llvm-6502/test/CodeGen/R600/llvm.SI.tbuffer.store.ll
Matt Arsenault bec5c611e1 R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-15 22:32:49 +00:00

47 lines
2.1 KiB
LLVM

;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
;CHECK-LABEL: @test1
;CHECK: TBUFFER_STORE_FORMAT_XYZW {{v\[[0-9]+:[0-9]+\]}}, 0x20, -1, 0, -1, 0, 14, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
define void @test1(i32 %a1, i32 %vaddr) #0 {
%vdata = insertelement <4 x i32> undef, i32 %a1, i32 0
call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata,
i32 4, i32 %vaddr, i32 0, i32 32, i32 14, i32 4, i32 1, i32 0, i32 1,
i32 1, i32 0)
ret void
}
;CHECK-LABEL: @test2
;CHECK: TBUFFER_STORE_FORMAT_XYZ {{v\[[0-9]+:[0-9]+\]}}, 0x18, -1, 0, -1, 0, 13, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
define void @test2(i32 %a1, i32 %vaddr) #0 {
%vdata = insertelement <4 x i32> undef, i32 %a1, i32 0
call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata,
i32 3, i32 %vaddr, i32 0, i32 24, i32 13, i32 4, i32 1, i32 0, i32 1,
i32 1, i32 0)
ret void
}
;CHECK-LABEL: @test3
;CHECK: TBUFFER_STORE_FORMAT_XY {{v\[[0-9]+:[0-9]+\]}}, 0x10, -1, 0, -1, 0, 11, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
define void @test3(i32 %a1, i32 %vaddr) #0 {
%vdata = insertelement <2 x i32> undef, i32 %a1, i32 0
call void @llvm.SI.tbuffer.store.v2i32(<16 x i8> undef, <2 x i32> %vdata,
i32 2, i32 %vaddr, i32 0, i32 16, i32 11, i32 4, i32 1, i32 0, i32 1,
i32 1, i32 0)
ret void
}
;CHECK-LABEL: @test4
;CHECK: TBUFFER_STORE_FORMAT_X {{v[0-9]+}}, 0x8, -1, 0, -1, 0, 4, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
define void @test4(i32 %vdata, i32 %vaddr) #0 {
call void @llvm.SI.tbuffer.store.i32(<16 x i8> undef, i32 %vdata,
i32 1, i32 %vaddr, i32 0, i32 8, i32 4, i32 4, i32 1, i32 0, i32 1,
i32 1, i32 0)
ret void
}
declare void @llvm.SI.tbuffer.store.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
declare void @llvm.SI.tbuffer.store.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
declare void @llvm.SI.tbuffer.store.v4i32(<16 x i8>, <4 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
attributes #0 = { "ShaderType"="1" }