mirror of
https://github.com/c64scene-ar/llvm-6502.git
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56e1394c88
directory. These passes are already defined in the IR library, and it doesn't make any sense to have the headers in Analysis. Long term, I think there is going to be a much better way to divide these matters. The dominators code should be fully separated into the abstract graph algorithm and have that put in Support where it becomes obvious that evn Clang's CFGBlock's can use it. Then the verifier can manually construct dominance information from the Support-driven interface while the Analysis library can provide a pass which both caches, reconstructs, and supports a nice update API. But those are very long term, and so I don't want to leave the really confusing structure until that day arrives. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199082 91177308-0d34-0410-b5e6-96231b3b80d8
722 lines
23 KiB
C++
722 lines
23 KiB
C++
//===-- llvm-stress.cpp - Generate random LL files to stress-test LLVM ----===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This program is a utility that generates random .ll files to stress-test
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// different components in LLVM.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/OwningPtr.h"
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#include "llvm/Analysis/CallGraphSCCPass.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/IRPrintingPasses.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/Verifier.h"
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#include "llvm/PassManager.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/PassNameParser.h"
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#include "llvm/Support/PluginLoader.h"
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#include "llvm/Support/PrettyStackTrace.h"
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#include "llvm/Support/ToolOutputFile.h"
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#include <algorithm>
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#include <set>
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#include <sstream>
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#include <vector>
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using namespace llvm;
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static cl::opt<unsigned> SeedCL("seed",
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cl::desc("Seed used for randomness"), cl::init(0));
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static cl::opt<unsigned> SizeCL("size",
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cl::desc("The estimated size of the generated function (# of instrs)"),
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cl::init(100));
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static cl::opt<std::string>
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OutputFilename("o", cl::desc("Override output filename"),
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cl::value_desc("filename"));
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static cl::opt<bool> GenHalfFloat("generate-half-float",
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cl::desc("Generate half-length floating-point values"), cl::init(false));
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static cl::opt<bool> GenX86FP80("generate-x86-fp80",
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cl::desc("Generate 80-bit X86 floating-point values"), cl::init(false));
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static cl::opt<bool> GenFP128("generate-fp128",
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cl::desc("Generate 128-bit floating-point values"), cl::init(false));
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static cl::opt<bool> GenPPCFP128("generate-ppc-fp128",
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cl::desc("Generate 128-bit PPC floating-point values"), cl::init(false));
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static cl::opt<bool> GenX86MMX("generate-x86-mmx",
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cl::desc("Generate X86 MMX floating-point values"), cl::init(false));
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namespace {
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/// A utility class to provide a pseudo-random number generator which is
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/// the same across all platforms. This is somewhat close to the libc
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/// implementation. Note: This is not a cryptographically secure pseudorandom
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/// number generator.
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class Random {
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public:
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/// C'tor
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Random(unsigned _seed):Seed(_seed) {}
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/// Return a random integer, up to a
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/// maximum of 2**19 - 1.
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uint32_t Rand() {
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uint32_t Val = Seed + 0x000b07a1;
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Seed = (Val * 0x3c7c0ac1);
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// Only lowest 19 bits are random-ish.
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return Seed & 0x7ffff;
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}
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/// Return a random 32 bit integer.
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uint32_t Rand32() {
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uint32_t Val = Rand();
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Val &= 0xffff;
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return Val | (Rand() << 16);
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}
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/// Return a random 64 bit integer.
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uint64_t Rand64() {
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uint64_t Val = Rand32();
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return Val | (uint64_t(Rand32()) << 32);
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}
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/// Rand operator for STL algorithms.
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ptrdiff_t operator()(ptrdiff_t y) {
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return Rand64() % y;
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}
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private:
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unsigned Seed;
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};
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/// Generate an empty function with a default argument list.
