the section or the visibility from one global
value to another: copyAttributesFrom. This is
particularly useful for duplicating functions:
previously this was done by explicitly copying
each attribute in turn at each place where a
new function was created out of an old one, with
the result that obscure attributes were regularly
forgotten (like the collector or the section).
Hopefully now everything is uniform and nothing
is forgotten.
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are represented as "weak", but there are subtle differences
in some cases on Darwin, so we need both. The intent
is that "common" will behave identically to "weak" unless
somebody changes their target to do something else.
No functional change as yet.
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_sabre_: it has a major problem: by the time ~Value is run, all of the "parts" of the derived classes have been destroyed
_sabre_: the vtable lives to fight another day
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better, gives the compiler a chance to validate the cast and reduces warnings
if the user turns on -Wold-style-cast option.
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field into SubclassData in Value. This shrinks GlobalVAlue from 48->40
bytes, Function from 88->76, and GlobalVariable from 76->68. This trims
4640 bytes off my testcase, reading a bc file without materializing any
functions.
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exprs hanging off a global, even if the global is not otherwise dead. This
requires some tricky iterator gymnastics.
This implements Transforms/GlobalOpt/constantexpr-dangle.ll by deleting a
constantexpr that made it appear that the address of the function was taken.
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as its main datastructure. There are many improvements yet to be made, but
this speeds up opt --std-compile-opts on 447.dealII by 7.3%.
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* PIC-aware internal structures in X86 Codegen have been refactored
* Visibility (default/weak) has been added
* Docs fixes (external weak linkage, visibility, formatting)
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DLL* linkages got full (I hope) codegeneration support in C & both x86
assembler backends.
External weak linkage added for future use, we don't provide any
codegeneration, etc. support for it.
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* Move code out of header file to .cpp files, to make future changes easier
* Add arguments to classes so that they can be automatically inserted into their
parent structure upon creation.
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* ConstPoolPointerReference now represents a pointer to a GlobalValue
* Methods name references are now explicit pointers to methods
* Rename Value::GlobalVal to Value::GlobalVariableVal to avoid confusion
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