mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-19 01:34:32 +00:00
a1e6d363e5
extend it a bit, and make use of it in all schedulers, to ensure consistent checking. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@59689 91177308-0d34-0410-b5e6-96231b3b80d8
403 lines
15 KiB
C++
403 lines
15 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ScheduleDAG class, which is used as the common
|
|
// base class for instruction schedulers.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
|
|
#define LLVM_CODEGEN_SCHEDULEDAG_H
|
|
|
|
#include "llvm/CodeGen/MachineBasicBlock.h"
|
|
#include "llvm/ADT/DenseMap.h"
|
|
#include "llvm/ADT/GraphTraits.h"
|
|
#include "llvm/ADT/SmallVector.h"
|
|
|
|
namespace llvm {
|
|
struct SUnit;
|
|
class MachineConstantPool;
|
|
class MachineFunction;
|
|
class MachineModuleInfo;
|
|
class MachineRegisterInfo;
|
|
class MachineInstr;
|
|
class TargetRegisterInfo;
|
|
class ScheduleDAG;
|
|
class SelectionDAG;
|
|
class SDNode;
|
|
class TargetInstrInfo;
|
|
class TargetInstrDesc;
|
|
class TargetLowering;
|
|
class TargetMachine;
|
|
class TargetRegisterClass;
|
|
template<class Graph> class GraphWriter;
|
|
|
|
/// SDep - Scheduling dependency. It keeps track of dependent nodes,
|
|
/// cost of the depdenency, etc.
|
|
struct SDep {
|
|
SUnit *Dep; // Dependent - either a predecessor or a successor.
|
|
unsigned Reg; // If non-zero, this dep is a phy register dependency.
|
|
int Cost; // Cost of the dependency.
|
|
bool isCtrl : 1; // True iff it's a control dependency.
|
|
bool isSpecial : 1; // True iff it's a special ctrl dep added during sched.
|
|
SDep(SUnit *d, unsigned r, int t, bool c, bool s)
|
|
: Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
|
|
};
|
|
|
|
/// SUnit - Scheduling unit. This is a node in the scheduling DAG.
|
|
struct SUnit {
|
|
private:
|
|
SDNode *Node; // Representative node.
|
|
MachineInstr *Instr; // Alternatively, a MachineInstr.
|
|
public:
|
|
SUnit *OrigNode; // If not this, the node from which
|
|
// this node was cloned.
|
|
|
|
// Preds/Succs - The SUnits before/after us in the graph. The boolean value
|
|
// is true if the edge is a token chain edge, false if it is a value edge.
|
|
SmallVector<SDep, 4> Preds; // All sunit predecessors.
|
|
SmallVector<SDep, 4> Succs; // All sunit successors.
|
|
|
|
typedef SmallVector<SDep, 4>::iterator pred_iterator;
|
|
typedef SmallVector<SDep, 4>::iterator succ_iterator;
|
|
typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
|
|
typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
|
|
|
|
unsigned NodeNum; // Entry # of node in the node vector.
|
|
unsigned NodeQueueId; // Queue id of node.
|
|
unsigned short Latency; // Node latency.
|
|
short NumPreds; // # of non-control preds.
|
|
short NumSuccs; // # of non-control sucss.
|
|
short NumPredsLeft; // # of preds not scheduled.
|
|
short NumSuccsLeft; // # of succs not scheduled.
|
|
bool isTwoAddress : 1; // Is a two-address instruction.
|
|
bool isCommutable : 1; // Is a commutable instruction.
|
|
bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
|
|
bool isPending : 1; // True once pending.
|
|
bool isAvailable : 1; // True once available.
|
|
bool isScheduled : 1; // True once scheduled.
|
|
unsigned CycleBound; // Upper/lower cycle to be scheduled at.
|
|
unsigned Cycle; // Once scheduled, the cycle of the op.
