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https://github.com/c64scene-ar/llvm-6502.git
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f9ced85e49
There was an extremely confusing proliferation of LLVM intrinsics to implement the vacge & vacgt instructions. This combines them all into two polymorphic intrinsics, shared across both backends. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200768 91177308-0d34-0410-b5e6-96231b3b80d8
57 lines
2.7 KiB
LLVM
57 lines
2.7 KiB
LLVM
; RUN: llc -mtriple=aarch64-none-linux-gnu -mattr=+neon < %s | FileCheck %s
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declare <2 x i32> @llvm.arm.neon.vacge.v2i32.v2f32(<2 x float>, <2 x float>)
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declare <4 x i32> @llvm.arm.neon.vacge.v4i32.v4f32(<4 x float>, <4 x float>)
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declare <2 x i64> @llvm.arm.neon.vacge.v2i64.v2f64(<2 x double>, <2 x double>)
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define <2 x i32> @facge_from_intr_v2i32(<2 x float> %A, <2 x float> %B, <2 x float> %C) {
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; Using registers other than v0, v1 and v2 are possible, but would be odd.
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; CHECK: facge_from_intr_v2i32:
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%val = call <2 x i32> @llvm.arm.neon.vacge.v2i32.v2f32(<2 x float> %A, <2 x float> %B)
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; CHECK: facge {{v[0-9]+}}.2s, {{v[0-9]+}}.2s, {{v[0-9]+}}.2s
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ret <2 x i32> %val
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}
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define <4 x i32> @facge_from_intr_v4i32( <4 x float> %A, <4 x float> %B) {
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; Using registers other than v0, v1 and v2 are possible, but would be odd.
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; CHECK: facge_from_intr_v4i32:
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%val = call <4 x i32> @llvm.arm.neon.vacge.v4i32.v4f32(<4 x float> %A, <4 x float> %B)
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; CHECK: facge {{v[0-9]+}}.4s, {{v[0-9]+}}.4s, {{v[0-9]+}}.4s
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ret <4 x i32> %val
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}
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define <2 x i64> @facge_from_intr_v2i64(<2 x double> %A, <2 x double> %B) {
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; Using registers other than v0, v1 and v2 are possible, but would be odd.
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; CHECK: facge_from_intr_v2i64:
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%val = call <2 x i64> @llvm.arm.neon.vacge.v2i64.v2f64(<2 x double> %A, <2 x double> %B)
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; CHECK: facge {{v[0-9]+}}.2d, {{v[0-9]+}}.2d, {{v[0-9]+}}.2d
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ret <2 x i64> %val
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}
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declare <2 x i32> @llvm.arm.neon.vacgt.v2i32.v2f32(<2 x float>, <2 x float>)
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declare <4 x i32> @llvm.arm.neon.vacgt.v4i32.v4f32(<4 x float>, <4 x float>)
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declare <2 x i64> @llvm.arm.neon.vacgt.v2i64.v2f64(<2 x double>, <2 x double>)
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define <2 x i32> @facgt_from_intr_v2i32(<2 x float> %A, <2 x float> %B, <2 x float> %C) {
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; Using registers other than v0, v1 and v2 are possible, but would be odd.
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; CHECK: facgt_from_intr_v2i32:
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%val = call <2 x i32> @llvm.arm.neon.vacgt.v2i32.v2f32(<2 x float> %A, <2 x float> %B)
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; CHECK: facgt {{v[0-9]+}}.2s, {{v[0-9]+}}.2s, {{v[0-9]+}}.2s
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ret <2 x i32> %val
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}
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define <4 x i32> @facgt_from_intr_v4i32( <4 x float> %A, <4 x float> %B) {
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; Using registers other than v0, v1 and v2 are possible, but would be odd.
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; CHECK: facgt_from_intr_v4i32:
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%val = call <4 x i32> @llvm.arm.neon.vacgt.v4i32.v4f32(<4 x float> %A, <4 x float> %B)
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; CHECK: facgt {{v[0-9]+}}.4s, {{v[0-9]+}}.4s, {{v[0-9]+}}.4s
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ret <4 x i32> %val
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}
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define <2 x i64> @facgt_from_intr_v2i64(<2 x double> %A, <2 x double> %B) {
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; Using registers other than v0, v1 and v2 are possible, but would be odd.
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; CHECK: facgt_from_intr_v2i64:
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%val = call <2 x i64> @llvm.arm.neon.vacgt.v2i64.v2f64(<2 x double> %A, <2 x double> %B)
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; CHECK: facgt {{v[0-9]+}}.2d, {{v[0-9]+}}.2d, {{v[0-9]+}}.2d
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ret <2 x i64> %val
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}
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