mirror of
https://github.com/c64scene-ar/llvm-6502.git
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b6f023ac21
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@24472 91177308-0d34-0410-b5e6-96231b3b80d8 |
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.cvsignore | ||
IA64.h | ||
IA64.td | ||
IA64AsmPrinter.cpp | ||
IA64InstrBuilder.h | ||
IA64InstrFormats.td | ||
IA64InstrInfo.cpp | ||
IA64InstrInfo.h | ||
IA64InstrInfo.td | ||
IA64ISelDAGToDAG.cpp | ||
IA64ISelLowering.cpp | ||
IA64ISelLowering.h | ||
IA64ISelPattern.cpp | ||
IA64MachineFunctionInfo.h | ||
IA64RegisterInfo.cpp | ||
IA64RegisterInfo.h | ||
IA64RegisterInfo.td | ||
IA64TargetMachine.cpp | ||
IA64TargetMachine.h | ||
Makefile | ||
README |
*** README for the LLVM IA64 Backend "Version 0.01" - March 18, 2005 *** Quote for this version: "Kaori and Hitomi are naughty!!" Congratulations, you have found: **************************************************************** * @@@ @@@ @@@ @@@ @@@@@@@@@@ * * @@@ @@@ @@@ @@@ @@@@@@@@@@@ * * @@! @@! @@! @@@ @@! @@! @@! * * !@! !@! !@! @!@ !@! !@! !@! * * @!! @!! @!@ !@! @!! !!@ @!@ * * !!! !!! !@! !!! !@! ! !@! * * !!: !!: :!: !!: !!: !!: * * :!: :!: ::!!:! :!: :!: * * :: :::: :: :::: :::: ::: :: * * : :: : : : :: : : : : : * * * * * * @@@@@@ @@@ @@@ @@@ @@@@@@ @@@@@@ @@@ * * @@@@@@@@ @@@@ @@@ @@@ @@@@@@@@ @@@@@@@ @@@@ * * @@! @@@ @@!@!@@@ @@! @@! @@@ !@@ @@!@! * * !@! @!@ !@!!@!@! !@! !@! @!@ !@! !@!!@! * * @!@ !@! @!@ !!@! !!@ @!@!@!@! !!@@!@! @!! @!! * * !@! !!! !@! !!! !!! !!!@!!!! @!!@!!!! !!! !@! * * !!: !!! !!: !!! !!: !!: !!! !:! !:! :!!:!:!!: * * :!: !:! :!: !:! :!: :!: !:! :!: !:! !:::!!::: * * ::::: :: :: :: :: :: ::: :::: ::: ::: * * : : : :: : : : : : :: : : ::: * * * **************************************************************** * Bow down, bow down, before the power of IA64! Or be crushed, * * be crushed, by its jolly registers of doom!! * **************************************************************** DEVELOPMENT PLAN: _ you are 2005 maybe 2005 2006 2006 and / here | | | beyond v v v v | v CLEAN UP ADD INSTRUCTION ADD PLAY WITH INSTRUCTION --> SCHEDULING AND --> JIT --> DYNAMIC --> FUTURE WORK SELECTION BUNDLING SUPPORT REOPTIMIZATION DISCLAIMER AND PROMISE: As of the time of this release, you are probably better off using Intel C/C++ or GCC. The performance of the code emitted right now is, in a word, terrible. Check back in a few months - the story will be different then, I guarantee it. TODO: - stop passing FP args in both FP *and* integer regs when not required - allocate low (nonstacked) registers more aggressively - clean up and thoroughly test the isel patterns. - fix stacked register allocation order: (for readability) we don't want the out? registers being the first ones used - fix up floating point (nb http://gcc.gnu.org/wiki?pagename=ia64%20floating%20point ) - bundling! (we will avoid the mess that is: http://gcc.gnu.org/ml/gcc/2003-12/msg00832.html ) - instruction scheduling (hmmmm! ;) - write truly inspirational documentation - if-conversion (predicate database/knowledge? etc etc) - counted loop support - make integer + FP mul/div more clever (we have fixed pseudocode atm) - track and use comparison complements INFO: - we are strictly LP64 here, no support for ILP32 on HP-UX. Linux users don't need to worry about this. - i have instruction scheduling/bundling pseudocode, that really works (has been tested, albeit at the perl-script level). so, before you go write your own, send me an email! KNOWN DEFECTS AT THE CURRENT TIME: - C++ vtables contain naked function pointers, not function descriptors, which is bad. see http://llvm.cs.uiuc.edu/bugs/show_bug.cgi?id=406 - varargs are broken - alloca doesn't work (indeed, stack frame layout is bogus) - no support for big-endian environments - (not really the backend, but...) the CFE has some issues on IA64. these will probably be fixed soon. ACKNOWLEDGEMENTS: - Chris Lattner (x100) - Other LLVM developers ("hey, that looks familiar") CONTACT: - You can email me at duraid@octopus.com.au. If you find a small bug, just email me. If you find a big bug, please file a bug report in bugzilla! http://llvm.cs.uiuc.edu is your one stop shop for all things LLVM.