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			286 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			286 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG.  Note that the
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// loops identified may actually be several natural loops that share the same
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// header node... not just a single natural loop.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/Streams.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include <algorithm>
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#include <ostream>
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using namespace llvm;
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char LoopInfo::ID = 0;
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static RegisterPass<LoopInfo>
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X("loops", "Natural Loop Construction", true);
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//===----------------------------------------------------------------------===//
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// Loop implementation
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//
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/// getNumBackEdges - Calculate the number of back edges to the loop header.
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///
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//===----------------------------------------------------------------------===//
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// LoopInfo implementation
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//
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bool LoopInfo::runOnFunction(Function &) {
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  releaseMemory();
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  Calculate(getAnalysis<DominatorTree>());    // Update
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  return false;
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}
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void LoopInfo::releaseMemory() {
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  for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(),
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         E = TopLevelLoops.end(); I != E; ++I)
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    delete *I;   // Delete all of the loops...
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  BBMap.clear();                             // Reset internal state of analysis
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  TopLevelLoops.clear();
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}
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void LoopInfo::Calculate(DominatorTree &DT) {
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  BasicBlock *RootNode = DT.getRootNode()->getBlock();
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  for (df_iterator<BasicBlock*> NI = df_begin(RootNode),
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         NE = df_end(RootNode); NI != NE; ++NI)
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    if (Loop *L = ConsiderForLoop(*NI, DT))
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      TopLevelLoops.push_back(L);
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}
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void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesAll();
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  AU.addRequired<DominatorTree>();
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}
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void LoopInfo::print(std::ostream &OS, const Module* ) const {
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  for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
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    TopLevelLoops[i]->print(OS);
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#if 0
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  for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(),
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         E = BBMap.end(); I != E; ++I)
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    OS << "BB '" << I->first->getName() << "' level = "
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       << I->second->getLoopDepth() << "\n";
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#endif
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}
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static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) {
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  if (SubLoop == 0) return true;
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  if (SubLoop == ParentLoop) return false;
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  return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
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}
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Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, DominatorTree &DT) {
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  if (BBMap.find(BB) != BBMap.end()) return 0;   // Haven't processed this node?
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  std::vector<BasicBlock *> TodoStack;
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  // Scan the predecessors of BB, checking to see if BB dominates any of
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  // them.  This identifies backedges which target this node...
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  for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I)
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    if (DT.dominates(BB, *I))   // If BB dominates it's predecessor...
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      TodoStack.push_back(*I);
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  if (TodoStack.empty()) return 0;  // No backedges to this block...
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  // Create a new loop to represent this basic block...
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  Loop *L = new Loop(BB);
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  BBMap[BB] = L;
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  BasicBlock *EntryBlock = &BB->getParent()->getEntryBlock();
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  while (!TodoStack.empty()) {  // Process all the nodes in the loop
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    BasicBlock *X = TodoStack.back();
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    TodoStack.pop_back();
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    if (!L->contains(X) &&         // As of yet unprocessed??
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        DT.dominates(EntryBlock, X)) {   // X is reachable from entry block?
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      // Check to see if this block already belongs to a loop.  If this occurs
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      // then we have a case where a loop that is supposed to be a child of the
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      // current loop was processed before the current loop.  When this occurs,
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      // this child loop gets added to a part of the current loop, making it a
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      // sibling to the current loop.  We have to reparent this loop.
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      if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X)))
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        if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) {
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          // Remove the subloop from it's current parent...
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          assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L);
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          Loop *SLP = SubLoop->ParentLoop;  // SubLoopParent
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          std::vector<Loop*>::iterator I =
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            std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop);
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          assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?");
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          SLP->SubLoops.erase(I);   // Remove from parent...
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          // Add the subloop to THIS loop...
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          SubLoop->ParentLoop = L;
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          L->SubLoops.push_back(SubLoop);
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        }
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      // Normal case, add the block to our loop...
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      L->Blocks.push_back(X);
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      // Add all of the predecessors of X to the end of the work stack...
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      TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X));
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    }
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  }
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  // If there are any loops nested within this loop, create them now!
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  for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
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         E = L->Blocks.end(); I != E; ++I)
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    if (Loop *NewLoop = ConsiderForLoop(*I, DT)) {
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      L->SubLoops.push_back(NewLoop);
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      NewLoop->ParentLoop = L;
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    }
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  // Add the basic blocks that comprise this loop to the BBMap so that this
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  // loop can be found for them.
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  //
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  for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
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         E = L->Blocks.end(); I != E; ++I) {
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    std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I);
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    if (BBMI == BBMap.end() || BBMI->first != *I)  // Not in map yet...