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Function *GenEmptyFunction(Module *M) {
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// Type Definitions
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std::vector<Type*> ArgsTy;
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// Define a few arguments
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LLVMContext &Context = M->getContext();
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ArgsTy.push_back(PointerType::get(IntegerType::getInt8Ty(Context), 0));
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ArgsTy.push_back(PointerType::get(IntegerType::getInt32Ty(Context), 0));
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ArgsTy.push_back(PointerType::get(IntegerType::getInt64Ty(Context), 0));
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ArgsTy.push_back(IntegerType::getInt32Ty(Context));
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ArgsTy.push_back(IntegerType::getInt64Ty(Context));
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ArgsTy.push_back(IntegerType::getInt8Ty(Context));
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FunctionType *FuncTy = FunctionType::get(Type::getVoidTy(Context), ArgsTy, 0);
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// Pick a unique name to describe the input parameters
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std::stringstream ss;
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ss<<"autogen_SD"<<SeedCL;
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Function *Func = Function::Create(FuncTy, GlobalValue::ExternalLinkage,
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ss.str(), M);
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Func->setCallingConv(CallingConv::C);
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return Func;
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}
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/// A base class, implementing utilities needed for
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/// modifying and adding new random instructions.
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struct Modifier {
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/// Used to store the randomly generated values.
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typedef std::vector<Value*> PieceTable;
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public:
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/// C'tor
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Modifier(BasicBlock *Block, PieceTable *PT, Random *R):
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BB(Block),PT(PT),Ran(R),Context(BB->getContext()) {}
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/// virtual D'tor to silence warnings.
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virtual ~Modifier() {}
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/// Add a new instruction.
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virtual void Act() = 0;
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/// Add N new instructions,
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virtual void ActN(unsigned n) {
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for (unsigned i=0; i<n; ++i)
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Act();
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}
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protected:
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/// Return a random value from the list of known values.
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Value *getRandomVal() {
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assert(PT->size());
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return PT->at(Ran->Rand() % PT->size());
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}
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Constant *getRandomConstant(Type *Tp) {
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if (Tp->isIntegerTy()) {
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if (Ran->Rand() & 1)
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return ConstantInt::getAllOnesValue(Tp);
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return ConstantInt::getNullValue(Tp);
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} else if (Tp->isFloatingPointTy()) {
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if (Ran->Rand() & 1)
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return ConstantFP::getAllOnesValue(Tp);
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return ConstantFP::getNullValue(Tp);
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}
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return UndefValue::get(Tp);
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}
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/// Return a random value with a known type.
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Value *getRandomValue(Type *Tp) {
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unsigned index = Ran->Rand();
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for (unsigned i=0; i<PT->size(); ++i) {
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Value *V = PT->at((index + i) % PT->size());
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if (V->getType() == Tp)
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return V;
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}
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// If the requested type was not found, generate a constant value.
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if (Tp->isIntegerTy()) {
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if (Ran->Rand() & 1)
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return ConstantInt::getAllOnesValue(Tp);
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return ConstantInt::getNullValue(Tp);
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} else if (Tp->isFloatingPointTy()) {
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if (Ran->Rand() & 1)
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return ConstantFP::getAllOnesValue(Tp);
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return ConstantFP::getNullValue(Tp);
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} else if (Tp->isVectorTy()) {
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VectorType *VTp = cast<VectorType>(Tp);
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std::vector<Constant*> TempValues;
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TempValues.reserve(VTp->getNumElements());
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for (unsigned i = 0; i < VTp->getNumElements(); ++i)
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TempValues.push_back(getRandomConstant(VTp->getScalarType()));
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ArrayRef<Constant*> VectorValue(TempValues);
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return ConstantVector::get(VectorValue);
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}
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return UndefValue::get(Tp);
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}
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/// Return a random value of any pointer type.
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Value *getRandomPointerValue() {
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unsigned index = Ran->Rand();
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for (unsigned i=0; i<PT->size(); ++i) {
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Value *V = PT->at((index + i) % PT->size());
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if (V->getType()->isPointerTy())
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return V;
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}
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return UndefValue::get(pickPointerType());
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}
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/// Return a random value of any vector type.
