instruction lower optimization" in the pre-RA scheduler.
The optimization, rather the hack, was done before MI use-list was available.
Now we should be able to implement it in a better way, perhaps in the
two-address pass until a MI scheduler is available.
Now that the scheduler has to backtrack to handle call sequences. Adding
artificial scheduling constraints is just not safe. Furthermore, the hack
is not taking all the other scheduling decisions into consideration so it's just
as likely to pessimize code. So I view disabling this optimization goodness
regardless of PR11314.
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The TII.foldMemoryOperand hook preserves implicit operands from the
original instruction. This is not what we want when those implicit
operands refer to the register being spilled.
Implicit operands referring to other registers are preserved.
This fixes PR11347.
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dragonegg self-host buildbot will recover (it is complaining about object
files differing between different build stages). Original commit message:
Add a hack to the scheduler to disable pseudo-two-address dependencies in
basic blocks containing calls. This works around a problem in which
these artificial dependencies can get tied up in calling seqeunce
scheduling in a way that makes the graph unschedulable with the current
approach of using artificial physical register dependencies for calling
sequences. This fixes PR11314.
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During the initial RPO traversal of the basic blocks, remember the ones
that are incomplete because of back-edges from predecessors that haven't
been visited yet.
After the initial RPO, revisit all those loop headers so the incoming
DomainValues on the back-edges can be properly collapsed.
This will properly fix execution domains on software pipelined code,
like the included test case.
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When merging two uncollapsed DomainValues, place a link to the active
DomainValue from the passive DomainValue. This allows old stale
references to the passive DomainValue to be updated to point to the
active DomainValue.
The new resolve() function finds the active DomainValue and updates the
pointer.
This change makes old live-out lists more useful since they may contain
uncollapsed DomainValues that have since been merged into other
DomainValues.
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This new function will decrement the reference count, and collapse a
domain value when the last reference is gone.
This simplifies DomainValue reference counting, and decouples it from
the LiveRegs array.
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basic blocks containing calls. This works around a problem in which
these artificial dependencies can get tied up in calling seqeunce
scheduling in a way that makes the graph unschedulable with the current
approach of using artificial physical register dependencies for calling
sequences. This fixes PR11314.
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The old value may still be referenced by some live-out list, and we
don't wan't to collapse those instructions twice.
This fixes the "Can only swizzle VMOVD" assertion in some armv7 SPEC
builds.
<rdar://problem/10413292>
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Add support for trimming constants to GetDemandedBits. This fixes some funky
constant generation that occurs when stores are expanded for targets that don't
support unaligned stores natively.
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When this field is true it means that the load is from constant (runt-time or compile-time) and so can be hoisted from loops or moved around other memory accesses
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DomainValues that are only used by "don't care" instructions are now
collapsed to the first possible execution domain after all basic blocks
have been processed. This typically means the PS domain on x86.
For example, the vsel_i64 and vsel_double functions in sse2-blend.ll are
completely collapsed to the PS domain instead of containing a mix of
execution domains created by isel.
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The enterBasicBlock() function is combining live-out values from
predecessor blocks. The RPO traversal means that more predecessors
have been visited when that happens, only back-edges are missing.
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to fix the types section (all types, not just global types), and testcases.
The code to do the final emission is disabled by default.
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the pubnames and pubtypes tables. LLDB can currently use this format
and a full spec is forthcoming and submission for standardization is planned.
A basic summary:
The dwarf accelerator tables are an indirect hash table optimized
for null lookup rather than access to known data. They are output into
an on-disk format that looks like this:
.-------------.
| HEADER |
|-------------|
| BUCKETS |
|-------------|
| HASHES |
|-------------|
| OFFSETS |
|-------------|
| DATA |
`-------------'
where the header contains a magic number, version, type of hash function,
the number of buckets, total number of hashes, and room for a special
struct of data and the length of that struct.
The buckets contain an index (e.g. 6) into the hashes array. The hashes
section contains all of the 32-bit hash values in contiguous memory, and
the offsets contain the offset into the data area for the particular
hash.
For a lookup example, we could hash a function name and take it modulo the
number of buckets giving us our bucket. From there we take the bucket value
as an index into the hashes table and look at each successive hash as long
as the hash value is still the same modulo result (bucket value) as earlier.
If we have a match we look at that same entry in the offsets table and
grab the offset in the data for our final match.
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into the function. Reflect that here so that the array will be placed next to
the SP.
<rdar://problem/10128329>
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the mailing list. Suggestions for other statistics to collect would be
awesome. =]
Currently these are implemented as a separate pass guarded by a separate
flag. I'm not thrilled by that, but I wanted to be able to collect the
statistics for the old code placement as well as the new in order to
have a point of comparison. I'm planning on folding them into the single
pass if / when there is only one pass of interest.
