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Rather than just splitting the input type and hoping for the best, apply a bit more cleverness. Just splitting the types until the source is legal often leads to an illegal result time, which is then widened and a scalarization step is introduced which leads to truly horrible code generation. With the loop vectorizer, these sorts of operations are much more common, and so it's worth extra effort to do them well. Add a legalization hook for the operands of a TRUNCATE node, which will be encountered after the result type has been legalized, but if the operand type is still illegal. If simple splitting of both types ends up with the result type of each half still being legal, just do that (v16i16 -> v16i8 on ARM, for example). If, however, that would result in an illegal result type (v8i32 -> v8i8 on ARM, for example), we can get more clever with power-two vectors. Specifically, split the input type, but also widen the result element size, then concatenate the halves and truncate again. For example on ARM, To perform a "%res = v8i8 trunc v8i32 %in" we transform to: %inlo = v4i32 extract_subvector %in, 0 %inhi = v4i32 extract_subvector %in, 4 %lo16 = v4i16 trunc v4i32 %inlo %hi16 = v4i16 trunc v4i32 %inhi %in16 = v8i16 concat_vectors v4i16 %lo16, v4i16 %hi16 %res = v8i8 trunc v8i16 %in16 This allows instruction selection to generate three VMOVN instructions instead of a sequences of moves, stores and loads. Update the ARMTargetTransformInfo to take this improved legalization into account. Consider the simplified IR: define <16 x i8> @test1(<16 x i32>* %ap) { %a = load <16 x i32>* %ap %tmp = trunc <16 x i32> %a to <16 x i8> ret <16 x i8> %tmp } define <8 x i8> @test2(<8 x i32>* %ap) { %a = load <8 x i32>* %ap %tmp = trunc <8 x i32> %a to <8 x i8> ret <8 x i8> %tmp } Previously, we would generate the truly hideous: .syntax unified .section __TEXT,__text,regular,pure_instructions .globl _test1 .align 2 _test1: @ @test1 @ BB#0: push {r7} mov r7, sp sub sp, sp, #20 bic sp, sp, #7 add r1, r0, #48 add r2, r0, #32 vld1.64 {d24, d25}, [r0:128] vld1.64 {d16, d17}, [r1:128] vld1.64 {d18, d19}, [r2:128] add r1, r0, #16 vmovn.i32 d22, q8 vld1.64 {d16, d17}, [r1:128] vmovn.i32 d20, q9 vmovn.i32 d18, q12 vmov.u16 r0, d22[3] strb r0, [sp, #15] vmov.u16 r0, d22[2] strb r0, [sp, #14] vmov.u16 r0, d22[1] strb r0, [sp, #13] vmov.u16 r0, d22[0] vmovn.i32 d16, q8 strb r0, [sp, #12] vmov.u16 r0, d20[3] strb r0, [sp, #11] vmov.u16 r0, d20[2] strb r0, [sp, #10] vmov.u16 r0, d20[1] strb r0, [sp, #9] vmov.u16 r0, d20[0] strb r0, [sp, #8] vmov.u16 r0, d18[3] strb r0, [sp, #3] vmov.u16 r0, d18[2] strb r0, [sp, #2] vmov.u16 r0, d18[1] strb r0, [sp, #1] vmov.u16 r0, d18[0] strb r0, [sp] vmov.u16 r0, d16[3] strb r0, [sp, #7] vmov.u16 r0, d16[2] strb r0, [sp, #6] vmov.u16 r0, d16[1] strb r0, [sp, #5] vmov.u16 r0, d16[0] strb r0, [sp, #4] vldmia sp, {d16, d17} vmov r0, r1, d16 vmov r2, r3, d17 mov sp, r7 pop {r7} bx lr .globl _test2 .align 2 _test2: @ @test2 @ BB#0: push {r7} mov r7, sp sub sp, sp, #12 bic sp, sp, #7 vld1.64 {d16, d17}, [r0:128] add r0, r0, #16 vld1.64 {d20, d21}, [r0:128] vmovn.i32 d18, q8 vmov.u16 r0, d18[3] vmovn.i32 d16, q10 strb r0, [sp, #3] vmov.u16 r0, d18[2] strb r0, [sp, #2] vmov.u16 r0, d18[1] strb r0, [sp, #1] vmov.u16 r0, d18[0] strb r0, [sp] vmov.u16 r0, d16[3] strb r0, [sp, #7] vmov.u16 r0, d16[2] strb r0, [sp, #6] vmov.u16 r0, d16[1] strb r0, [sp, #5] vmov.u16 r0, d16[0] strb r0, [sp, #4] ldm sp, {r0, r1} mov sp, r7 pop {r7} bx lr Now, however, we generate the much more straightforward: .syntax unified .section __TEXT,__text,regular,pure_instructions .globl _test1 .align 2 _test1: @ @test1 @ BB#0: add r1, r0, #48 add r2, r0, #32 vld1.64 {d20, d21}, [r0:128] vld1.64 {d16, d17}, [r1:128] add r1, r0, #16 vld1.64 {d18, d19}, [r2:128] vld1.64 {d22, d23}, [r1:128] vmovn.i32 d17, q8 vmovn.i32 d16, q9 vmovn.i32 d18, q10 vmovn.i32 d19, q11 vmovn.i16 d17, q8 vmovn.i16 d16, q9 vmov r0, r1, d16 vmov r2, r3, d17 bx lr .globl _test2 .align 2 _test2: @ @test2 @ BB#0: vld1.64 {d16, d17}, [r0:128] add r0, r0, #16 vld1.64 {d18, d19}, [r0:128] vmovn.i32 d16, q8 vmovn.i32 d17, q9 vmovn.i16 d16, q8 vmov r0, r1, d16 bx lr git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@179989 91177308-0d34-0410-b5e6-96231b3b80d8
//===---------------------------------------------------------------------===// Common register allocation / spilling problem: mul lr, r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 ldr r4, [sp, #+52] mla r4, r3, lr, r4 can be: mul lr, r4, lr mov r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 mla r4, r3, lr, r4 and then "merge" mul and mov: mul r4, r4, lr str lr, [sp, #+52] ldr lr, [r1, #+32] sxth r3, r3 mla r4, r3, lr, r4 It also increase the likelihood the store may become dead. //===---------------------------------------------------------------------===// bb27 ... ... %reg1037 = ADDri %reg1039, 1 %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10 Successors according to CFG: 0x8b03bf0 (#5) bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5): Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4) %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0> Note