llvm-6502/lib/CodeGen
David Blaikie 7afb463a65 DwarfDebug: Avoid unnecessary abbreviation lookup when emitting DIEs
DIEs already contain references directly to their DIEAbbrev, use that
instead of looking it up based on index.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@196446 91177308-0d34-0410-b5e6-96231b3b80d8
2013-12-05 01:01:41 +00:00
..
AsmPrinter DwarfDebug: Avoid unnecessary abbreviation lookup when emitting DIEs 2013-12-05 01:01:41 +00:00
SelectionDAG StackMap: Implement support for DirectMemRefOp. 2013-11-26 02:03:25 +00:00
AggressiveAntiDepBreaker.cpp
AggressiveAntiDepBreaker.h
AllocationOrder.cpp
AllocationOrder.h
Analysis.cpp
AntiDepBreaker.h
BasicTargetTransformInfo.cpp
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp CalcSpillWeights: allow overidding the spill weight normalizing function 2013-11-11 19:56:14 +00:00
CallingConvLower.cpp
CMakeLists.txt
CodeGen.cpp CalculateSpillWeights does not need to be a pass 2013-11-10 17:46:31 +00:00
CriticalAntiDepBreaker.cpp
CriticalAntiDepBreaker.h
DeadMachineInstructionElim.cpp
DFAPacketizer.cpp
DwarfEHPrepare.cpp
EarlyIfConversion.cpp
EdgeBundles.cpp
ErlangGC.cpp
ExecutionDepsFix.cpp
ExpandISelPseudos.cpp
ExpandPostRAPseudos.cpp
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
InlineSpiller.cpp Added a size field to the stack map record to handle subregister spills. 2013-11-17 01:36:23 +00:00
InterferenceCache.cpp
InterferenceCache.h
IntrinsicLowering.cpp Use type form of getIntPtrType. 2013-11-10 04:46:57 +00:00
JITCodeEmitter.cpp
LatencyPriorityQueue.cpp
LexicalScopes.cpp Remove capability for polymorphic destruction from LexicalScope 2013-11-20 00:54:28 +00:00
LiveDebugVariables.cpp Remove capability for polymorphic destruction from LexicalScope 2013-11-20 00:54:28 +00:00
LiveDebugVariables.h
LiveInterval.cpp
LiveIntervalAnalysis.cpp Replacing HUGE_VALF with llvm::huge_valf in order to work around a warning triggered in MSVC 12. 2013-11-13 00:15:44 +00:00
LiveIntervalUnion.cpp
LiveRangeCalc.cpp
LiveRangeCalc.h
LiveRangeEdit.cpp CalcSpillWeights: give a better describing name to calculateSpillWeights 2013-11-11 19:04:45 +00:00
LiveRegMatrix.cpp
LiveRegUnits.cpp
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMBuild.txt
LLVMTargetMachine.cpp
LocalStackSlotAllocation.cpp Teach LocalStackSlotAllocation that stackmaps/patchpoints don't have range 2013-11-29 06:35:30 +00:00
MachineBasicBlock.cpp
MachineBlockFrequencyInfo.cpp Fixed various whitespace/spelling/80+ issues. 2013-12-03 20:21:17 +00:00
MachineBlockPlacement.cpp Output a bit more information in the debug printing for MBP. This was 2013-11-25 00:43:41 +00:00
MachineBranchProbabilityInfo.cpp
MachineCodeEmitter.cpp
MachineCopyPropagation.cpp
MachineCSE.cpp
MachineDominators.cpp
MachineFunction.cpp
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp
MachineInstrBundle.cpp
MachineLICM.cpp
MachineLoopInfo.cpp
MachineModuleInfo.cpp
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachinePostDominators.cpp
MachineRegisterInfo.cpp [weak vtables] Remove a bunch of weak vtables 2013-11-19 00:57:56 +00:00
MachineScheduler.cpp [weak vtables] Remove a bunch of weak vtables 2013-11-19 00:57:56 +00:00
MachineSink.cpp
MachineSSAUpdater.cpp
MachineTraceMetrics.cpp
MachineVerifier.cpp Fix confusing machine verifier error. 2013-11-15 22:18:19 +00:00
Makefile
OcamlGC.cpp
OptimizePHIs.cpp
Passes.cpp
PeepholeOptimizer.cpp
PHIElimination.cpp
PHIEliminationUtils.cpp
PHIEliminationUtils.h
PostRASchedulerList.cpp
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp Refactor a lot of patchpoint/stackmap related code to simplify and make it 2013-11-29 03:07:54 +00:00
PrologEpilogInserter.h
PseudoSourceValue.cpp
README.txt
RegAllocBase.cpp DEBUG shouldEvict decisions 2013-11-22 19:07:42 +00:00
RegAllocBase.h [weak vtables] Remove a bunch of weak vtables 2013-11-19 00:57:56 +00:00
RegAllocBasic.cpp CalcSpillWeights: give a better describing name to calculateSpillWeights 2013-11-11 19:04:45 +00:00
RegAllocFast.cpp
RegAllocGreedy.cpp Reverse the order of eviction checks for possible compile time savings. No functionality. 2013-11-29 23:49:38 +00:00
RegAllocPBQP.cpp CalcSpillWeights: give a better describing name to calculateSpillWeights 2013-11-11 19:04:45 +00:00
RegisterClassInfo.cpp
RegisterCoalescer.cpp
RegisterCoalescer.h
RegisterPressure.cpp increase the accuracy of register pressure computation in the presence of dead definitions by using live intervals, if available, to identify dead definitions and proceed accordingly. 2013-11-08 22:46:28 +00:00
RegisterScavenging.cpp
ScheduleDAG.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGPrinter.cpp
ScoreboardHazardRecognizer.cpp
ShadowStackGC.cpp
SjLjEHPrepare.cpp
SlotIndexes.cpp
Spiller.cpp Replacing HUGE_VALF with llvm::huge_valf in order to work around a warning triggered in MSVC 12. 2013-11-13 00:15:44 +00:00
Spiller.h
SpillPlacement.cpp
SpillPlacement.h
SplitKit.cpp
SplitKit.h
StackColoring.cpp
StackMaps.cpp Refactor a lot of patchpoint/stackmap related code to simplify and make it 2013-11-29 03:07:54 +00:00
StackProtector.cpp
StackSlotColoring.cpp
TailDuplication.cpp
TargetFrameLoweringImpl.cpp
TargetInstrInfo.cpp Refactor a lot of patchpoint/stackmap related code to simplify and make it 2013-11-29 03:07:54 +00:00
TargetLoweringBase.cpp Remove unused variable from r195944. 2013-11-29 03:36:53 +00:00
TargetLoweringObjectFileImpl.cpp Move getSymbolWithGlobalValueBase to TargetLoweringObjectFile. 2013-12-02 16:25:47 +00:00
TargetOptionsImpl.cpp
TargetRegisterInfo.cpp
TargetSchedule.cpp
TwoAddressInstructionPass.cpp
UnreachableBlockElim.cpp
VirtRegMap.cpp [VirtRegMap] Fix for PR17825. Do not ignore noreturn definitions when setting 2013-11-08 18:14:17 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str r4, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelihood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvements:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.