|
|
unsigned Depth; // Node depth;
|
|
unsigned Height; // Node height;
|
|
const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
|
|
const TargetRegisterClass *CopySrcRC;
|
|
|
|
/// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
|
|
/// an SDNode and any nodes flagged to it.
|
|
SUnit(SDNode *node, unsigned nodenum)
|
|
: Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
|
|
Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
|
|
isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
|
|
isPending(false), isAvailable(false), isScheduled(false),
|
|
CycleBound(0), Cycle(~0u), Depth(0), Height(0),
|
|
CopyDstRC(NULL), CopySrcRC(NULL) {}
|
|
|
|
/// SUnit - Construct an SUnit for post-regalloc scheduling to represent
|
|
/// a MachineInstr.
|
|
SUnit(MachineInstr *instr, unsigned nodenum)
|
|
: Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
|
|
Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
|
|
isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
|
|
isPending(false), isAvailable(false), isScheduled(false),
|
|
CycleBound(0), Cycle(~0u), Depth(0), Height(0),
|
|
CopyDstRC(NULL), CopySrcRC(NULL) {}
|
|
|
|
/// setNode - Assign the representative SDNode for this SUnit.
|
|
/// This may be used during pre-regalloc scheduling.
|
|
void setNode(SDNode *N) {
|
|
assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
|
|
Node = N;
|
|
}
|
|
|
|
/// getNode - Return the representative SDNode for this SUnit.
|
|
/// This may be used during pre-regalloc scheduling.
|
|
SDNode *getNode() const {
|
|
assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
|
|
return Node;
|
|
}
|
|
|
|
/// setInstr - Assign the instruction for the SUnit.
|
|
/// This may be used during post-regalloc scheduling.
|
|
void setInstr(MachineInstr *MI) {
|
|
assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
|
|
Instr = MI;
|
|
}
|
|
|
|
/// getInstr - Return the representative MachineInstr for this SUnit.
|
|
/// This may be used during post-regalloc scheduling.
|
|
MachineInstr *getInstr() const {
|
|
assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
|
|
return Instr;
|
|
}
|
|
|
|
/// addPred - This adds the specified node as a pred of the current node if
|
|
/// not already. This returns true if this is a new pred.
|
|
bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
|
|
unsigned PhyReg = 0, int Cost = 1) {
|
|
for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
|
|
if (Preds[i].Dep == N &&
|
|
Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
|
|
return false;
|
|
Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
|
|
N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
|
|
if (!isCtrl) {
|
|
++NumPreds;
|
|
++N->NumSuccs;
|
|
}
|
|
if (!N->isScheduled)
|
|
++NumPredsLeft;
|
|
if (!isScheduled)
|
|
++N->NumSuccsLeft;
|
|
return true;
|
|
}
|
|
|
|
bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
|
|
for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
|
|
I != E; ++I)
|
|
if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
|
|
bool FoundSucc = false;
|
|
for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
|
|
EE = N->Succs.end(); II != EE; ++II)
|
|
if (II->Dep == this &&
|
|
II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
|
|
FoundSucc = true;
|
|
N->Succs.erase(II);
|
|
break;
|
|
}
|
|
assert(FoundSucc && "Mismatching preds / succs lists!");
|
|
Preds.erase(I);
|
|
if (!isCtrl) {
|
|
--NumPreds;
|
|
--N->NumSuccs;
|
|
}
|
|
if (!N->isScheduled)
|
|
--NumPredsLeft;
|
|
if (!isScheduled)
|
|
--N->NumSuccsLeft;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool isPred(SUnit *N) {
|
|
for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
|
|
if (Preds[i].Dep == N)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool isSucc(SUnit *N) {
|
|
for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
|
|
if (Succs[i].Dep == N)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void dump(const ScheduleDAG *G) const;
|
|
void dumpAll(const ScheduleDAG *G) const;
|
|
void print(raw_ostream &O, const ScheduleDAG *G) const;
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
/// SchedulingPriorityQueue - This interface is used to plug different
|
|
/// priorities computation algorithms into the list scheduler. It implements
|
|
/// the interface of a standard priority queue, where nodes are inserted in
|
|
/// arbitrary order and returned in priority order. The computation of the
|
|
/// priority and the representation of the queue are totally up to the
|
|
/// implementation to decide.