ADDri is not a two-address instruction. However, its result %reg1037 is an operand of the PHI node in bb76 and its operand %reg1039 is the result of the PHI node. We should treat it as a two-address code and make sure the ADDri is scheduled after any node that reads %reg1039. //===---------------------------------------------------------------------===// Use local info (i.e. register scavenger) to assign it a free register to allow reuse: ldr r3, [sp, #+4] add r3, r3, #3 ldr r2, [sp, #+8] add r2, r2, #2 ldr r1, [sp, #+4] <== add r1, r1, #1 ldr r0, [sp, #+4] add r0, r0, #2 //===---------------------------------------------------------------------===// LLVM aggressively lift CSE out of loop. Sometimes this can be negative side- effects: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: load [i + R1] ... load [i + R2] ... load [i + R3] Suppose there is high register pressure, R1, R2, R3, can be spilled. We need to implement proper re-materialization to handle this: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: R1 = X + 4 @ re-materialized load [i + R1] ... R2 = X + 7 @ re-materialized load [i + R2] ... R3 = X + 15 @ re-materialized load [i + R3] Furthermore, with re-association, we can enable sharing: R1 = X + 4 R2 = X + 7 R3 = X + 15 loop: T = i + X load [T + 4] ... load [T + 7] ... load [T + 15] //===---------------------------------------------------------------------===// It's not always a good idea to choose rematerialization over spilling. If all the load / store instructions would be folded then spilling is cheaper because it won't require new live intervals / registers. See 2003-05-31-LongShifts for an example. //===---------------------------------------------------------------------===// With a copying garbage collector, derived pointers must not be retained across collector safe points; the collector could move the objects and invalidate the derived pointer. This is bad enough in the first place, but safe points can crop up unpredictably. Consider: %array = load { i32, [0 x %obj] }** %array_addr %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n %old = load %obj** %nth_el %z = div i64 %x, %y store %obj* %new, %obj** %nth_el If the i64 division is lowered to a libcall, then a safe point will (must) appear for the call site. If a collection occurs, %array and %nth_el no longer point into the correct object. The fix for this is to copy address calculations so that dependent pointers are never live across safe point boundaries. But the loads cannot be copied like this if there was an intervening store, so may be hard to get right. Only a concurrent mutator can trigger a collection at the libcall safe point. So single-threaded programs do not have this requirement, even with a copying collector. Still, LLVM optimizations would probably undo a front-end's careful work. //===---------------------------------------------------------------------===// The ocaml frametable structure supports liveness information. It would be good to support it. //===---------------------------------------------------------------------===// The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be revisited. The check is there to work around a misuse of directives in inline assembly. //===---------------------------------------------------------------------===// It would be good to detect collector/target compatibility instead of silently doing the wrong thing. //===---------------------------------------------------------------------===// It would be really nice to be able to write patterns in .td files for copies, which would eliminate a bunch of explicit predicates on them (e.g. no side effects). Once this is in place, it would be even better to have tblgen synthesize the various copy insertion/inspection methods in TargetInstrInfo. //===---------------------------------------------------------------------===// Stack coloring improvements: 1. Do proper LiveStackAnalysis on all stack objects including those which are not spill slots. 2. Reorder objects to fill in gaps between objects. e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4 //===---------------------------------------------------------------------===// The scheduler should be able to sort nearby instructions by their address. For example, in an expanded memset sequence it's not uncommon to see code like this: movl $0, 4(%rdi) movl $0, 8(%rdi) movl $0, 12(%rdi) movl $0, 0(%rdi) Each of the stores is independent, and the scheduler is currently making an arbitrary decision about the order. //===---------------------------------------------------------------------===// Another opportunitiy in this code is that the $0 could be moved to a register: movl $0, 4(%rdi) movl $0, 8(%rdi) movl $0, 12(%rdi) movl $0, 0(%rdi) This would save substantial code size, especially for longer sequences like this. It would be easy to have a rule telling isel to avoid matching MOV32mi if the immediate has more than some fixed number of uses. It's more involved to teach the register allocator how to do late folding to recover from excessive register pressure.