mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-16 11:30:51 +00:00
114a266c94
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78835 91177308-0d34-0410-b5e6-96231b3b80d8
186 lines
4.4 KiB
C++
186 lines
4.4 KiB
C++
//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "neon-prealloc"
|
|
#include "ARM.h"
|
|
#include "ARMInstrInfo.h"
|
|
#include "llvm/CodeGen/MachineInstr.h"
|
|
#include "llvm/CodeGen/MachineInstrBuilder.h"
|
|
#include "llvm/CodeGen/MachineFunctionPass.h"
|
|
using namespace llvm;
|
|
|
|
namespace {
|
|
class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass {
|
|
const TargetInstrInfo *TII;
|
|
|
|
public:
|
|
static char ID;
|
|
NEONPreAllocPass() : MachineFunctionPass(&ID) {}
|
|
|
|
virtual bool runOnMachineFunction(MachineFunction &MF);
|
|
|
|
virtual const char *getPassName() const {
|
|
return "NEON register pre-allocation pass";
|
|
}
|
|
|
|
private:
|
|
bool PreAllocNEONRegisters(MachineBasicBlock &MBB);
|
|
};
|
|
|
|
char NEONPreAllocPass::ID = 0;
|
|
}
|
|
|
|
static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd,
|
|
unsigned &NumRegs) {
|
|
switch (Opcode) {
|
|
default:
|
|
break;
|
|
|
|
case ARM::VLD2d8:
|
|
case ARM::VLD2d16:
|
|
case ARM::VLD2d32:
|
|
FirstOpnd = 0;
|
|
NumRegs = 2;
|
|
return true;
|
|
|
|
case ARM::VLD3d8:
|
|
case ARM::VLD3d16:
|
|
case ARM::VLD3d32:
|
|
FirstOpnd = 0;
|
|
NumRegs = 3;
|
|
return true;
|
|
|
|
case ARM::VLD4d8:
|
|
case ARM::VLD4d16:
|
|
case ARM::VLD4d32:
|
|
FirstOpnd = 0;
|
|
NumRegs = 4;
|
|
return true;
|
|
|
|
case ARM::VST2d8:
|
|
case ARM::VST2d16:
|
|
case ARM::VST2d32:
|
|
FirstOpnd = 3;
|
|
NumRegs = 2;
|
|
return true;
|
|
|
|
case ARM::VST3d8:
|
|
case ARM::VST3d16:
|
|
case ARM::VST3d32:
|
|
FirstOpnd = 3;
|
|
NumRegs = 3;
|
|
return true;
|
|
|
|
case ARM::VST4d8:
|
|
case ARM::VST4d16:
|
|
case ARM::VST4d32:
|
|
FirstOpnd = 3;
|
|
NumRegs = 4;
|
|
return true;
|
|
|
|
case ARM::VTBL2:
|
|
FirstOpnd = 1;
|
|
NumRegs = 2;
|
|
return true;
|
|
|
|
case ARM::VTBL3:
|
|
FirstOpnd = 1;
|
|
NumRegs = 3;
|
|
return true;
|
|
|
|
case ARM::VTBL4:
|
|
FirstOpnd = 1;
|
|
NumRegs = 4;
|
|
return true;
|
|
|
|
case ARM::VTBX2:
|
|
FirstOpnd = 2;
|
|
NumRegs = 2;
|
|
return true;
|
|
|
|
case ARM::VTBX3:
|
|
FirstOpnd = 2;
|
|
NumRegs = 3;
|
|
return true;
|
|
|
|
case ARM::VTBX4:
|
|
FirstOpnd = 2;
|
|
NumRegs = 4;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) {
|
|
bool Modified = false;
|
|
|
|
MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end();
|
|
for (; MBBI != E; ++MBBI) {
|
|
MachineInstr *MI = &*MBBI;
|
|
unsigned FirstOpnd, NumRegs;
|
|
if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs))
|
|
continue;
|
|
|
|
MachineBasicBlock::iterator NextI = next(MBBI);
|
|
for (unsigned R = 0; R < NumRegs; ++R) {
|
|
MachineOperand &MO = MI->getOperand(FirstOpnd + R);
|
|
assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand");
|
|
unsigned VirtReg = MO.getReg();
|
|
assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
|
|
"expected a virtual register");
|
|
|
|
// For now, just assign a fixed set of adjacent registers.
|
|
// This leaves plenty of room for future improvements.
|
|
static const unsigned NEONDRegs[] = {
|
|
ARM::D0, ARM::D1, ARM::D2, ARM::D3
|
|
};
|
|
MO.setReg(NEONDRegs[R]);
|
|
|
|
if (MO.isUse()) {
|
|
// Insert a copy from VirtReg.
|
|
AddDefaultPred(BuildMI(MBB, MBBI, MI->getDebugLoc(),
|
|
TII->get(ARM::FCPYD), MO.getReg())
|
|
.addReg(VirtReg));
|
|
if (MO.isKill()) {
|
|
MachineInstr *CopyMI = prior(MBBI);
|
|
CopyMI->findRegisterUseOperand(VirtReg)->setIsKill();
|
|
}
|
|
MO.setIsKill();
|
|
} else if (MO.isDef() && !MO.isDead()) {
|
|
// Add a copy to VirtReg.
|
|
AddDefaultPred(BuildMI(MBB, NextI, MI->getDebugLoc(),
|
|
TII->get(ARM::FCPYD), VirtReg)
|
|
.addReg(MO.getReg()));
|
|
}
|
|
}
|
|
}
|
|
|
|
return Modified;
|
|
}
|
|
|
|
bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) {
|
|
TII = MF.getTarget().getInstrInfo();
|
|
|
|
bool Modified = false;
|
|
for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E;
|
|
++MFI) {
|
|
MachineBasicBlock &MBB = *MFI;
|
|
Modified |= PreAllocNEONRegisters(MBB);
|
|
}
|
|
|
|
return Modified;
|
|
}
|
|
|
|
/// createNEONPreAllocPass - returns an instance of the NEON register
|
|
/// pre-allocation pass.
|
|
FunctionPass *llvm::createNEONPreAllocPass() {
|
|
return new NEONPreAllocPass();
|
|
}
|