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This fixes a hang when using an empty geometry shader. v2: - don't add s_nop when followed by s_waitcnt - comestic changes Tested-by: Michel Dänzer <michel.daenzer@amd.com> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227986 91177308-0d34-0410-b5e6-96231b3b80d8