mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-01-16 14:31:59 +00:00
bec5c611e1
Print in decimal for inline immediates, and hex otherwise. Use hex always for offsets in addressing offsets. This approximately matches what the shader compiler does. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8