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Value *getRandomVectorValue() {
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unsigned index = Ran->Rand();
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for (unsigned i=0; i<PT->size(); ++i) {
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Value *V = PT->at((index + i) % PT->size());
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if (V->getType()->isVectorTy())
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return V;
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}
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return UndefValue::get(pickVectorType());
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}
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/// Pick a random type.
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Type *pickType() {
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return (Ran->Rand() & 1 ? pickVectorType() : pickScalarType());
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}
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/// Pick a random pointer type.
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Type *pickPointerType() {
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Type *Ty = pickType();
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return PointerType::get(Ty, 0);
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}
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/// Pick a random vector type.
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Type *pickVectorType(unsigned len = (unsigned)-1) {
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// Pick a random vector width in the range 2**0 to 2**4.
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// by adding two randoms we are generating a normal-like distribution
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// around 2**3.
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unsigned width = 1<<((Ran->Rand() % 3) + (Ran->Rand() % 3));
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Type *Ty;
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// Vectors of x86mmx are illegal; keep trying till we get something else.
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do {
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Ty = pickScalarType();
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} while (Ty->isX86_MMXTy());
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if (len != (unsigned)-1)
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width = len;
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return VectorType::get(Ty, width);
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}
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/// Pick a random scalar type.
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Type *pickScalarType() {
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Type *t = 0;
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do {
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switch (Ran->Rand() % 30) {
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case 0: t = Type::getInt1Ty(Context); break;
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case 1: t = Type::getInt8Ty(Context); break;
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case 2: t = Type::getInt16Ty(Context); break;
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case 3: case 4:
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case 5: t = Type::getFloatTy(Context); break;
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case 6: case 7:
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case 8: t = Type::getDoubleTy(Context); break;
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case 9: case 10:
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case 11: t = Type::getInt32Ty(Context); break;
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case 12: case 13:
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case 14: t = Type::getInt64Ty(Context); break;
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case 15: case 16:
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case 17: if (GenHalfFloat) t = Type::getHalfTy(Context); break;
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case 18: case 19:
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case 20: if (GenX86FP80) t = Type::getX86_FP80Ty(Context); break;
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case 21: case 22:
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case 23: if (GenFP128) t = Type::getFP128Ty(Context); break;
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case 24: case 25:
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case 26: if (GenPPCFP128) t = Type::getPPC_FP128Ty(Context); break;
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case 27: case 28:
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case 29: if (GenX86MMX) t = Type::getX86_MMXTy(Context); break;
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default: llvm_unreachable("Invalid scalar value");
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}
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} while (t == 0);
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return t;
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}
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/// Basic block to populate
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BasicBlock *BB;
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/// Value table
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PieceTable *PT;
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/// Random number generator
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Random *Ran;
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/// Context
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LLVMContext &Context;
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};
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struct LoadModifier: public Modifier {
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LoadModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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// Try to use predefined pointers. If non-exist, use undef pointer value;
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Value *Ptr = getRandomPointerValue();
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Value *V = new LoadInst(Ptr, "L", BB->getTerminator());
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PT->push_back(V);
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}
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};
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struct StoreModifier: public Modifier {
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StoreModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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// Try to use predefined pointers. If non-exist, use undef pointer value;
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Value *Ptr = getRandomPointerValue();
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Type *Tp = Ptr->getType();
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Value *Val = getRandomValue(Tp->getContainedType(0));
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Type *ValTy = Val->getType();
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// Do not store vectors of i1s because they are unsupported
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// by the codegen.
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if (ValTy->isVectorTy() && ValTy->getScalarSizeInBits() == 1)
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return;
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new StoreInst(Val, Ptr, BB->getTerminator());
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}
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};
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struct BinModifier: public Modifier {
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BinModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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Value *Val0 = getRandomVal();
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Value *Val1 = getRandomValue(Val0->getType());
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// Don't handle pointer types.
