llvm-6502/lib/Target/SparcV9/SparcV9RegClassInfo.cpp
Misha Brukman 77c9fcb797 Cleaned up code layout, spacing, etc. for readability purposes and to be more
consistent with the style of LLVM's code base (and itself! it's inconsistent in
some places.)

No functional changes were made.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6262 91177308-0d34-0410-b5e6-96231b3b80d8
2003-05-21 18:05:35 +00:00

259 lines
9.1 KiB
C++

//===-- SparcRegClassInfo.cpp - Register class def'ns for Sparc -----------===//
//
// This file defines the register classes used by the Sparc target description.
//
//===----------------------------------------------------------------------===//
#include "SparcRegClassInfo.h"
#include "llvm/Type.h"
#include "../../CodeGen/RegAlloc/RegAllocCommon.h" // FIXME!
//-----------------------------------------------------------------------------
// Int Register Class - method for coloring a node in the interference graph.
//
// Algorithm:
// Record the colors/suggested colors of all neighbors.
//
// If there is a suggested color, try to allocate it
// If there is no call interf, try to allocate volatile, then non volatile
// If there is call interf, try to allocate non-volatile. If that fails
// try to allocate a volatile and insert save across calls
// If both above fail, spill.
//
//-----------------------------------------------------------------------------
void SparcIntRegClass::colorIGNode(IGNode * Node,
std::vector<bool> &IsColorUsedArr) const
{
LiveRange *LR = Node->getParentLR();
if (DEBUG_RA) {
std::cerr << "\nColoring LR [CallInt=" << LR->isCallInterference() <<"]:";
printSet(*LR);
}
if (LR->hasSuggestedColor()) {
unsigned SugCol = LR->getSuggestedColor();
if (!IsColorUsedArr[SugCol]) {
if (LR->isSuggestedColorUsable()) {
// if the suggested color is volatile, we should use it only if
// there are no call interferences. Otherwise, it will get spilled.
if (DEBUG_RA)
std::cerr << "\n -Coloring with sug color: " << SugCol;
LR->setColor(LR->getSuggestedColor());
return;
} else if(DEBUG_RA) {
std::cerr << "\n Couldn't alloc Sug col - LR voloatile & calls interf";
}
} else if (DEBUG_RA) { // can't allocate the suggested col
std::cerr << "\n Could NOT allocate the suggested color (already used) ";
printSet(*LR); std::cerr << "\n";
}
}
unsigned SearchStart; // start pos of color in pref-order
bool ColorFound= false; // have we found a color yet?
//if this Node is between calls
if (! LR->isCallInterference()) {
// start with volatiles (we can allocate volatiles safely)
SearchStart = SparcIntRegClass::StartOfAllRegs;
} else {
// start with non volatiles (no non-volatiles)
SearchStart = SparcIntRegClass::StartOfNonVolatileRegs;
}
unsigned c=0; // color
// find first unused color
for (c=SearchStart; c < SparcIntRegClass::NumOfAvailRegs; c++) {
if (!IsColorUsedArr[c]) {
ColorFound = true;
break;
}
}
if (ColorFound) {
LR->setColor(c); // first color found in preffered order
if (DEBUG_RA) std::cerr << "\n Colored after first search with col " << c;
}
// if color is not found because of call interference
// try even finding a volatile color and insert save across calls
//
else if (LR->isCallInterference()) {
// start from 0 - try to find even a volatile this time
SearchStart = SparcIntRegClass::StartOfAllRegs;
// find first unused volatile color
for(c=SearchStart; c < SparcIntRegClass::StartOfNonVolatileRegs; c++) {
if (! IsColorUsedArr[c]) {
ColorFound = true;
break;
}
}
if (ColorFound) {
LR->setColor(c);
// get the live range corresponding to live var
// since LR span across calls, must save across calls
//
LR->markForSaveAcrossCalls();
if (DEBUG_RA)
std::cerr << "\n Colored after SECOND search with col " << c;
}
}
// If we couldn't find a color regardless of call interference - i.e., we
// don't have either a volatile or non-volatile color left
//
if (!ColorFound)
LR->markForSpill(); // no color found - must spill
}
//-----------------------------------------------------------------------------
// Float Register Class - method for coloring a node in the interference graph.
//
// Algorithm:
//
// If the LR is a double try to allocate f32 - f63
// If the above fails or LR is single precision
// If the LR does not interfere with a call
