llvm-6502/lib/CodeGen/SlotIndexes.cpp
Lang Hames 613dfb219c SlotIndexes used to store the index list in a crufty custom linked-list. I can't
for the life of me remember why I wrote it this way, but I can't see any good
reason for it now. This patch replaces the custom linked list with an ilist.

This change should preserve the existing numberings exactly, so no generated code
should change (if it does, file a bug!).



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@154904 91177308-0d34-0410-b5e6-96231b3b80d8
2012-04-17 04:15:51 +00:00

180 lines
5.5 KiB
C++

//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "slotindexes"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;
char SlotIndexes::ID = 0;
INITIALIZE_PASS(SlotIndexes, "slotindexes",
"Slot index numbering", false, false)
STATISTIC(NumLocalRenum, "Number of local renumberings");
STATISTIC(NumGlobalRenum, "Number of global renumberings");
void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
au.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(au);
}
void SlotIndexes::releaseMemory() {
mi2iMap.clear();
MBBRanges.clear();
idx2MBBMap.clear();
indexList.clear();
ileAllocator.Reset();
}
bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
// Compute numbering as follows:
// Grab an iterator to the start of the index list.
// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
// is the same one pointed to by the MI iterator. This
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once after the first numbering is computed.
mf = &fn;
// Check that the list contains only the sentinal.
assert(indexList.empty() && "Index list non-empty at initial numbering?");
assert(idx2MBBMap.empty() &&
"Index -> MBB mapping non-empty at initial numbering?");
assert(MBBRanges.empty() &&
"MBB -> Index mapping non-empty at initial numbering?");
assert(mi2iMap.empty() &&
"MachineInstr -> Index mapping non-empty at initial numbering?");
functionSize = 0;
unsigned index = 0;
MBBRanges.resize(mf->getNumBlockIDs());
idx2MBBMap.reserve(mf->size());
indexList.push_back(createEntry(0, index));
// Iterate over the function.
for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
mbbItr != mbbEnd; ++mbbItr) {
MachineBasicBlock *mbb = &*mbbItr;
// Insert an index for the MBB start.
SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
MachineInstr *mi = miItr;
if (mi->isDebugValue())
continue;
// Insert a store index for the instr.
indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
// Save this base index in the maps.
mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
SlotIndex::Slot_Block)));
++functionSize;
}
// We insert one blank instructions between basic blocks.
indexList.push_back(createEntry(0, index += SlotIndex::InstrDist));
MBBRanges[mbb->getNumber()].first = blockStartIndex;
MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
SlotIndex::Slot_Block);
idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
}
// Sort the Idx2MBBMap
std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
DEBUG(mf->print(dbgs(), this));
// And we're done!
return false;
}
void SlotIndexes::renumberIndexes() {
// Renumber updates the index of every element of the index list.
DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
++NumGlobalRenum;
unsigned index = 0;
for (IndexList::iterator I = indexList.begin(), E = indexList.end();
I != E; ++I) {
I->setIndex(index);
index += SlotIndex::InstrDist;
}
}
// Renumber indexes locally after curItr was inserted, but failed to get a new
// index.
void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
// Number indexes with half the default spacing so we can catch up quickly.
const unsigned Space = SlotIndex::InstrDist/2;
assert((Space & 3) == 0 && "InstrDist must be a multiple of 2*NUM");
IndexList::iterator startItr = prior(curItr);
unsigned index = startItr->getIndex();
do {
curItr->setIndex(index += Space);
++curItr;
// If the next index is bigger, we have caught up.
} while (curItr != indexList.end() && curItr->getIndex() <= index);
DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
<< index << " ***\n");
++NumLocalRenum;
}
void SlotIndexes::dump() const {
for (IndexList::const_iterator itr = indexList.begin();
itr != indexList.end(); ++itr) {
dbgs() << itr->getIndex() << " ";
if (itr->getInstr() != 0) {
dbgs() << *itr->getInstr();
} else {
dbgs() << "\n";
}
}
for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
<< MBBRanges[i].second << ")\n";
}
// Print a SlotIndex to a raw_ostream.
void SlotIndex::print(raw_ostream &os) const {
if (isValid())
os << listEntry()->getIndex() << "Berd"[getSlot()];
else
os << "invalid";
}
// Dump a SlotIndex to stderr.
void SlotIndex::dump() const {
print(dbgs());
dbgs() << "\n";
}