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if (Val0->getType()->isPointerTy() ||
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Val1->getType()->isPointerTy())
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return;
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// Don't handle i1 types.
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if (Val0->getType()->getScalarSizeInBits() == 1)
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return;
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bool isFloat = Val0->getType()->getScalarType()->isFloatingPointTy();
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Instruction* Term = BB->getTerminator();
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unsigned R = Ran->Rand() % (isFloat ? 7 : 13);
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Instruction::BinaryOps Op;
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switch (R) {
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default: llvm_unreachable("Invalid BinOp");
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case 0:{Op = (isFloat?Instruction::FAdd : Instruction::Add); break; }
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case 1:{Op = (isFloat?Instruction::FSub : Instruction::Sub); break; }
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case 2:{Op = (isFloat?Instruction::FMul : Instruction::Mul); break; }
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case 3:{Op = (isFloat?Instruction::FDiv : Instruction::SDiv); break; }
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case 4:{Op = (isFloat?Instruction::FDiv : Instruction::UDiv); break; }
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case 5:{Op = (isFloat?Instruction::FRem : Instruction::SRem); break; }
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case 6:{Op = (isFloat?Instruction::FRem : Instruction::URem); break; }
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case 7: {Op = Instruction::Shl; break; }
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case 8: {Op = Instruction::LShr; break; }
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case 9: {Op = Instruction::AShr; break; }
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case 10:{Op = Instruction::And; break; }
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case 11:{Op = Instruction::Or; break; }
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case 12:{Op = Instruction::Xor; break; }
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}
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PT->push_back(BinaryOperator::Create(Op, Val0, Val1, "B", Term));
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}
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};
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/// Generate constant values.
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struct ConstModifier: public Modifier {
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ConstModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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Type *Ty = pickType();
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if (Ty->isVectorTy()) {
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switch (Ran->Rand() % 2) {
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case 0: if (Ty->getScalarType()->isIntegerTy())
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return PT->push_back(ConstantVector::getAllOnesValue(Ty));
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case 1: if (Ty->getScalarType()->isIntegerTy())
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return PT->push_back(ConstantVector::getNullValue(Ty));
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}
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}
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if (Ty->isFloatingPointTy()) {
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// Generate 128 random bits, the size of the (currently)
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// largest floating-point types.
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uint64_t RandomBits[2];
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for (unsigned i = 0; i < 2; ++i)
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RandomBits[i] = Ran->Rand64();
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APInt RandomInt(Ty->getPrimitiveSizeInBits(), makeArrayRef(RandomBits));
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APFloat RandomFloat(Ty->getFltSemantics(), RandomInt);
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if (Ran->Rand() & 1)
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return PT->push_back(ConstantFP::getNullValue(Ty));
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return PT->push_back(ConstantFP::get(Ty->getContext(), RandomFloat));
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}
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if (Ty->isIntegerTy()) {
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switch (Ran->Rand() % 7) {
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case 0: if (Ty->isIntegerTy())
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return PT->push_back(ConstantInt::get(Ty,
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APInt::getAllOnesValue(Ty->getPrimitiveSizeInBits())));
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case 1: if (Ty->isIntegerTy())
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return PT->push_back(ConstantInt::get(Ty,
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APInt::getNullValue(Ty->getPrimitiveSizeInBits())));
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case 2: case 3: case 4: case 5:
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case 6: if (Ty->isIntegerTy())
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PT->push_back(ConstantInt::get(Ty, Ran->Rand()));
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}
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}
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}
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};
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struct AllocaModifier: public Modifier {
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AllocaModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R){}
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virtual void Act() {
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Type *Tp = pickType();
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PT->push_back(new AllocaInst(Tp, "A", BB->getFirstNonPHI()));
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}
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};
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struct ExtractElementModifier: public Modifier {
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ExtractElementModifier(BasicBlock *BB, PieceTable *PT, Random *R):
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Modifier(BB, PT, R) {}
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virtual void Act() {
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Value *Val0 = getRandomVectorValue();
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Value *V = ExtractElementInst::Create(Val0,
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ConstantInt::get(Type::getInt32Ty(BB->getContext()),
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Ran->Rand() % cast<VectorType>(Val0->getType())->getNumElements()),
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"E", BB->getTerminator());
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return PT->push_back(V);
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}
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};
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struct ShuffModifier: public Modifier {
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ShuffModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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Value *Val0 = getRandomVectorValue();
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Value *Val1 = getRandomValue(Val0->getType());
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unsigned Width = cast<VectorType>(Val0->getType())->getNumElements();
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std::vector<Constant*> Idxs;
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Type *I32 = Type::getInt32Ty(BB->getContext());
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for (unsigned i=0; i<Width; ++i) {
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Constant *CI = ConstantInt::get(I32, Ran->Rand() % (Width*2));
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// Pick some undef values.
