Commit Graph

2 Commits

Author SHA1 Message Date
Matt Arsenault
bec5c611e1 R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-15 22:32:49 +00:00
Tom Stellard
22274378d5 R600/SI: Use immediates offsets for SMRD instructions whenever possible
There was a problem with the old pattern, so we were copying some
larger immediates into registers when we could have been encoding
them in the instruction.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200932 91177308-0d34-0410-b5e6-96231b3b80d8
2014-02-06 18:36:34 +00:00