llvm-6502/lib/Target/SparcV9/SparcV9RegClassInfo.h
Vikram S. Adve 7dc7de5391 (1) Major fix to the way unused regs. are marked and found for the FP
Single and FP double reg types (which share the same reg class).
    Now all methods marking/finding unused regs consider the regType
    within the reg class, and SparcFloatRegClass specializes this code.
(2) Remove machine-specific regalloc. methods that are no longer needed.
    In particular, arguments and return value from a call do not need
    machine-specific code for allocation.
(3) Rename TargetRegInfo::getRegType variants to avoid unintentional
    overloading when an include file is omitted.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7334 91177308-0d34-0410-b5e6-96231b3b80d8
2003-07-25 21:12:15 +00:00

224 lines
7.4 KiB
C++

//===-- SparcRegClassInfo.h - Register class def'ns for Sparc ----*- C++ -*--=//
//
// This file defines the register classes used by the Sparc target description.
//
//===----------------------------------------------------------------------===//
#ifndef SPARC_REG_CLASS_INFO_H
#define SPARC_REG_CLASS_INFO_H
#include "llvm/Target/TargetRegInfo.h"
#include "llvm/CodeGen/IGNode.h"
//-----------------------------------------------------------------------------
// Integer Register Class
//-----------------------------------------------------------------------------
struct SparcIntRegClass : public TargetRegClassInfo {
SparcIntRegClass(unsigned ID)
: TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) { }
void colorIGNode(IGNode *Node,
const std::vector<bool> &IsColorUsedArr) const;
inline bool isRegVolatile(int Reg) const {
return (Reg < (int)StartOfNonVolatileRegs);
}
inline bool modifiedByCall(int Reg) const {
return Reg==(int)ModifiedByCall;
}
enum { // colors possible for a LR (in preferred order)
// --- following colors are volatile across function calls
// %g0 can't be used for coloring - always 0
o0, o1, o2, o3, o4, o5, o7, // %o0-%o5,
// %o6 is sp,
// all %0's can get modified by a call
// --- following colors are NON-volatile across function calls
l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7
i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved
// %i6 is the fp - so not allocated
// %i7 is the ret address by convention - can be used for others
// max # of colors reg coloring can allocate (NumOfAvailRegs)
// --- following colors are not available for allocation within this phase
// --- but can appear for pre-colored ranges
i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6,
NumOfAllRegs, // Must be first AFTER registers...
//*** NOTE: If we decide to use some %g regs, they are volatile
// (see sparc64ABI)
// Move the %g regs from the end of the enumeration to just above the
// enumeration of %o0 (change StartOfAllRegs below)
// change isRegVloatile method below
// Also change IntRegNames above.
// max # of colors reg coloring can allocate
NumOfAvailRegs = i6,
StartOfNonVolatileRegs = l0,
StartOfAllRegs = o0,
ModifiedByCall = o7,
};
const char * const getRegName(unsigned reg) const;
};
//-----------------------------------------------------------------------------
// Float Register Class
//-----------------------------------------------------------------------------
class SparcFloatRegClass : public TargetRegClassInfo {
int findFloatColor(const LiveRange *LR, unsigned Start,
unsigned End,
const std::vector<bool> &IsColorUsedArr) const;
public:
SparcFloatRegClass(unsigned ID)
: TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) {}
// This method marks the registers used for a given register number.
// This marks a single register for Float regs, but the R,R+1 pair
// for double-precision registers.
//
virtual void markColorsUsed(unsigned RegInClass,
int UserRegType,
int RegTypeWanted,
std::vector<bool> &IsColorUsedArr) const;
// This method finds unused registers of the specified register type,
// using the given "used" flag array IsColorUsedArr. It checks a single
// entry in the array directly for float regs, and checks the pair [R,R+1]
// for double-precision registers
// It returns -1 if no unused color is found.
//
virtual int findUnusedColor(int RegTypeWanted,
const std::vector<bool> &IsColorUsedArr) const;
void colorIGNode(IGNode *Node,
const std::vector<bool> &IsColorUsedArr) const;
// according to Sparc 64 ABI, all %fp regs are volatile
inline bool isRegVolatile(int Reg) const { return true; }
enum {
f0, f1, f2, f3, f4, f5, f6, f7, f8, f9,
f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
f20, f21, f22, f23, f24, f25, f26, f27, f28, f29,
f30, f31, f32, f33, f34, f35, f36, f37, f38, f39,
f40, f41, f42, f43, f44, f45, f46, f47, f48, f49,
f50, f51, f52, f53, f54, f55, f56, f57, f58, f59,
f60, f61, f62, f63,
// there are 64 regs alltogether but only 32 regs can be allocated at
// a time.
//
NumOfAvailRegs = 32,
NumOfAllRegs = 64,
StartOfNonVolatileRegs = f32,
StartOfAllRegs = f0,
};
const char * const getRegName(unsigned reg) const;
};
//-----------------------------------------------------------------------------
// Int CC Register Class
// Only one integer cc register is available. However, this register is
// referred to as %xcc or %icc when instructions like subcc are executed but
// referred to as %ccr (i.e., %xcc . %icc") when this register is moved
// into an integer register using RD or WR instrcutions. So, three ids are
// allocated for the three names.
//-----------------------------------------------------------------------------
struct SparcIntCCRegClass : public TargetRegClassInfo {
SparcIntCCRegClass(unsigned ID)
: TargetRegClassInfo(ID, 1, 3) { }
void colorIGNode(IGNode *Node,
const std::vector<bool> &IsColorUsedArr) const;
// according to Sparc 64 ABI, %ccr is volatile
//
inline bool isRegVolatile(int Reg) const { return true; }
enum {
xcc, icc, ccr // only one is available - see the note above
};
const char * const getRegName(unsigned reg) const;
};
//-----------------------------------------------------------------------------
// Float CC Register Class
// Only 4 Float CC registers are available for allocation.
//-----------------------------------------------------------------------------
struct SparcFloatCCRegClass : public TargetRegClassInfo {
SparcFloatCCRegClass(unsigned ID)
: TargetRegClassInfo(ID, 4, 5) { }
void colorIGNode(IGNode *Node,
const std::vector<bool> &IsColorUsedArr) const {
for(unsigned c = 0; c != 4; ++c)
if (!IsColorUsedArr[c]) { // find unused color
Node->setColor(c);
return;
}
Node->getParentLR()->markForSpill();
}
// according to Sparc 64 ABI, all %fp CC regs are volatile
//
inline bool isRegVolatile(int Reg) const { return true; }
enum {
fcc0, fcc1, fcc2, fcc3, fsr // fsr is not used in allocation
}; // but has a name in getRegName()
const char * const getRegName(unsigned reg) const;
};
//-----------------------------------------------------------------------------
// Sparc special register class. These registers are not used for allocation
// but are used as arguments of some instructions.
//-----------------------------------------------------------------------------
struct SparcSpecialRegClass : public TargetRegClassInfo {
SparcSpecialRegClass(unsigned ID)
: TargetRegClassInfo(ID, 0, 1) { }
void colorIGNode(IGNode *Node,
const std::vector<bool> &IsColorUsedArr) const {
assert(0 && "SparcSpecialRegClass should never be used for allocation");
}
// all currently included special regs are volatile
inline bool isRegVolatile(int Reg) const { return true; }
enum {
fsr // floating point state register
};
const char * const getRegName(unsigned reg) const;
};
#endif