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if (!(Ran->Rand() % 5))
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CI = UndefValue::get(I32);
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Idxs.push_back(CI);
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}
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Constant *Mask = ConstantVector::get(Idxs);
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Value *V = new ShuffleVectorInst(Val0, Val1, Mask, "Shuff",
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BB->getTerminator());
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PT->push_back(V);
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}
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};
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struct InsertElementModifier: public Modifier {
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InsertElementModifier(BasicBlock *BB, PieceTable *PT, Random *R):
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Modifier(BB, PT, R) {}
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virtual void Act() {
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Value *Val0 = getRandomVectorValue();
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Value *Val1 = getRandomValue(Val0->getType()->getScalarType());
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Value *V = InsertElementInst::Create(Val0, Val1,
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ConstantInt::get(Type::getInt32Ty(BB->getContext()),
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Ran->Rand() % cast<VectorType>(Val0->getType())->getNumElements()),
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"I", BB->getTerminator());
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return PT->push_back(V);
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}
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};
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struct CastModifier: public Modifier {
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CastModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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Value *V = getRandomVal();
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Type *VTy = V->getType();
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Type *DestTy = pickScalarType();
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// Handle vector casts vectors.
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if (VTy->isVectorTy()) {
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VectorType *VecTy = cast<VectorType>(VTy);
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DestTy = pickVectorType(VecTy->getNumElements());
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}
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// no need to cast.
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if (VTy == DestTy) return;
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// Pointers:
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if (VTy->isPointerTy()) {
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if (!DestTy->isPointerTy())
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DestTy = PointerType::get(DestTy, 0);
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return PT->push_back(
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new BitCastInst(V, DestTy, "PC", BB->getTerminator()));
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}
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unsigned VSize = VTy->getScalarType()->getPrimitiveSizeInBits();
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unsigned DestSize = DestTy->getScalarType()->getPrimitiveSizeInBits();
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// Generate lots of bitcasts.
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if ((Ran->Rand() & 1) && VSize == DestSize) {
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return PT->push_back(
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new BitCastInst(V, DestTy, "BC", BB->getTerminator()));
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}
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// Both types are integers:
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if (VTy->getScalarType()->isIntegerTy() &&
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DestTy->getScalarType()->isIntegerTy()) {
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if (VSize > DestSize) {
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return PT->push_back(
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new TruncInst(V, DestTy, "Tr", BB->getTerminator()));
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} else {
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assert(VSize < DestSize && "Different int types with the same size?");
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if (Ran->Rand() & 1)
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return PT->push_back(
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new ZExtInst(V, DestTy, "ZE", BB->getTerminator()));
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return PT->push_back(new SExtInst(V, DestTy, "Se", BB->getTerminator()));
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}
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}
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// Fp to int.
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if (VTy->getScalarType()->isFloatingPointTy() &&
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DestTy->getScalarType()->isIntegerTy()) {
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if (Ran->Rand() & 1)
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return PT->push_back(
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new FPToSIInst(V, DestTy, "FC", BB->getTerminator()));
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return PT->push_back(new FPToUIInst(V, DestTy, "FC", BB->getTerminator()));
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}
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// Int to fp.
