llvm-6502/test/CodeGen/ARM64/ldp.ll
Tim Northover 7b837d8c75 ARM64: initial backend import
This adds a second implementation of the AArch64 architecture to LLVM,
accessible in parallel via the "arm64" triple. The plan over the
coming weeks & months is to merge the two into a single backend,
during which time thorough code review should naturally occur.

Everything will be easier with the target in-tree though, hence this
commit.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@205090 91177308-0d34-0410-b5e6-96231b3b80d8
2014-03-29 10:18:08 +00:00

150 lines
4.5 KiB
LLVM

; RUN: llc < %s -march=arm64 -verify-machineinstrs | FileCheck %s
; RUN: llc < %s -march=arm64 -arm64-unscaled-mem-op=true\
; RUN: -verify-machineinstrs | FileCheck -check-prefix=LDUR_CHK %s
; CHECK: ldp_int
; CHECK: ldp
define i32 @ldp_int(i32* %p) nounwind {
%tmp = load i32* %p, align 4
%add.ptr = getelementptr inbounds i32* %p, i64 1
%tmp1 = load i32* %add.ptr, align 4
%add = add nsw i32 %tmp1, %tmp
ret i32 %add
}
; CHECK: ldp_long
; CHECK: ldp
define i64 @ldp_long(i64* %p) nounwind {
%tmp = load i64* %p, align 8
%add.ptr = getelementptr inbounds i64* %p, i64 1
%tmp1 = load i64* %add.ptr, align 8
%add = add nsw i64 %tmp1, %tmp
ret i64 %add
}
; CHECK: ldp_float
; CHECK: ldp
define float @ldp_float(float* %p) nounwind {
%tmp = load float* %p, align 4
%add.ptr = getelementptr inbounds float* %p, i64 1
%tmp1 = load float* %add.ptr, align 4
%add = fadd float %tmp, %tmp1
ret float %add
}
; CHECK: ldp_double
; CHECK: ldp
define double @ldp_double(double* %p) nounwind {
%tmp = load double* %p, align 8
%add.ptr = getelementptr inbounds double* %p, i64 1
%tmp1 = load double* %add.ptr, align 8
%add = fadd double %tmp, %tmp1
ret double %add
}
; Test the load/store optimizer---combine ldurs into a ldp, if appropriate
define i32 @ldur_int(i32* %a) nounwind {
; LDUR_CHK: ldur_int
; LDUR_CHK: ldp [[DST1:w[0-9]+]], [[DST2:w[0-9]+]], [x0, #-8]
; LDUR_CHK-NEXT: add w{{[0-9]+}}, [[DST2]], [[DST1]]
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds i32* %a, i32 -1
%tmp1 = load i32* %p1, align 2
%p2 = getelementptr inbounds i32* %a, i32 -2
%tmp2 = load i32* %p2, align 2
%tmp3 = add i32 %tmp1, %tmp2
ret i32 %tmp3
}
define i64 @ldur_long(i64* %a) nounwind ssp {
; LDUR_CHK: ldur_long
; LDUR_CHK: ldp [[DST1:x[0-9]+]], [[DST2:x[0-9]+]], [x0, #-16]
; LDUR_CHK-NEXT: add x{{[0-9]+}}, [[DST2]], [[DST1]]
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds i64* %a, i64 -1
%tmp1 = load i64* %p1, align 2
%p2 = getelementptr inbounds i64* %a, i64 -2
%tmp2 = load i64* %p2, align 2
%tmp3 = add i64 %tmp1, %tmp2
ret i64 %tmp3
}
define float @ldur_float(float* %a) {
; LDUR_CHK: ldur_float
; LDUR_CHK: ldp [[DST1:s[0-9]+]], [[DST2:s[0-9]+]], [x0, #-8]
; LDUR_CHK-NEXT: add s{{[0-9]+}}, [[DST2]], [[DST1]]
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds float* %a, i64 -1
%tmp1 = load float* %p1, align 2
%p2 = getelementptr inbounds float* %a, i64 -2
%tmp2 = load float* %p2, align 2
%tmp3 = fadd float %tmp1, %tmp2
ret float %tmp3
}
define double @ldur_double(double* %a) {
; LDUR_CHK: ldur_double
; LDUR_CHK: ldp [[DST1:d[0-9]+]], [[DST2:d[0-9]+]], [x0, #-16]
; LDUR_CHK-NEXT: add d{{[0-9]+}}, [[DST2]], [[DST1]]
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds double* %a, i64 -1
%tmp1 = load double* %p1, align 2
%p2 = getelementptr inbounds double* %a, i64 -2
%tmp2 = load double* %p2, align 2
%tmp3 = fadd double %tmp1, %tmp2
ret double %tmp3
}
; Now check some boundary conditions
define i64 @pairUpBarelyIn(i64* %a) nounwind ssp {
; LDUR_CHK: pairUpBarelyIn
; LDUR_CHK-NOT: ldur
; LDUR_CHK: ldp [[DST1:x[0-9]+]], [[DST2:x[0-9]+]], [x0, #-256]
; LDUR_CHK-NEXT: add x{{[0-9]+}}, [[DST2]], [[DST1]]
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds i64* %a, i64 -31
%tmp1 = load i64* %p1, align 2
%p2 = getelementptr inbounds i64* %a, i64 -32
%tmp2 = load i64* %p2, align 2
%tmp3 = add i64 %tmp1, %tmp2
ret i64 %tmp3
}
define i64 @pairUpBarelyOut(i64* %a) nounwind ssp {
; LDUR_CHK: pairUpBarelyOut
; LDUR_CHK-NOT: ldp
; Don't be fragile about which loads or manipulations of the base register
; are used---just check that there isn't an ldp before the add
; LDUR_CHK: add
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds i64* %a, i64 -32
%tmp1 = load i64* %p1, align 2
%p2 = getelementptr inbounds i64* %a, i64 -33
%tmp2 = load i64* %p2, align 2
%tmp3 = add i64 %tmp1, %tmp2
ret i64 %tmp3
}
define i64 @pairUpNotAligned(i64* %a) nounwind ssp {
; LDUR_CHK: pairUpNotAligned
; LDUR_CHK-NOT: ldp
; LDUR_CHK: ldur
; LDUR_CHK-NEXT: ldur
; LDUR_CHK-NEXT: add
; LDUR_CHK-NEXT: ret
%p1 = getelementptr inbounds i64* %a, i64 -18
%bp1 = bitcast i64* %p1 to i8*
%bp1p1 = getelementptr inbounds i8* %bp1, i64 1
%dp1 = bitcast i8* %bp1p1 to i64*
%tmp1 = load i64* %dp1, align 1
%p2 = getelementptr inbounds i64* %a, i64 -17
%bp2 = bitcast i64* %p2 to i8*
%bp2p1 = getelementptr inbounds i8* %bp2, i64 1
%dp2 = bitcast i8* %bp2p1 to i64*
%tmp2 = load i64* %dp2, align 1
%tmp3 = add i64 %tmp1, %tmp2
ret i64 %tmp3
}