mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-26 21:32:10 +00:00
19a970b2da
This is a squash of several optimization commits: - calculate DIV_Lo and DIV_Hi separately - use BFE_U32 if we are operating on 32bit values - use precomputed constants instead of shifting in UDVIREM - skip the first 32 iterations of udivrem v2: Check whether BFE is supported before using it Patch by: Jan Vesely Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu> Reviewed-by: Tom Stellard <thomas.stellard@amd.com> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207589 91177308-0d34-0410-b5e6-96231b3b80d8 |
||
---|---|---|
.. | ||
AArch64 | ||
ARM | ||
ARM64 | ||
CPP | ||
Generic | ||
Hexagon | ||
Inputs | ||
Mips | ||
MSP430 | ||
NVPTX | ||
PowerPC | ||
R600 | ||
SPARC | ||
SystemZ | ||
Thumb | ||
Thumb2 | ||
X86 | ||
XCore |