llvm-6502/test/CodeGen/R600/fetch-limits.r700+.ll
Tom Stellard ce961477be R600: Fix the fetch limits for R600 generation GPUs
Reviewed-by: Vincent Lejeune <vljn@ovi.com>

https://bugs.freedesktop.org/show_bug.cgi?id=64257

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@183560 91177308-0d34-0410-b5e6-96231b3b80d8
2013-06-07 20:28:55 +00:00

82 lines
4.7 KiB
LLVM

; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s
; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
; r700+ supports 16 fetches in a clause
; CHECK: @fetch_limits_r700
; CHECK: Fetch clause
; CHECK: Fetch clause
define void @fetch_limits_r700() #0 {
entry:
%0 = load <4 x float> addrspace(8)* null
%1 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%3 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
%4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
%5 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
%6 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
%7 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
%8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
%9 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
%10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
%11 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11)
%12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12)
%13 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13)
%14 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14)
%15 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15)
%16 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16)
%res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
%res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
%res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
%res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
%res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
%res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
%res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
%res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
%res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
%res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %9, i32 0, i32 0, i32 1)
%res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %10, i32 0, i32 0, i32 1)
%res11 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %11, i32 0, i32 0, i32 1)
%res12 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %12, i32 0, i32 0, i32 1)
%res13 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %13, i32 0, i32 0, i32 1)
%res14 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %14, i32 0, i32 0, i32 1)
%res15 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %15, i32 0, i32 0, i32 1)
%res16 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %16, i32 0, i32 0, i32 1)
%a = fadd <4 x float> %res0, %res1
%b = fadd <4 x float> %res2, %res3
%c = fadd <4 x float> %res4, %res5
%d = fadd <4 x float> %res6, %res7
%e = fadd <4 x float> %res8, %res9
%f = fadd <4 x float> %res10, %res11
%g = fadd <4 x float> %res12, %res13
%h = fadd <4 x float> %res14, %res15
%i = fadd <4 x float> %res16, %a
%bc = fadd <4 x float> %b, %c
%de = fadd <4 x float> %d, %e
%fg = fadd <4 x float> %f, %g
%hi = fadd <4 x float> %h, %i
%bcde = fadd <4 x float> %bc, %de
%fghi = fadd <4 x float> %fg, %hi
%bcdefghi = fadd <4 x float> %bcde, %fghi
call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
ret void
}
attributes #0 = { "ShaderType"="0" } ; Pixel Shader
declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)