Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.
While cleaning up declarations, cleaned up comments (sorry for large diff).
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On ARM, peephole optimization for ABS creates a trivial cfg triangle which tempts machine sink to sink instructions in code which is really straight line code. Sometimes this sinking may alter register allocator input such that use and def of a reg is divided by a branch in between, which may result in extra spills. Now mahine sink avoids sinking if final sink destination is post dominator.
Radar 10266272.
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generator to it. For non-bundle instructions, these behave exactly the same
as the MC layer API.
For properties like mayLoad / mayStore, look into the bundle and if any of the
bundled instructions has the property it would return true.
For properties like isPredicable, only return true if *all* of the bundled
instructions have the property.
For properties like canFoldAsLoad, isCompare, conservatively return false for
bundles.
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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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perform initialization without static constructors AND without explicit initialization
by the client. For the moment, passes are required to initialize both their
(potential) dependencies and any passes they preserve. I hope to be able to relax
the latter requirement in the future.
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1) Do forward copy propagation. This makes it easier to estimate the cost of the
instruction being sunk.
2) Break critical edges on demand, including cases where the value is used by
PHI nodes.
Critical edge splitting is not yet enabled by default.
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will conflict with another live range. The place which creates this scenerio is
the code in X86 that lowers a select instruction by splitting the MBBs. This
eliminates the need to check from the bottom up in an MBB for live pregs.
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registers it defines then interfere with an existing preg live range.
For instance, if we had something like these machine instructions:
BB#0
... = imul ... EFLAGS<imp-def,dead>
test ..., EFLAGS<imp-def>
jcc BB#2 EFLAGS<imp-use>
BB#1
... ; fallthrough to BB#2
BB#2
... ; No code that defines EFLAGS
jcc ... EFLAGS<imp-use>
Machine sink will come along, see that imul implicitly defines EFLAGS, but
because it's "dead", it assumes that it can move imul into BB#2. But when it
does, imul's "dead" imp-def of EFLAGS is raised from the dead (a zombie) and
messes up the condition code for the jump (and pretty much anything else which
relies upon it being correct).
The solution is to know which pregs are live going into a basic block. However,
that information isn't calculated at this point. Nor does the LiveVariables pass
take into account non-allocatable physical registers. In lieu of this, we do a
*very* conservative pass through the basic block to determine if a preg is live
coming out of it.
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MachineLoopInfo is already available when MachineSinking runs, so the check is
free.
There is no test case because it would require a critical edge into a loop, and
CodeGenPrepare splits those. This check is just to be extra careful.
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Sometimes it is desirable to sink instructions along a critical edge:
x = ...
if (a && b) ...
else use(x);
The 'a && b' condition creates a critical edge to the else block, but we still
want to sink the computation of x into the block. The else block is dominated by
the parent block, so we are not pushing instructions into new code paths.
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.
This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.
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implementations with a new MachineInstr::isInvariantLoad, which uses
MachineMemOperands and is target-independent. This brings MachineLICM
and other functionality to targets which previously lacked an
isInvariantLoad implementation.
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