llvm-6502/lib/CodeGen
Jakob Stoklund Olesen 390482569c Apparently, operandices is not a word.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122135 91177308-0d34-0410-b5e6-96231b3b80d8
2010-12-18 03:28:32 +00:00
..
AsmPrinter remove the verbose-asm "constant pool double" comments that we were printing 2010-12-13 07:35:47 +00:00
SelectionDAG Fix a DAGCombiner crash when folding binary vector operations with constant 2010-12-17 23:06:49 +00:00
AggressiveAntiDepBreaker.cpp Simplify AggressiveAntiDepBreaker's use of register aliases. 2010-12-14 23:23:15 +00:00
AggressiveAntiDepBreaker.h
AllocationOrder.cpp Use AllocationOrder in RegAllocGreedy, fix a bug in the hint calculation. 2010-12-10 22:21:05 +00:00
AllocationOrder.h Add an AllocationOrder class that can iterate over the allocatable physical 2010-12-10 18:36:02 +00:00
Analysis.cpp
AntiDepBreaker.h
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp
CallingConvLower.cpp Simplify CCState's use of register aliases. 2010-12-14 23:28:01 +00:00
CMakeLists.txt Add MachineLoopRanges analysis. 2010-12-15 23:41:23 +00:00
CodeGen.cpp
CodePlacementOpt.cpp
CriticalAntiDepBreaker.cpp
CriticalAntiDepBreaker.h
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
ELFWriter.h
ExpandISelPseudos.cpp
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
InlineSpiller.cpp Apparently, operandices is not a word. 2010-12-18 03:28:32 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveDebugVariables.cpp
LiveDebugVariables.h
LiveInterval.cpp
LiveIntervalAnalysis.cpp
LiveIntervalUnion.cpp Avoid dereferencing end() in collectInterferingVRegs() when there is no 2010-12-17 23:16:38 +00:00
LiveIntervalUnion.h Provide LiveIntervalUnion::Query::checkLoopInterference. 2010-12-17 04:09:47 +00:00
LiveRangeEdit.cpp
LiveRangeEdit.h Teach the inline spiller to attempt folding a load instruction into its single 2010-12-18 03:04:14 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp Pass a Banner argument to the machine code verifier both from 2010-12-18 00:06:56 +00:00
LocalStackSlotAllocation.cpp During local stack slot allocation, the materializeFrameBaseRegister function 2010-12-17 23:09:14 +00:00
LowerSubregs.cpp
MachineBasicBlock.cpp
MachineCSE.cpp Teach machine cse to commute instructions. 2010-12-15 22:16:21 +00:00
MachineDominators.cpp
MachineFunction.cpp
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp
MachineLICM.cpp
MachineLoopInfo.cpp
MachineLoopRanges.cpp Add MachineLoopRange comparators for sorting loop lists by number and by area. 2010-12-17 18:13:52 +00:00
MachineModuleInfo.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp
MachineSSAUpdater.cpp
MachineVerifier.cpp Pass a Banner argument to the machine code verifier both from 2010-12-18 00:06:56 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp
Passes.cpp
PeepholeOptimizer.cpp
PHIElimination.cpp
PHIEliminationUtils.cpp
PHIEliminationUtils.h
PostRASchedulerList.cpp
PreAllocSplitting.cpp
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp
PrologEpilogInserter.h
PseudoSourceValue.cpp
README.txt
RegAllocBase.h Make the -verify-regalloc command line option available to base classes as 2010-12-17 23:16:35 +00:00
RegAllocBasic.cpp Pass a Banner argument to the machine code verifier both from 2010-12-18 00:06:56 +00:00
RegAllocFast.cpp
RegAllocGreedy.cpp Tweak debug spew. 2010-12-18 03:04:11 +00:00
RegAllocLinearScan.cpp
RegAllocPBQP.cpp
RegisterCoalescer.cpp
RegisterScavenging.cpp
RenderMachineFunction.cpp
RenderMachineFunction.h
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp Move Value::getUnderlyingObject to be a standalone 2010-12-15 20:02:24 +00:00
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ScoreboardHazardRecognizer.cpp
ShadowStackGC.cpp
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Fix a comment typo. 2010-12-17 01:21:05 +00:00
SimpleRegisterCoalescing.h
SjLjEHPrepare.cpp
SlotIndexes.cpp
Spiller.cpp Force the greedy register allocator to always use the inline spiller. 2010-12-10 22:54:44 +00:00
Spiller.h Force the greedy register allocator to always use the inline spiller. 2010-12-10 22:54:44 +00:00
SplitKit.cpp Check that the register is live-in to the loop header before inserting copies in 2010-12-18 01:06:19 +00:00
SplitKit.h Detect and enumerate bypass loops. 2010-12-15 17:49:52 +00:00
Splitter.cpp
Splitter.h
StackProtector.cpp
StackSlotColoring.cpp
StrongPHIElimination.cpp
TailDuplication.cpp
TargetInstrInfoImpl.cpp
TargetLoweringObjectFileImpl.cpp Fixed version of 121434 with no new memory leaks. 2010-12-10 07:39:47 +00:00
TwoAddressInstructionPass.cpp Fix crash compiling a QQQQ REG_SEQUENCE for a Neon vld3_lane operation. 2010-12-17 01:21:12 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp
VirtRegMap.h Add an AllocationOrder class that can iterate over the allocatable physical 2010-12-10 18:36:02 +00:00
VirtRegRewriter.cpp
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.