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If all of the inputs are zero/any_extended, create a new simple BV
which can be further optimized by other BV optimizations.
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fixes: Use a separate register, instead of SP, as the
calling-convention resource, to avoid spurious conflicts with
actual uses of SP. Also, fix unscheduling of calling sequences,
which can be triggered by pseudo-two-address dependencies.
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Don't assume APInt::getRawData() would hold target-aware endianness nor host-compliant endianness. rawdata[0] holds most lower i64, even on big endian host.
FIXME: Add a testcase for big endian target.
FIXME: Ditto on CompileUnit::addConstantFPValue() ?
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it fixes the dragonegg self-host (it looks like gcc is miscompiled).
Original commit messages:
Eliminate LegalizeOps' LegalizedNodes map and have it just call RAUW
on every node as it legalizes them. This makes it easier to use
hasOneUse() heuristics, since unneeded nodes can be removed from the
DAG earlier.
Make LegalizeOps visit the DAG in an operands-last order. It previously
used operands-first, because LegalizeTypes has to go operands-first, and
LegalizeTypes used to be part of LegalizeOps, but they're now split.
The operands-last order is more natural for several legalization tasks.
For example, it allows lowering code for nodes with floating-point or
vector constants to see those constants directly instead of seeing the
lowered form (often constant-pool loads). This makes some things
somewhat more complicated today, though it ought to allow things to be
simpler in the future. It also fixes some bugs exposed by Legalizing
using RAUW aggressively.
Remove the part of LegalizeOps that attempted to patch up invalid chain
operands on libcalls generated by LegalizeTypes, since it doesn't work
with the new LegalizeOps traversal order. Instead, define what
LegalizeTypes is doing to be correct, and transfer the responsibility
of keeping calls from having overlapping calling sequences into the
scheduler.
Teach the scheduler to model callseq_begin/end pairs as having a
physical register definition/use to prevent calls from having
overlapping calling sequences. This is also somewhat complicated, though
there are ways it might be simplified in the future.
This addresses rdar://9816668, rdar://10043614, rdar://8434668, and others.
Please direct high-level questions about this patch to management.
Delete #if 0 code accidentally left in.
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on every node as it legalizes them. This makes it easier to use
hasOneUse() heuristics, since unneeded nodes can be removed from the
DAG earlier.
Make LegalizeOps visit the DAG in an operands-last order. It previously
used operands-first, because LegalizeTypes has to go operands-first, and
LegalizeTypes used to be part of LegalizeOps, but they're now split.
The operands-last order is more natural for several legalization tasks.
For example, it allows lowering code for nodes with floating-point or
vector constants to see those constants directly instead of seeing the
lowered form (often constant-pool loads). This makes some things
somewhat more complicated today, though it ought to allow things to be
simpler in the future. It also fixes some bugs exposed by Legalizing
using RAUW aggressively.
Remove the part of LegalizeOps that attempted to patch up invalid chain
operands on libcalls generated by LegalizeTypes, since it doesn't work
with the new LegalizeOps traversal order. Instead, define what
LegalizeTypes is doing to be correct, and transfer the responsibility
of keeping calls from having overlapping calling sequences into the
scheduler.
Teach the scheduler to model callseq_begin/end pairs as having a
physical register definition/use to prevent calls from having
overlapping calling sequences. This is also somewhat complicated, though
there are ways it might be simplified in the future.
This addresses rdar://9816668, rdar://10043614, rdar://8434668, and others.
Please direct high-level questions about this patch to management.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@143177 91177308-0d34-0410-b5e6-96231b3b80d8
trying to legalize the operand types when only the result type
is required to be legalized - the type legalization machinery
will get round to the operands later if they need legalizing.
There can be a point to legalizing operands in parallel with
the result: when this saves compile time or results in better
code. There was only one case in which this was true: when
the operand is also split, so keep the logic for that bit.
As a result of this change, additional operand legalization
methods may need to be introduced to handle nodes where the
result and operand types can differ, like SIGN_EXTEND, but
the testsuite doesn't contain any tests where this is the case.
In any case, it seems better to require such methods (and die
with an assert if they doesn't exist) than to quietly produce
wrong code if we forgot to special case the node in
SplitVecRes_UnaryOp.
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This code makes different decisions when compiled into x87 instructions
because of different rounding behavior. That caused phase 2/3
miscompares on 32-bit Linux when the phase 1 compiler was built with gcc
(using x87), and the phase 2 compiler was built with clang (using SSE).
