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https://github.com/c64scene-ar/llvm-6502.git
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b664d47cb0
This implements a solution for constant initializers suggested by Vadim Girlin, where we store the data after the shader code and then use the S_GETPC instruction to compute its address. This saves use the trouble of creating a new buffer for constant data and then having to pass the pointer to the kernel via user SGPRs or the input buffer. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@213530 91177308-0d34-0410-b5e6-96231b3b80d8
19 lines
449 B
LLVM
19 lines
449 B
LLVM
; RUN: llc -march=r600 -mcpu=SI < %s
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; CHECK: S_ENDPGM
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@gv = external unnamed_addr addrspace(2) constant [239 x i32], align 4
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define void @opencv_cvtfloat_crash(i32 addrspace(1)* %out, i32 %x) nounwind {
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%val = load i32 addrspace(2)* getelementptr ([239 x i32] addrspace(2)* @gv, i64 0, i64 239), align 4
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%mul12 = mul nsw i32 %val, 7
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br i1 undef, label %exit, label %bb
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bb:
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%cmp = icmp slt i32 %x, 0
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br label %exit
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exit:
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ret void
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}
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