llvm-6502/lib/Target/Sparc/SparcTargetMachine.cpp
Daniel Dunbar 0c795d6187 Add new helpers for registering targets.
- Less boilerplate == good.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77052 91177308-0d34-0410-b5e6-96231b3b80d8
2009-07-25 06:49:55 +00:00

56 lines
1.9 KiB
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//===-- SparcTargetMachine.cpp - Define TargetMachine for Sparc -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
#include "SparcTargetAsmInfo.h"
#include "SparcTargetMachine.h"
#include "Sparc.h"
#include "llvm/Module.h"
#include "llvm/PassManager.h"
#include "llvm/Target/TargetRegistry.h"
using namespace llvm;
extern "C" void LLVMInitializeSparcTarget() {
// Register the target.
RegisterTargetMachine<SparcTargetMachine> X(TheSparcTarget);
}
const TargetAsmInfo *SparcTargetMachine::createTargetAsmInfo() const {
// FIXME: Handle Solaris subtarget someday :)
return new SparcELFTargetAsmInfo(*this);
}
/// SparcTargetMachine ctor - Create an ILP32 architecture model
///
SparcTargetMachine::SparcTargetMachine(const Target &T, const Module &M,
const std::string &FS)
: LLVMTargetMachine(T),
DataLayout("E-p:32:32-f128:128:128"),
Subtarget(M, FS), TLInfo(*this), InstrInfo(Subtarget),
FrameInfo(TargetFrameInfo::StackGrowsDown, 8, 0) {
}
bool SparcTargetMachine::addInstSelector(PassManagerBase &PM,
CodeGenOpt::Level OptLevel) {
PM.add(createSparcISelDag(*this));
return false;
}
/// addPreEmitPass - This pass may be implemented by targets that want to run
/// passes immediately before machine code is emitted. This should return
/// true if -print-machineinstrs should print out the code after the passes.
bool SparcTargetMachine::addPreEmitPass(PassManagerBase &PM,
CodeGenOpt::Level OptLevel){
PM.add(createSparcFPMoverPass(*this));
PM.add(createSparcDelaySlotFillerPass(*this));
return true;
}