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https://github.com/c64scene-ar/llvm-6502.git
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700ed80d3d
to TargetFrameLowering, where it belongs. Incidentally, this allows us to delete some duplicated (and slightly different!) code in TRI. There are potentially other layering problems that can be cleaned up as a result, or in a similar manner. The refactoring was OK'd by Anton Korobeynikov on llvmdev. Note: this touches the target interfaces, so out-of-tree targets may be affected. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@175788 91177308-0d34-0410-b5e6-96231b3b80d8
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
//===--- NVPTXFrameLowering.h - Define frame lowering for NVPTX -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//
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//
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//===----------------------------------------------------------------------===//
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#ifndef NVPTX_FRAMELOWERING_H
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#define NVPTX_FRAMELOWERING_H
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#include "llvm/Target/TargetFrameLowering.h"
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namespace llvm {
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class NVPTXTargetMachine;
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class NVPTXFrameLowering : public TargetFrameLowering {
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NVPTXTargetMachine &tm;
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bool is64bit;
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public:
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explicit NVPTXFrameLowering(NVPTXTargetMachine &_tm, bool _is64bit)
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: TargetFrameLowering(TargetFrameLowering::StackGrowsUp, 8, 0),
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tm(_tm), is64bit(_is64bit) {}
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virtual bool hasFP(const MachineFunction &MF) const;
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virtual void emitPrologue(MachineFunction &MF) const;
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virtual void emitEpilogue(MachineFunction &MF,
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MachineBasicBlock &MBB) const;
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void eliminateCallFramePseudoInstr(MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I) const;
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};
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} // End llvm namespace
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#endif
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