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https://github.com/c64scene-ar/llvm-6502.git
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70a7d5ddb4
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194425 91177308-0d34-0410-b5e6-96231b3b80d8
19 lines
684 B
LLVM
19 lines
684 B
LLVM
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
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;CHECK: MULADD_IEEE * {{T[0-9]+\.[XYZW], T[0-9]+\.[XYZW], T[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}}
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define void @test(<4 x float> inreg %reg0) #0 {
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%r0 = extractelement <4 x float> %reg0, i32 0
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%r1 = extractelement <4 x float> %reg0, i32 1
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%r2 = extractelement <4 x float> %reg0, i32 2
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%r3 = fmul float %r0, %r1
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%r4 = fadd float %r3, %r2
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%vec = insertelement <4 x float> undef, float %r4, i32 0
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call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
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ret void
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}
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declare float @fabs(float ) readnone
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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attributes #0 = { "ShaderType"="0" } |