This fixes PR11200.
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An MBB which branches to an EH landing pad shouldn't be considered for tail merging.
In SjLj EH, the jump to the landing pad is not done explicitly through a branch
statement. The EH landing pad is added as a successor to the throwing
BB. Because of that however, the branch folding pass could mistakenly think that
it could merge the throwing BB with another BB. This isn't safe to do.
<rdar://problem/10334833>
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down to this commit. Original commit message:
An MBB which branches to an EH landing pad shouldn't be considered for tail merging.
In SjLj EH, the jump to the landing pad is not done explicitly through a branch
statement. The EH landing pad is added as a successor to the throwing
BB. Because of that however, the branch folding pass could mistakenly think that
it could merge the throwing BB with another BB. This isn't safe to do.
<rdar://problem/10334833>
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In SjLj EH, the jump to the landing pad is not done explicitly through a branch
statement. The EH landing pad is added as a successor to the throwing
BB. Because of that however, the branch folding pass could mistakenly think that
it could merge the throwing BB with another BB. This isn't safe to do.
<rdar://problem/10334833>
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to get important constant branch probabilities and use them for finding
the best branch out of a set of possibilities.
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discussions with Andy. Fundamentally, the previous algorithm is both
counter productive on several fronts and prioritizing things which
aren't necessarily the most important: static branch prediction.
The new algorithm uses the existing loop CFG structure information to
walk through the CFG itself to layout blocks. It coalesces adjacent
blocks within the loop where the CFG allows based on the most likely
path taken. Finally, it topologically orders the block chains that have
been formed. This allows it to choose a (mostly) topologically valid
ordering which still priorizes fallthrough within the structural
constraints.
As a final twist in the algorithm, it does violate the CFG when it
discovers a "hot" edge, that is an edge that is more than 4x hotter than
the competing edges in the CFG. These are forcibly merged into
a fallthrough chain.
Future transformations that need te be added are rotation of loop exit
conditions to be fallthrough, and better isolation of cold block chains.
I'm also planning on adding statistics to model how well the algorithm
does at laying out blocks based on the probabilities it receives.
The old tests mostly still pass, and I have some new tests to add, but
the nested loops are still behaving very strangely. This almost seems
like working-as-intended as it rotated the exit branch to be
fallthrough, but I'm not convinced this is actually the best layout. It
is well supported by the probabilities for loops we currently get, but
those are pretty broken for nested loops, so this may change later.
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The assumption in the back-end is that PHIs are not allowed at the start of the
landing pad block for SjLj exceptions.
<rdar://problem/10313708>
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ZExtPromotedInteger and SExtPromotedInteger based on the operation we legalize.
SetCC return type needs to be legalized via PromoteTargetBoolean.
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it's a bit more plausible to use this instead of CodePlacementOpt. The
code for this was shamelessly stolen from CodePlacementOpt, and then
trimmed down a bit. There doesn't seem to be much utility in returning
true/false from this pass as we may or may not have rewritten all of the
blocks. Also, the statistic of counting how many loops were aligned
doesn't seem terribly important so I removed it. If folks would like it
to be included, I'm happy to add it back.
This was probably the most egregious of the missing features, and now
I'm going to start gathering some performance numbers and looking at
specific loop structures that have different layout between the two.
Test is updated to include both basic loop alignment and nested loop
alignment.
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block frequency analyses. This differs substantially from the existing
block-placement pass in LLVM:
1) It operates on the Machine-IR in the CodeGen layer. This exposes much
more (and more precise) information and opportunities. Also, the
results are more stable due to fewer transforms ocurring after the
pass runs.
2) It uses the generalized probability and frequency analyses. These can
model static heuristics, code annotation derived heuristics as well
as eventual profile loading. By basing the optimization on the
analysis interface it can work from any (or a combination) of these
inputs.
3) It uses a more aggressive algorithm, both building chains from tho
bottom up to maximize benefit, and using an SCC-based walk to layout
chains of blocks in a profitable ordering without O(N^2) iterations
which the old pass involves.
The pass is currently gated behind a flag, and not enabled by default
because it still needs to grow some important features. Most notably, it
needs to support loop aligning and careful layout of loop structures
much as done by hand currently in CodePlacementOpt. Once it supports
these, and has sufficient testing and quality tuning, it should replace
both of these passes.
Thanks to Nick Lewycky and Richard Smith for help authoring & debugging
this, and to Jakob, Andy, Eric, Jim, and probably a few others I'm
forgetting for reviewing and answering all my questions. Writing
a backend pass is *sooo* much better now than it used to be. =D
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