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if (VTy->getScalarType()->isIntegerTy() &&
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DestTy->getScalarType()->isFloatingPointTy()) {
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if (Ran->Rand() & 1)
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return PT->push_back(
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new SIToFPInst(V, DestTy, "FC", BB->getTerminator()));
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return PT->push_back(new UIToFPInst(V, DestTy, "FC", BB->getTerminator()));
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}
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// Both floats.
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if (VTy->getScalarType()->isFloatingPointTy() &&
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DestTy->getScalarType()->isFloatingPointTy()) {
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if (VSize > DestSize) {
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return PT->push_back(
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new FPTruncInst(V, DestTy, "Tr", BB->getTerminator()));
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} else if (VSize < DestSize) {
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return PT->push_back(
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new FPExtInst(V, DestTy, "ZE", BB->getTerminator()));
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}
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// If VSize == DestSize, then the two types must be fp128 and ppc_fp128,
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// for which there is no defined conversion. So do nothing.
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}
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}
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};
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struct SelectModifier: public Modifier {
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SelectModifier(BasicBlock *BB, PieceTable *PT, Random *R):
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Modifier(BB, PT, R) {}
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virtual void Act() {
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// Try a bunch of different select configuration until a valid one is found.
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Value *Val0 = getRandomVal();
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Value *Val1 = getRandomValue(Val0->getType());
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Type *CondTy = Type::getInt1Ty(Context);
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// If the value type is a vector, and we allow vector select, then in 50%
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// of the cases generate a vector select.
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if (Val0->getType()->isVectorTy() && (Ran->Rand() % 1)) {
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unsigned NumElem = cast<VectorType>(Val0->getType())->getNumElements();
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CondTy = VectorType::get(CondTy, NumElem);
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}
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Value *Cond = getRandomValue(CondTy);
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Value *V = SelectInst::Create(Cond, Val0, Val1, "Sl", BB->getTerminator());
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return PT->push_back(V);
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}
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};
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struct CmpModifier: public Modifier {
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CmpModifier(BasicBlock *BB, PieceTable *PT, Random *R):Modifier(BB, PT, R) {}
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virtual void Act() {
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Value *Val0 = getRandomVal();
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Value *Val1 = getRandomValue(Val0->getType());
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if (Val0->getType()->isPointerTy()) return;
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bool fp = Val0->getType()->getScalarType()->isFloatingPointTy();
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int op;
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if (fp) {
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op = Ran->Rand() %
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(CmpInst::LAST_FCMP_PREDICATE - CmpInst::FIRST_FCMP_PREDICATE) +
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CmpInst::FIRST_FCMP_PREDICATE;
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} else {
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op = Ran->Rand() %
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(CmpInst::LAST_ICMP_PREDICATE - CmpInst::FIRST_ICMP_PREDICATE) +
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CmpInst::FIRST_ICMP_PREDICATE;
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}
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Value *V = CmpInst::Create(fp ? Instruction::FCmp : Instruction::ICmp,
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op, Val0, Val1, "Cmp", BB->getTerminator());
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return PT->push_back(V);
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}
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};
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} // end anonymous namespace
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static void FillFunction(Function *F, Random &R) {
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// Create a legal entry block.
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BasicBlock *BB = BasicBlock::Create(F->getContext(), "BB", F);
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ReturnInst::Create(F->getContext(), BB);
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// Create the value table.
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Modifier::PieceTable PT;
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// Consider arguments as legal values.
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for (Function::arg_iterator it = F->arg_begin(), e = F->arg_end();
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it != e; ++it)
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PT.push_back(it);
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// List of modifiers which add new random instructions.
