For now, we just reschedule instructions that use the copied vregs and
let regalloc elliminate it. I would really like to eliminate the
copies on-the-fly during scheduling, but we need a complete
implementation of repairIntervalsInRange() first.
The general strategy is for the register coalescer to eliminate as
many global copies as possible and shrink live ranges to be
extended-basic-block local. The coalescer should not have to worry
about resolving local copies (e.g. it shouldn't attemp to reorder
instructions). The scheduler is a much better place to deal with local
interference. The coalescer side of this equation needs work.
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A SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's desirable properties. Essentially, SparseMultiSet provides multiset behavior by storing its dense data in doubly linked lists that are inlined into the dense vector. This allows it to provide good data locality as well as vector-like constant-time clear() and fast constant time find(), insert(), and erase(). It also allows SparseMultiSet to have a builtin recycler rather than keeping SparseSet's behavior of always swapping upon removal, which allows it to preserve more iterators. It's often a better alternative to a SparseSet of a growable container or vector-of-vector.
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AKA: Recompile *ALL* the source code!
This one went much better. No manual edits here. I spot-checked for
silliness and grep-checked for really broken edits and everything seemed
good. It all still compiles. Yell if you see something that looks goofy.
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Expose the processor resources defined by the machine model to the
scheduler and other clients through the TargetSchedule interface.
Normalize each resource count with respect to other kinds of
resources. This allows scheduling heuristics to balance resources
against other kinds of resources and latency.
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Allows the new machine model to be used for NumMicroOps and OutputLatency.
Allows the HazardRecognizer to be disabled along with itineraries.
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This wasn't contributing anything significant to postRA heuristics except compile time (by my measurements) and will be replaced by a more general heuristic for cross-region dependencies within the scheduler itself.
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The logic for recomputing latency based on a ScheduleDAG edge was
shady. This bypasses the problem by requiring the client to provide
operand indices. This ensures consistent use of the machine model's
API.
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There are some that I didn't remove this round because they looked like
obvious stubs. There are dead variables in gtest too, they should be
fixed upstream.
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The DAG builder is a convenient place to do it. Hopefully this is more
efficient than a separate traversal over the same region.
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This nicely handles the most common case of virtual register sets, but
also handles anticipated cases where we will map pointers to IDs.
The goal is not to develop a completely generic SparseSet
template. Instead we want to handle the expected uses within llvm
without any template antics in the client code. I'm adding a bit of
template nastiness here, and some assumption about expected usage in
order to make the client code very clean.
The expected common uses cases I'm designing for:
- integer keys that need to be reindexed, and may map to additional
data
- densely numbered objects where we want pointer keys because no
number->object map exists.
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This is a special flag for targets that really want their block
terminators in the DAG. The default scheduler cannot handle this
correctly, so it becomes the specialized scheduler's responsibility to
schedule terminators.
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that used this header to select a scheduling policy should
use SchedulerRegistry.h instead (llvm-gcc and clang were
updated a while ago).
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elements, even if it is only to take the address. Test:
break-anti-dependencies.ll with ENABLE_EXPENSIVE_CHECKS.
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and into the ScheduleDAGInstrs class, so that they don't get
destructed and re-constructed for each block. This fixes a
compile-time hot spot in the post-pass scheduler.
To help facilitate this, tidy and do some minor reorganization
in the scheduler constructor functions.
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reallocations. We don't do cloning on MachineInstr schedule DAGs,
but this is a worthwhile sanity check regardless.
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computation code. Also, avoid adding output-depenency edges when both
defs are dead, which frequently happens with EFLAGS defs.
Compute Depth and Height lazily, and always in terms of edge latency
values. For the schedulers that don't care about latency, edge latencies
are set to 1.
Eliminate Cycle and CycleBound, and LatencyPriorityQueue's Latencies array.
These are all subsumed by the Depth and Height fields.
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The Cost field is removed. It was only being used in a very limited way,
to indicate when the scheduler should attempt to protect a live register,
and it isn't really needed to do that. If we ever want the scheduler to
start inserting copies in non-prohibitive situations, we'll have to
rethink some things anyway.
A Latency field is added. Instead of giving each node a single
fixed latency, each edge can have its own latency. This will eventually
be used to model various micro-architecture properties more accurately.
The PointerIntPair class and an internal union are now used, which
reduce the overall size.
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some of the latency computation logic out of the SDNode
ScheduleDAG code into a TargetInstrItineraries helper method
to help with this.
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is currently off by default, and can be enabled with
-disable-post-RA-scheduler=false.
This doesn't have a significant impact on most code yet because it doesn't
yet do anything to address anti-dependencies and it doesn't attempt to
disambiguate memory references. Also, several popular targets
don't have pipeline descriptions yet.
The majority of the changes here are splitting the SelectionDAG-specific
code out of ScheduleDAG, so that ScheduleDAG can be moved to
libLLVMCodeGen.a. The interface between ScheduleDAG-using code and
the rest of the scheduling code is somewhat rough and will evolve.
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