Benjamin Kramer b20a8fc8a6 X86: Try to use a smaller encoding by transforming (X << C1) & C2 into (X & (C2 >> C1)) & C1. (Part of PR5039)
This tends to happen a lot with bitfield code generated by clang. A simple example for x86_64 is
uint64_t foo(uint64_t x) { return (x&1) << 42; }
which used to compile into bloated code:
	shlq	$42, %rdi               ## encoding: [0x48,0xc1,0xe7,0x2a]
	movabsq	$4398046511104, %rax    ## encoding: [0x48,0xb8,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00]
	andq	%rdi, %rax              ## encoding: [0x48,0x21,0xf8]
	ret                             ## encoding: [0xc3]

with this patch we can fold the immediate into the and:
	andq	$1, %rdi                ## encoding: [0x48,0x83,0xe7,0x01]
	movq	%rdi, %rax              ## encoding: [0x48,0x89,0xf8]
	shlq	$42, %rax               ## encoding: [0x48,0xc1,0xe0,0x2a]
	ret                             ## encoding: [0xc3]

It's possible to save another byte by using 'andl' instead of 'andq' but I currently see no way of doing
that without making this code even more complicated. See the TODOs in the code.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129990 91177308-0d34-0410-b5e6-96231b3b80d8
2011-04-22 15:30:40 +00:00
2011-04-21 23:39:26 +00:00
2010-12-17 17:22:50 +00:00
2011-02-11 19:11:57 +00:00

Low Level Virtual Machine (LLVM)
================================

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LLVM backend for 6502
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