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std::vector<Modifier*> Modifiers;
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OwningPtr<Modifier> LM(new LoadModifier(BB, &PT, &R));
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OwningPtr<Modifier> SM(new StoreModifier(BB, &PT, &R));
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OwningPtr<Modifier> EE(new ExtractElementModifier(BB, &PT, &R));
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OwningPtr<Modifier> SHM(new ShuffModifier(BB, &PT, &R));
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OwningPtr<Modifier> IE(new InsertElementModifier(BB, &PT, &R));
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OwningPtr<Modifier> BM(new BinModifier(BB, &PT, &R));
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OwningPtr<Modifier> CM(new CastModifier(BB, &PT, &R));
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OwningPtr<Modifier> SLM(new SelectModifier(BB, &PT, &R));
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OwningPtr<Modifier> PM(new CmpModifier(BB, &PT, &R));
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Modifiers.push_back(LM.get());
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Modifiers.push_back(SM.get());
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Modifiers.push_back(EE.get());
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Modifiers.push_back(SHM.get());
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Modifiers.push_back(IE.get());
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Modifiers.push_back(BM.get());
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Modifiers.push_back(CM.get());
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Modifiers.push_back(SLM.get());
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Modifiers.push_back(PM.get());
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// Generate the random instructions
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AllocaModifier AM(BB, &PT, &R); AM.ActN(5); // Throw in a few allocas
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ConstModifier COM(BB, &PT, &R); COM.ActN(40); // Throw in a few constants
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for (unsigned i=0; i< SizeCL / Modifiers.size(); ++i)
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for (std::vector<Modifier*>::iterator it = Modifiers.begin(),
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e = Modifiers.end(); it != e; ++it) {
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(*it)->Act();
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}
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SM->ActN(5); // Throw in a few stores.
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}
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static void IntroduceControlFlow(Function *F, Random &R) {
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std::vector<Instruction*> BoolInst;
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for (BasicBlock::iterator it = F->begin()->begin(),
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e = F->begin()->end(); it != e; ++it) {
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if (it->getType() == IntegerType::getInt1Ty(F->getContext()))
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BoolInst.push_back(it);
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}
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std::random_shuffle(BoolInst.begin(), BoolInst.end(), R);
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for (std::vector<Instruction*>::iterator it = BoolInst.begin(),
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e = BoolInst.end(); it != e; ++it) {
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Instruction *Instr = *it;
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BasicBlock *Curr = Instr->getParent();
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BasicBlock::iterator Loc= Instr;
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BasicBlock *Next = Curr->splitBasicBlock(Loc, "CF");
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Instr->moveBefore(Curr->getTerminator());
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if (Curr != &F->getEntryBlock()) {
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BranchInst::Create(Curr, Next, Instr, Curr->getTerminator());
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Curr->getTerminator()->eraseFromParent();
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}
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}
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}
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int main(int argc, char **argv) {
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// Init LLVM, call llvm_shutdown() on exit, parse args, etc.
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llvm::PrettyStackTraceProgram X(argc, argv);
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cl::ParseCommandLineOptions(argc, argv, "llvm codegen stress-tester\n");
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llvm_shutdown_obj Y;
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OwningPtr<Module> M(new Module("/tmp/autogen.bc", getGlobalContext()));
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Function *F = GenEmptyFunction(M.get());
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// Pick an initial seed value
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Random R(SeedCL);
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// Generate lots of random instructions inside a single basic block.
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FillFunction(F, R);
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// Break the basic block into many loops.
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IntroduceControlFlow(F, R);
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// Figure out what stream we are supposed to write to...
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OwningPtr<tool_output_file> Out;
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// Default to standard output.
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if (OutputFilename.empty())
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OutputFilename = "-";
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std::string ErrorInfo;
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Out.reset(new tool_output_file(OutputFilename.c_str(), ErrorInfo,
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sys::fs::F_Binary));
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if (!ErrorInfo.empty()) {
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errs() << ErrorInfo << '\n';
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return 1;
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}
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PassManager Passes;
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Passes.add(createVerifierPass());
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Passes.add(createPrintModulePass(Out->os()));
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Passes.run(*M.get());
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Out->keep();
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return 0;
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}
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