it.
Also add back the outermost loop which got removed during the cleanups.
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This actually exposed an infinite recursion bug in ComputeValueKnownInPredecessors which theoretically already existed (in JumpThreading's
handling of and/or of i1's), but never manifested before. This patch adds a tracking set to prevent this case.
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where we hash, compare and fold, instead of one iteration where we build up
the hash buckets and a second one to fold.
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instead of PromoteMemToReg. This allows it to stop using DF and DT,
eliminating a computation of DT and DF from clang -O3. Clang is now
down to 2 runs of DomFrontier.
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assertingvh so we get a violent explosion if the pointer dangles.
2) Fix AliasSetTracker::deleteValue to remove call sites with
by-pointer comparisons instead of by-alias queries. Using
findAliasSetForCallSite can cause alias sets to get merged
when they shouldn't, and can also miss alias sets when the
call is readonly.
#2 fixes PR6889, which only repros with a .c file :(
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LICM correctly. When sinking an instruction, it should not add
entries for the sunk instruction to the AST, it should remove
the entry for the sunk instruction. The blocks being sunk to
are not in the loop, so their instructions shouldn't be in the
AST (yet)!
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keeping them around until the pass is destroyed, keep them
around a) just when useful (not for outer loops) and b) destroy
them right after we use them. This should reduce memory use
and fixes potential bugs where a loop is deleted and another
loop gets allocated to the same address.
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other filtering techniques, as those may allow it to filter
out more obviously unprofitable candidates.
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LSRInstance data structures up to date. This fixes some
pessimizations caused by stale data which will be exposed
in an upcoming change.
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A = shl x, 42
...
B = lshr ..., 38
which can be transformed into:
A = shl x, 4
...
iff we can prove that the would-be-shifted-in bits
are already zero. This eliminates two shifts in the testcase
and allows eliminate of the whole i128 chain in the real example.
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framework, which is good at ripping through bitfield
operations. This generalize a bunch of the existing
xforms that instcombine does, such as
(x << c) >> c -> and
to handle intermediate logical nodes. This is useful for
ripping up the "promote to large integer" code produced by
SRoA.
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computation can be truncated if it is fed by a sext/zext that doesn't
have to be exactly equal to the truncation result type.
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by the SRoA "promote to large integer" code, eliminating
some type conversions like this:
%94 = zext i16 %93 to i32 ; <i32> [#uses=2]
%96 = lshr i32 %94, 8 ; <i32> [#uses=1]
%101 = trunc i32 %96 to i8 ; <i8> [#uses=1]
This also unblocks other xforms from happening, now clang is able to compile:
struct S { float A, B, C, D; };
float foo(struct S A) { return A.A + A.B+A.C+A.D; }
into:
_foo: ## @foo
## BB#0: ## %entry
pshufd $1, %xmm0, %xmm2
addss %xmm0, %xmm2
movdqa %xmm1, %xmm3
addss %xmm2, %xmm3
pshufd $1, %xmm1, %xmm0
addss %xmm3, %xmm0
ret
on x86-64, instead of:
_foo: ## @foo
## BB#0: ## %entry
movd %xmm0, %rax
shrq $32, %rax
movd %eax, %xmm2
addss %xmm0, %xmm2
movapd %xmm1, %xmm3
addss %xmm2, %xmm3
movd %xmm1, %rax
shrq $32, %rax
movd %eax, %xmm0
addss %xmm3, %xmm0
ret
This seems pretty close to optimal to me, at least without
using horizontal adds. This also triggers in lots of other
code, including SPEC.
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fix: add a flag to MapValue and friends which indicates whether
any module-level mappings are being made. In the common case of
inlining, no module-level mappings are needed, so MapValue doesn't
need to examine non-function-local metadata, which can be very
expensive in the case of a large module with really deep metadata
(e.g. a large C++ program compiled with -g).
This flag is a little awkward; perhaps eventually it can be moved
into the ClonedCodeInfo class.
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which does the same thing. This eliminates redundant code and
handles MDNodes better. MDNode linking still doesn't fully
work yet though.
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that it avoids a lot of unnecessary cloning by avoiding remapping
MDNode cycles when none of the nodes in the cycle actually need to
be remapped. Also it uses the new temporary MDNode mechanism.
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from the LHS should disable reconsidering that pred on the
RHS. However, knowing something about the pred on the RHS
shouldn't disable subsequent additions on the RHS from
happening.
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loop, making the resulting loop significantly less ugly. Also, zap
its trivial PHI nodes, since it's easy.
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uninteresting, just put all the operands on one list and make
GenerateReassociations make the decision about what's interesting.
This is simpler, and it avoids an extra ScalarEvolution::getAddExpr call.
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- Eliminate redundant successors.
- Convert an indirectbr with one successor into a direct branch.
Also, generalize SimplifyCFG to be able to be run on a function entry block.
It knows quite a few simplifications which are applicable to the entry
block, and it only needs a few checks to avoid trouble with the entry block.
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ScalarEvolution::getAddExpr, which can be pretty expensive, when nothing
has changed, which is pretty common.
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patterns generated by clang for transpose of a matrix in generic vectors. This is made
of two parts:
1) Propagating vector extracts of hi/lo half into their users
2) Recognizing an insertion of even elements followed by the odd elements as an unpack.
Testcase to come, but this shrinks the # of shuffle instructions generated on x86 from ~40 to the minimal 8.
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Also move 'default' case next to a real case to help compiler optimize in
non-Debug builds.
No functionality change.
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Further clean up the comparison function by removing overly generalized
"domains".
Remove all understanding of ELF aliases and simplify folding code and comments.
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eliminate several const_casts.
Make CallSite implicitly convertible to ImmutableCallSite.
Rename the getModRefBehavior for intrinsic IDs to
getIntrinsicModRefBehavior to avoid overload ambiguity with CallSite,
which happens to be implicitly convertible to bool.
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instructions with alignment 0, so that subsequent passes don't
need to bother checking the TargetData ABI size manually.
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Start cleaning up MergeFunctions to look more like the rest of LLVM. The
primary change here is to move the methods responsible for comparison into the
new FunctionComparator object. Some comments added. There's more to do.
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exactly what bugpoint expected it to do.
There was also only one user of
BlockExtractorPass(const std::vector<BasicBlock*> &B), so just remove it and
make BlockExtractorPass read BlockFile.
This fixes bugpoint's block extraction.
Nick, please review.
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alloca instructions (constrained by their internal encoding),
and add error checking for it. Fix an instcombine bug which
generated huge alignment values (null is infinitely aligned).
This fixes undefined behavior noticed by John Regehr.
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dereference is theoretically infinite. Put a cap on the computed
alignment to avoid overflow, noticed by John Regehr.
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