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      BBMap.insert(BBMI, std::make_pair(*I, L));   // Must be at this level
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  }
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  // Now that we have a list of all of the child loops of this loop, check to
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  // see if any of them should actually be nested inside of each other.  We can
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  // accidentally pull loops our of their parents, so we must make sure to
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  // organize the loop nests correctly now.
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  {
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    std::map<BasicBlock*, Loop*> ContainingLoops;
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    for (unsigned i = 0; i != L->SubLoops.size(); ++i) {
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      Loop *Child = L->SubLoops[i];
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      assert(Child->getParentLoop() == L && "Not proper child loop?");
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      if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) {
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        // If there is already a loop which contains this loop, move this loop
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        // into the containing loop.
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        MoveSiblingLoopInto(Child, ContainingLoop);
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        --i;  // The loop got removed from the SubLoops list.
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      } else {
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        // This is currently considered to be a top-level loop.  Check to see if
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        // any of the contained blocks are loop headers for subloops we have
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        // already processed.
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        for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) {
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          Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]];
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          if (BlockLoop == 0) {   // Child block not processed yet...
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            BlockLoop = Child;
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          } else if (BlockLoop != Child) {
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            Loop *SubLoop = BlockLoop;
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            // Reparent all of the blocks which used to belong to BlockLoops
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            for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j)
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              ContainingLoops[SubLoop->Blocks[j]] = Child;
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            // There is already a loop which contains this block, that means
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            // that we should reparent the loop which the block is currently
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            // considered to belong to to be a child of this loop.
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            MoveSiblingLoopInto(SubLoop, Child);
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            --i;  // We just shrunk the SubLoops list.
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          }
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        }
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      }
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    }
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  }
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  return L;
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}
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/// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of
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/// the NewParent Loop, instead of being a sibling of it.
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void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) {
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  Loop *OldParent = NewChild->getParentLoop();
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  assert(OldParent && OldParent == NewParent->getParentLoop() &&
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         NewChild != NewParent && "Not sibling loops!");
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  // Remove NewChild from being a child of OldParent
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  std::vector<Loop*>::iterator I =
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    std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild);
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  assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??");
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  OldParent->SubLoops.erase(I);   // Remove from parent's subloops list
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  NewChild->ParentLoop = 0;
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  InsertLoopInto(NewChild, NewParent);
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}
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/// InsertLoopInto - This inserts loop L into the specified parent loop.  If the
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/// parent loop contains a loop which should contain L, the loop gets inserted
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/// into L instead.
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void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) {
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  BasicBlock *LHeader = L->getHeader();
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  assert(Parent->contains(LHeader) && "This loop should not be inserted here!");
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  // Check to see if it belongs in a child loop...
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  for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i)
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    if (Parent->SubLoops[i]->contains(LHeader)) {
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      InsertLoopInto(L, Parent->SubLoops[i]);
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      return;
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    }
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  // If not, insert it here!
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  Parent->SubLoops.push_back(L);
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  L->ParentLoop = Parent;
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}
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/// changeLoopFor - Change the top-level loop that contains BB to the
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/// specified loop.  This should be used by transformations that restructure
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/// the loop hierarchy tree.
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void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) {
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  Loop *&OldLoop = BBMap[BB];
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  assert(OldLoop && "Block not in a loop yet!");
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  OldLoop = L;
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}
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/// changeTopLevelLoop - Replace the specified loop in the top-level loops
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/// list with the indicated loop.
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void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
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  std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(),
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                                             TopLevelLoops.end(), OldLoop);
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  assert(I != TopLevelLoops.end() && "Old loop not at top level!");
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  *I = NewLoop;
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  assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
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         "Loops already embedded into a subloop!");
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}
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/// removeLoop - This removes the specified top-level loop from this loop info
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/// object.  The loop is not deleted, as it will presumably be inserted into
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/// another loop.
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Loop *LoopInfo::removeLoop(iterator I) {
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  assert(I != end() && "Cannot remove end iterator!");
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  Loop *L = *I;
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  assert(L->getParentLoop() == 0 && "Not a top-level loop!");
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  TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
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  return L;
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}
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/// removeBlock - This method completely removes BB from all data structures,
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/// including all of the Loop objects it is nested in and our mapping from
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/// BasicBlocks to loops.
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void LoopInfo::removeBlock(BasicBlock *BB) {
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  std::map<BasicBlock *, Loop*>::iterator I = BBMap.find(BB);
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  if (I != BBMap.end()) {
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    for (Loop *L = I->second; L; L = L->getParentLoop())
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      L->removeBlockFromLoop(BB);
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    BBMap.erase(I);
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  }
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}
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// Ensure this file gets linked when LoopInfo.h is used.
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DEFINING_FILE_FOR(LoopInfo)
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