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Since mem2reg isn't run at -O0, we get a ton of reloads from the stack, for example, before, this code: int foo(int x, int y, int z) { return x+y+z; } used to compile into: _foo: ## @foo subq $12, %rsp movl %edi, 8(%rsp) movl %esi, 4(%rsp) movl %edx, (%rsp) movl 8(%rsp), %edx movl 4(%rsp), %esi addl %edx, %esi movl (%rsp), %edx addl %esi, %edx movl %edx, %eax addq $12, %rsp ret Now we produce: _foo: ## @foo subq $12, %rsp movl %edi, 8(%rsp) movl %esi, 4(%rsp) movl %edx, (%rsp) movl 8(%rsp), %edx addl 4(%rsp), %edx ## Folded load addl (%rsp), %edx ## Folded load movl %edx, %eax addq $12, %rsp ret Fewer instructions and less register use = faster compiles. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@113102 91177308-0d34-0410-b5e6-96231b3b80d8 |
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.. | ||
CMakeLists.txt | ||
DAGCombiner.cpp | ||
FastISel.cpp | ||
FunctionLoweringInfo.cpp | ||
InstrEmitter.cpp | ||
InstrEmitter.h | ||
LegalizeDAG.cpp | ||
LegalizeFloatTypes.cpp | ||
LegalizeIntegerTypes.cpp | ||
LegalizeTypes.cpp | ||
LegalizeTypes.h | ||
LegalizeTypesGeneric.cpp | ||
LegalizeVectorOps.cpp | ||
LegalizeVectorTypes.cpp | ||
Makefile | ||
ScheduleDAGFast.cpp | ||
ScheduleDAGList.cpp | ||
ScheduleDAGRRList.cpp | ||
ScheduleDAGSDNodes.cpp | ||
ScheduleDAGSDNodes.h | ||
SDNodeDbgValue.h | ||
SDNodeOrdering.h | ||
SelectionDAG.cpp | ||
SelectionDAGBuilder.cpp | ||
SelectionDAGBuilder.h | ||
SelectionDAGISel.cpp | ||
SelectionDAGPrinter.cpp | ||
TargetLowering.cpp | ||
TargetSelectionDAGInfo.cpp |