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https://github.com/c64scene-ar/llvm-6502.git
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bec5c611e1
Print in decimal for inline immediates, and hex otherwise. Use hex always for offsets in addressing offsets. This approximately matches what the shader compiler does. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
47 lines
2.1 KiB
LLVM
47 lines
2.1 KiB
LLVM
;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
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;CHECK-LABEL: @test1
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;CHECK: TBUFFER_STORE_FORMAT_XYZW {{v\[[0-9]+:[0-9]+\]}}, 0x20, -1, 0, -1, 0, 14, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test1(i32 %a1, i32 %vaddr) #0 {
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%vdata = insertelement <4 x i32> undef, i32 %a1, i32 0
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call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata,
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i32 4, i32 %vaddr, i32 0, i32 32, i32 14, i32 4, i32 1, i32 0, i32 1,
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i32 1, i32 0)
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ret void
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}
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;CHECK-LABEL: @test2
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;CHECK: TBUFFER_STORE_FORMAT_XYZ {{v\[[0-9]+:[0-9]+\]}}, 0x18, -1, 0, -1, 0, 13, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test2(i32 %a1, i32 %vaddr) #0 {
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%vdata = insertelement <4 x i32> undef, i32 %a1, i32 0
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call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata,
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i32 3, i32 %vaddr, i32 0, i32 24, i32 13, i32 4, i32 1, i32 0, i32 1,
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i32 1, i32 0)
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ret void
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}
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;CHECK-LABEL: @test3
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;CHECK: TBUFFER_STORE_FORMAT_XY {{v\[[0-9]+:[0-9]+\]}}, 0x10, -1, 0, -1, 0, 11, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test3(i32 %a1, i32 %vaddr) #0 {
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%vdata = insertelement <2 x i32> undef, i32 %a1, i32 0
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call void @llvm.SI.tbuffer.store.v2i32(<16 x i8> undef, <2 x i32> %vdata,
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i32 2, i32 %vaddr, i32 0, i32 16, i32 11, i32 4, i32 1, i32 0, i32 1,
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i32 1, i32 0)
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ret void
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}
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;CHECK-LABEL: @test4
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;CHECK: TBUFFER_STORE_FORMAT_X {{v[0-9]+}}, 0x8, -1, 0, -1, 0, 4, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test4(i32 %vdata, i32 %vaddr) #0 {
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call void @llvm.SI.tbuffer.store.i32(<16 x i8> undef, i32 %vdata,
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i32 1, i32 %vaddr, i32 0, i32 8, i32 4, i32 4, i32 1, i32 0, i32 1,
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i32 1, i32 0)
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ret void
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}
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declare void @llvm.SI.tbuffer.store.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
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declare void @llvm.SI.tbuffer.store.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
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declare void @llvm.SI.tbuffer.store.v4i32(<16 x i8>, <4 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
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attributes #0 = { "ShaderType"="1" }
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