llvm-6502/lib/CodeGen
2007-04-08 22:23:26 +00:00
..
SelectionDAG Fix for CodeGen/X86/2007-04-08-InlineAsmCrash.ll and PR1314 2007-04-08 22:23:26 +00:00
AsmPrinter.cpp Small eye-candy: use asciz directive everywhere, where possible. 2007-03-06 19:25:02 +00:00
BranchFolding.cpp maintain LiveIn when splitting blocks (register scavenging needs it) 2007-03-20 21:35:06 +00:00
DwarfWriter.cpp Cleanup: make SetCounter an instance variable 2007-03-07 08:25:02 +00:00
ELFWriter.cpp Generalize TargetData strings, to support more interesting forms of data. 2007-02-14 05:52:17 +00:00
ELFWriter.h Moved from include/llvm/CodeGen to lib/CodeGen. 2007-02-08 01:30:50 +00:00
IntrinsicLowering.cpp Implement the llvm.bit.part_select.iN.iN.iN overloaded intrinsic. 2007-04-04 23:48:25 +00:00
LiveInterval.cpp
LiveIntervalAnalysis.cpp Re-materialize all loads from fixed stack slots. 2007-04-04 07:40:01 +00:00
LiveVariables.cpp Track the BB's where each virtual register is used. 2007-03-17 09:29:54 +00:00
LLVMTargetMachine.cpp move a bunch of code out of the sdisel pass into its own opt pass "codegenprepare". 2007-03-31 04:18:03 +00:00
MachineBasicBlock.cpp Print preds / succs BB numbers. 2007-03-09 08:29:08 +00:00
MachineFunction.cpp Generalize TargetData strings, to support more interesting forms of data. 2007-02-14 05:52:17 +00:00
MachineInstr.cpp Change findRegisterUseOperand() to return operand index instead. 2007-03-26 22:37:45 +00:00
MachineModuleInfo.cpp Collect eh filter info. 2007-03-01 20:25:32 +00:00
MachinePassRegistry.cpp
MachOWriter.cpp Remove unneeded header file. 2007-03-04 04:41:04 +00:00
MachOWriter.h More Mach-O writer improvements. 2007-02-28 07:40:50 +00:00
Makefile
Passes.cpp
PHIElimination.cpp Keep UsedBlocks info accurate. 2007-03-18 09:02:31 +00:00
PhysRegTracker.h
PrologEpilogInserter.cpp If target decides to create an emergency spill slot, make sure it's closest to SP or frame pointer. 2007-03-06 10:02:38 +00:00
README.txt New entries. 2007-03-29 02:48:56 +00:00
RegAllocLinearScan.cpp First cut trivial re-materialization support. 2007-03-20 08:13:50 +00:00
RegAllocLocal.cpp Use BitVector instead of vector<bool> which can be extremely slow. 2007-02-15 05:59:24 +00:00
RegAllocSimple.cpp
RegisterScavenging.cpp Bad bad bug. findRegisterUseOperand() returns -1 if a use if not found. 2007-04-03 06:43:29 +00:00
TwoAddressInstructionPass.cpp Keep UsedBlocks info accurate. 2007-03-18 09:02:31 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp Re-materialize all loads from fixed stack slots. 2007-04-04 07:40:01 +00:00
VirtRegMap.h Re-materialize all loads from fixed stack slots. 2007-04-04 07:40:01 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

	mul lr, r4, lr
	str lr, [sp, #+52]
	ldr lr, [r1, #+32]
	sxth r3, r3
	ldr r4, [sp, #+52]
	mla r4, r3, lr, r4

can be:

	mul lr, r4, lr
        mov r4, lr
	str lr, [sp, #+52]
	ldr lr, [r1, #+32]
	sxth r3, r3
	mla r4, r3, lr, r4

and then "merge" mul and mov:

	mul r4, r4, lr
	str lr, [sp, #+52]
	ldr lr, [r1, #+32]
	sxth r3, r3
	mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
	%reg1037 = ADDri %reg1039, 1
	%reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
	%reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Re-Materialize load from frame index.