// start allocating from f0
// Else start allocating from f6
// If a color is still not found because LR interferes with a call
// Search in f0 - f6. If found mark for spill across calls.
// If a color is still not fond, mark for spilling
//
//----------------------------------------------------------------------------
void SparcFloatRegClass::colorIGNode(IGNode * Node,
std::vector<bool> &IsColorUsedArr) const
{
LiveRange *LR = Node->getParentLR();
// Mark the second color for double-precision registers:
// This is UGLY and should be merged into nearly identical code
// in RegClass::colorIGNode that handles the first color.
//
unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
IGNode *NeighIGNode = Node->getAdjIGNode(n);
LiveRange *NeighLR = NeighIGNode->getParentLR();
if (NeighLR->hasColor() &&
NeighLR->getType() == Type::DoubleTy) {
IsColorUsedArr[ (NeighLR->getColor()) + 1 ] = true;
} else if (NeighLR->hasSuggestedColor() &&
NeighLR-> isSuggestedColorUsable() ) {
// if the neighbour can use the suggested color
IsColorUsedArr[ NeighLR->getSuggestedColor() ] = true;
if (NeighLR->getType() == Type::DoubleTy)
IsColorUsedArr[ (NeighLR->getSuggestedColor()) + 1 ] = true;
}
}
// **NOTE: We don't check for call interferences in allocating suggested
// color in this class since ALL registers are volatile. If this fact
// changes, we should change the following part
//- see SparcIntRegClass::colorIGNode()
//
if( LR->hasSuggestedColor() ) {
if( ! IsColorUsedArr[ LR->getSuggestedColor() ] ) {
LR->setColor( LR->getSuggestedColor() );
return;
} else if (DEBUG_RA) { // can't allocate the suggested col
std::cerr << " Could NOT allocate the suggested color for LR ";
printSet(*LR); std::cerr << "\n";
}
}
int ColorFound = -1; // have we found a color yet?
bool isCallInterf = LR->isCallInterference();
// if value is a double - search the double only region (f32 - f63)
// i.e. we try to allocate f32 - f63 first for doubles since singles
// cannot go there. By doing that, we provide more space for singles
// in f0 - f31
//
if (LR->getType() == Type::DoubleTy)
ColorFound = findFloatColor( LR, 32, 64, IsColorUsedArr );
if (ColorFound >= 0) { // if we could find a color
LR->setColor(ColorFound);
return;
} else {
// if we didn't find a color becuase the LR was single precision or
// all f32-f63 range is filled, we try to allocate a register from
// the f0 - f31 region
unsigned SearchStart; // start pos of color in pref-order
//if this Node is between calls (i.e., no call interferences )
if (! isCallInterf) {
// start with volatiles (we can allocate volatiles safely)
SearchStart = SparcFloatRegClass::StartOfAllRegs;
} else {
// start with non volatiles (no non-volatiles)
SearchStart = SparcFloatRegClass::StartOfNonVolatileRegs;
}
ColorFound = findFloatColor(LR, SearchStart, 32, IsColorUsedArr);
}
if (ColorFound >= 0) { // if we could find a color
LR->setColor(ColorFound);
return;
} else if (isCallInterf) {
// We are here because there is a call interference and no non-volatile
// color could be found.
// Now try to allocate even a volatile color
ColorFound = findFloatColor(LR, SparcFloatRegClass::StartOfAllRegs,
SparcFloatRegClass::StartOfNonVolatileRegs,
IsColorUsedArr);
}
if (ColorFound >= 0) {
LR->setColor(ColorFound); // first color found in prefered order
LR->markForSaveAcrossCalls();
} else {
// we are here because no color could be found
LR->markForSpill(); // no color found - must spill
}
}
//-----------------------------------------------------------------------------
// Helper method for coloring a node of Float Reg class.
// Finds the first available color in the range [Start,End] depending on the
// type of the Node (i.e., float/double)
//-----------------------------------------------------------------------------
int SparcFloatRegClass::findFloatColor(const LiveRange *LR,
unsigned Start,
unsigned End,
std::vector<bool> &IsColorUsedArr) const
{
bool ColorFound = false;
unsigned c;
if (LR->getType() == Type::DoubleTy) {
// find first unused color for a double
for (c=Start; c < End ; c+= 2)
if (!IsColorUsedArr[c] && !IsColorUsedArr[c+1])
return c;
} else {
// find first unused color for a single
for (c = Start; c < End; c++)
if (!IsColorUsedArr[c])
return c;
}
return -1;
}