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https://github.com/c64scene-ar/llvm-6502.git
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25278aa26f
helper functions. This can be optimized out later when the remaining parts of the helper function work is moved into the Mips16HardFloat pass. For now it forces us to use the 32 bit save/restore instructions instead of the 16 bit ones. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187712 91177308-0d34-0410-b5e6-96231b3b80d8
75 lines
2.2 KiB
LLVM
75 lines
2.2 KiB
LLVM
; RUN: llc -march=mipsel -mcpu=mips16 -mips16-hard-float -soft-float -relocation-model=static < %s | FileCheck %s -check-prefix=1
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@i = common global i32 0, align 4
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@j = common global i32 0, align 4
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@.str = private unnamed_addr constant [8 x i8] c"%i %i \0A\00", align 1
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define void @foo(i32* %p, i32 %i, i32 %j) nounwind {
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entry:
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%p.addr = alloca i32*, align 4
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%i.addr = alloca i32, align 4
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%j.addr = alloca i32, align 4
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store i32* %p, i32** %p.addr, align 4
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store i32 %i, i32* %i.addr, align 4
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store i32 %j, i32* %j.addr, align 4
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%0 = load i32* %j.addr, align 4
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%1 = load i32** %p.addr, align 4
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%2 = load i32* %i.addr, align 4
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%add.ptr = getelementptr inbounds i32* %1, i32 %2
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store i32 %0, i32* %add.ptr, align 4
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ret void
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}
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define i32 @main() nounwind {
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entry:
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; 1-LABEL: main:
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; 1: 1: .word -798000
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; 1: lw ${{[0-9]+}}, 1f
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; 1: b 2f
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; 1: .align 2
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; 1: .word 800020
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; 1: b 2f
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; 1: .align 2
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; 1: .word 400020
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; 1: move ${{[0-9]+}}, $sp
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; 1: addu ${{[0-9]+}}, ${{[0-9]+}}, ${{[0-9]+}}
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; 1: addiu ${{[0-9]+}}, ${{[0-9]+}}, 0
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; 1: b 2f
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; 1: .align 2
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; 1: .word 400220
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; 1: move ${{[0-9]+}}, $sp
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; 1: addu ${{[0-9]+}}, ${{[0-9]+}}, ${{[0-9]+}}
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; 1: lw ${{[0-9]+}}, 0(${{[0-9]+}})
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%retval = alloca i32, align 4
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%one = alloca [100000 x i32], align 4
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%two = alloca [100000 x i32], align 4
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store i32 0, i32* %retval
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%arrayidx = getelementptr inbounds [100000 x i32]* %one, i32 0, i32 0
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call void @foo(i32* %arrayidx, i32 50, i32 9999)
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%arrayidx1 = getelementptr inbounds [100000 x i32]* %two, i32 0, i32 0
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call void @foo(i32* %arrayidx1, i32 99999, i32 5555)
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%arrayidx2 = getelementptr inbounds [100000 x i32]* %one, i32 0, i32 50
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%0 = load i32* %arrayidx2, align 4
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store i32 %0, i32* @i, align 4
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%arrayidx3 = getelementptr inbounds [100000 x i32]* %two, i32 0, i32 99999
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%1 = load i32* %arrayidx3, align 4
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store i32 %1, i32* @j, align 4
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%2 = load i32* @i, align 4
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%3 = load i32* @j, align 4
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%call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([8 x i8]* @.str, i32 0, i32 0), i32 %2, i32 %3)
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ret i32 0
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}
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declare i32 @printf(i8*, ...)
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