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Add PassSupport.h which contains code for Pass registration git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3010 91177308-0d34-0410-b5e6-96231b3b80d8
171 lines
6.5 KiB
C++
171 lines
6.5 KiB
C++
//===- llvm/PassSupport.h - Pass Support code -------------------*- C++ -*-===//
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//
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// This file defines stuff that is used to define and "use" Passes. This file
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// is automatically #included by Pass.h, so:
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//
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// NO .CPP FILES SHOULD INCLUDE THIS FILE DIRECTLY
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//
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// Instead, #include Pass.h.
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//
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// This file defines Pass registration code and classes used for it.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_SUPPORT_H
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#define LLVM_PASS_SUPPORT_H
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// No need to include Pass.h, we are being included by it!
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#include <typeinfo>
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class TargetData;
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//===---------------------------------------------------------------------------
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// PassInfo class - An instance of this class exists for every pass known by the
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// system, and can be obtained from a live Pass by calling its getPassInfo()
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// method. These objects are set up by the RegisterPass<> template, defined
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// below.
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//
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class PassInfo {
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const char *PassName; // Nice name for Pass
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const char *PassArgument; // Command Line argument to run this pass
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const std::type_info &TypeInfo; // type_info object for this Pass class
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Pass *(*NormalCtor)(); // No argument ctor
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Pass *(*DataCtor)(const TargetData&);// Ctor taking TargetData object...
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public:
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// PassInfo ctor - Do not call this directly, this should only be invoked
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// through RegisterPass.
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PassInfo(const char *name, const char *arg, const std::type_info &ti,
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Pass *(*normal)(), Pass *(*data)(const TargetData &))
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: PassName(name), PassArgument(arg), TypeInfo(ti), NormalCtor(normal),
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DataCtor(data) {
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}
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// getPassName - Return the friendly name for the pass, never returns null
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const char *getPassName() const { return PassName; }
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// getPassArgument - Return the command line option that may be passed to
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// 'opt' that will cause this pass to be run. This will return null if there
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// is no argument.
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//
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const char *getPassArgument() const { return PassArgument; }
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// getTypeInfo - Return the type_info object for the pass...
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const std::type_info &getTypeInfo() const { return TypeInfo; }
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// getNormalCtor - Return a pointer to a function, that when called, creates
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// an instance of the pass and returns it. This pointer may be null if there
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// is no default constructor for the pass.
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Pass *(*getNormalCtor() const)() {
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return NormalCtor;
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}
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// getDataCtor - Return a pointer to a function that creates an instance of
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// the pass and returns it. This returns a constructor for a version of the
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// pass that takes a TArgetData object as a parameter.
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//
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Pass *(*getDataCtor() const)(const TargetData &) {
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return DataCtor;
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}
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};
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//===---------------------------------------------------------------------------
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// RegisterPass<t> template - This template class is used to notify the system
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// that a Pass is available for use, and registers it into the internal database
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// maintained by the PassManager. Unless this template is used, opt, for
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// example will not be able to see the pass and attempts to create the pass will
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// fail. This template is used in the follow manner (at global scope, in your
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// .cpp file):
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//
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// static RegisterPass<YourPassClassName> tmp("passopt", "My Pass Name");
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//
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// This statement will cause your pass to be created by calling the default
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// constructor exposed by the pass. If you have a different constructor that
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// must be called, create a global constructor function (which takes the
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// arguments you need and returns a Pass*) and register your pass like this:
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//
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// Pass *createMyPass(foo &opt) { return new MyPass(opt); }
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// static RegisterPass<PassClassName> tmp("passopt", "My Name", createMyPass);
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//
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struct RegisterPassBase {
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// getPassInfo - Get the pass info for the registered class...
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const PassInfo *getPassInfo() const { return PIObj; }
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~RegisterPassBase(); // Intentionally non-virtual...
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protected:
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PassInfo *PIObj; // The PassInfo object for this pass
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void registerPass(PassInfo *);
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};
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template<typename PassName>
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Pass *callDefaultCtor() { return new PassName(); }
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template<typename PassName>
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struct RegisterPass : public RegisterPassBase {
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// Register Pass using default constructor...
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RegisterPass(const char *PassArg, const char *Name) {
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registerPass(new PassInfo(Name, PassArg, typeid(PassName),
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callDefaultCtor<PassName>, 0));
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}
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// Register Pass using default constructor explicitly...
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RegisterPass(const char *PassArg, const char *Name,
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Pass *(*ctor)()) {
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registerPass(new PassInfo(Name, PassArg, typeid(PassName), ctor, 0));
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}
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// Register Pass using TargetData constructor...
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RegisterPass(const char *PassArg, const char *Name,
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Pass *(*datactor)(const TargetData &)) {
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registerPass(new PassInfo(Name, PassArg, typeid(PassName), 0, datactor));
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}
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// Generic constructor version that has an unknown ctor type...
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template<typename CtorType>
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RegisterPass(const char *PassArg, const char *Name, CtorType *Fn) {
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registerPass(new PassInfo(Name, PassArg, typeid(PassName), 0, 0));
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}
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};
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//===---------------------------------------------------------------------------
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// PassRegistrationListener class - This class is meant to be derived from by
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// clients that are interested in which passes get registered and unregistered
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// at runtime (which can be because of the RegisterPass constructors being run
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// as the program starts up, or may be because a shared object just got loaded).
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// Deriving from the PassRegistationListener class automatically registers your
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// object to receive callbacks indicating when passes are loaded and removed.
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//
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struct PassRegistrationListener {
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// PassRegistrationListener ctor - Add the current object to the list of
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// PassRegistrationListeners...
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PassRegistrationListener();
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// dtor - Remove object from list of listeners...
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virtual ~PassRegistrationListener();
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// Callback functions - These functions are invoked whenever a pass is loaded
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// or removed from the current executable.
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//
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virtual void passRegistered(const PassInfo *P) {}
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virtual void passUnregistered(const PassInfo *P) {}
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// enumeratePasses - Iterate over the registered passes, calling the
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// passEnumerate callback on each PassInfo object.
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//
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void enumeratePasses();
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// passEnumerate - Callback function invoked when someone calls
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// enumeratePasses on this PassRegistrationListener object.
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//
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virtual void passEnumerate(const PassInfo *P) {}
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};
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#endif
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