doesn't need to be stable because the patterns are fully ordered.
Add a first level sort predicate that orders patterns in this
order: 1) scalar integer operations 2) scalar floating point
3) vector int 4) vector float. This is a trivial sort on their
top level pattern type so it is nice and transitive. The
benefit of doing this is that simple integer operations are
much more common than insane vector things and isel was trying
to match the big complex vector patterns before the simple
ones because the complexity of the vector operations was much
higher. Since they can't both match, it is best (for compile
time) to try the simple integer ones first.
This cuts down the # failed match attempts on real code by
quite a bit, for example, this reduces backtracks on crafty
(as a random example) from 228285 -> 188369.
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patterns within the generated matcher. This works great except
that the sort fails because the relation defined isn't
transitive. I have a much simpler solution coming next, but want
to archive the code.
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to maintain a list of types (one for each result of
the node) instead of a single type. There are liberal
hacks added to emulate the old behavior in various
situations, but they can start disolving now.
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changing the primary datastructure from being a
"std::vector<unsigned char>" to being a new TypeSet class
that actually has (gasp) invariants!
This changes more things than I remember, but one major
innovation here is that it enforces that named input
values agree in type with their output values.
This also eliminates code that transparently assumes (in
some cases) that SDNodeXForm input/output types are the
same, because this is wrong in many case.
This also eliminates a bug which caused a lot of ambiguous
patterns to go undetected, where a register class would
sometimes pick the first possible type, causing an
ambiguous pattern to get arbitrary results.
With all the recent target changes, this causes no
functionality change!
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ordered correctly. Previously it would get in trouble when
two patterns were too similar and give them nondet ordering.
We force this by using the record ID order as a fallback.
The testsuite diff is due to alpha patterns being ordered
slightly differently, the change is a semantic noop afaict:
< lda $0,-100($16)
---
> subq $16,100,$0
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ComplexPattern at the root be generated multiple times, once
for each opcode they are part of. This encourages factoring
because the opcode checks get treated just like everything
else in the matcher.
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dispatcher method. This eliminates the dependence of the new isel's
generated code on the old isel's predicates, however some random
hand written isel code still uses them.
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even some the old isel didn't. There are several parts of
this that make me feel dirty, but it's no worse than the
old isel. I'll clean up the parts I can do without ripping
out the old one next.
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instead of to have a chained series of scope nodes. This makes
the generated table smaller, improves the efficiency of the
interpreter, and make the factoring optimization much more
reasonable to implement.
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reflect what it does. Switch the sense of the Next and the Check
arms to be more logical. No functionality change.
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the old one around for comparative purposes: have the
ENABLE_NEW_ISEL #define (which is not enabled on mainline) stop
emitting the old isel at all, yay for build time win.
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the new isel: fold movechild+record+moveparent into a
single recordchild N node. This shrinks the X86 table
from 125443 to 117502 bytes.
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Also add an easy macro at the top of DAGISelEmitter.cpp to enable
it. Lets see if I can avoid accidentally turning it on :)
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of the matched pattern to use the newly created node results. Onto
the "making it actually work" phase!
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the point where it is to the 95% feature complete mark, it just
needs result updating to be done (then testing, optimization
etc).
More specificallly, this adds support for chain and flag handling
on the result nodes, support for sdnodexforms, support for variadic
nodes, memrefs, pinned physreg inputs, and probably lots of other
stuff.
In the old DAGISelEmitter, this deletes the dead code related to
OperatorMap, cleans up a variety of dead stuff handling "implicit
remapping" from things like globaladdr -> targetglobaladdr (which
is no longer used because globaladdr always needs to be legalized),
and some minor formatting fixes.
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into a roundss intrinsic, producing a cyclic dag. The root cause
of this is badness handling ComplexPattern nodes in the old dagisel
that I noticed through inspection. Eliminate a copy of the of the
code that handled ComplexPatterns by making EmitChildMatchCode call
into EmitMatchCode.
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with chains. On interior nodes that lead up to them, we just directly
check that there is a single use. This generates slightly more
efficient code.
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IsLegalToFold and IsProfitableToFold. The generic version of the later simply checks whether the folding candidate has a single use.
This allows the target isel routines more flexibility in deciding whether folding makes sense. The specific case we are interested in is folding constant pool loads with multiple uses.
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produce a table based matcher instead of gobs of C++ Code.
Though it's not done yet, the shrinkage seems promising,
the table for the X86 ISel is 75K and still has a lot of
optimization to come (compare to the ~1.5M of .o generated
the old way, much of which will go away).
The code is currently disabled by default (the #if 0 in
DAGISelEmitter.cpp). When enabled it generates a dead
SelectCode2 function in the DAGISel Header which will
eventually replace SelectCode.
There is still a lot of stuff left to do, which are
documented with a trail of FIXMEs.
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that predated -fast-isel which attempted to speed up the dag pattern
matchers at -O0. Since fast-isel is around, this is basically
obsolete and removing it shrinks the generated dag isels.
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clear what information these functions are actually using.
This is also a micro-optimization, as passing a SDNode * around is
simpler than passing a { SDNode *, int } by value or reference.
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