|
|
///
|
|
class SchedulingPriorityQueue {
|
|
public:
|
|
virtual ~SchedulingPriorityQueue() {}
|
|
|
|
virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
|
|
virtual void addNode(const SUnit *SU) = 0;
|
|
virtual void updateNode(const SUnit *SU) = 0;
|
|
virtual void releaseState() = 0;
|
|
|
|
virtual unsigned size() const = 0;
|
|
virtual bool empty() const = 0;
|
|
virtual void push(SUnit *U) = 0;
|
|
|
|
virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
|
|
virtual SUnit *pop() = 0;
|
|
|
|
virtual void remove(SUnit *SU) = 0;
|
|
|
|
/// ScheduledNode - As each node is scheduled, this method is invoked. This
|
|
/// allows the priority function to adjust the priority of related
|
|
/// unscheduled nodes, for example.
|
|
///
|
|
virtual void ScheduledNode(SUnit *) {}
|
|
|
|
virtual void UnscheduledNode(SUnit *) {}
|
|
};
|
|
|
|
class ScheduleDAG {
|
|
public:
|
|
SelectionDAG *DAG; // DAG of the current basic block
|
|
MachineBasicBlock *BB; // Current basic block
|
|
const TargetMachine &TM; // Target processor
|
|
const TargetInstrInfo *TII; // Target instruction information
|
|
const TargetRegisterInfo *TRI; // Target processor register info
|
|
TargetLowering *TLI; // Target lowering info
|
|
MachineFunction *MF; // Machine function
|
|
MachineRegisterInfo &MRI; // Virtual/real register map
|
|
MachineConstantPool *ConstPool; // Target constant pool
|
|
std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
|
|
// represent noop instructions.
|
|
std::vector<SUnit> SUnits; // The scheduling units.
|
|
|
|
ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb,
|
|
const TargetMachine &tm);
|
|
|
|
virtual ~ScheduleDAG();
|
|
|
|
/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
|
|
/// using 'dot'.
|
|
///
|
|
void viewGraph();
|
|
|
|
/// Run - perform scheduling.
|
|
///
|
|
void Run();
|
|
|
|
/// BuildSchedUnits - Build SUnits and set up their Preds and Succs
|
|
/// to form the scheduling dependency graph.
|
|
///
|
|
virtual void BuildSchedUnits() = 0;
|
|
|
|
/// ComputeLatency - Compute node latency.
|
|
///
|
|
virtual void ComputeLatency(SUnit *SU) { SU->Latency = 1; }
|
|
|
|
/// CalculateDepths, CalculateHeights - Calculate node depth / height.
|
|
///
|
|
void CalculateDepths();
|
|
void CalculateHeights();
|
|
|
|
protected:
|
|
/// EmitNoop - Emit a noop instruction.
|
|
///
|
|
void EmitNoop();
|
|
|
|
public:
|
|
virtual MachineBasicBlock *EmitSchedule() = 0;
|
|
|
|
void dumpSchedule() const;
|
|
|
|
/// Schedule - Order nodes according to selected style, filling
|
|
/// in the Sequence member.
|
|
///
|
|
virtual void Schedule() = 0;
|
|
|
|
virtual void dumpNode(const SUnit *SU) const = 0;
|
|
|
|
/// getGraphNodeLabel - Return a label for an SUnit node in a visualization
|
|
/// of the ScheduleDAG.
|
|
virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
|
|
|
|
/// addCustomGraphFeatures - Add custom features for a visualization of
|
|
/// the ScheduleDAG.
|
|
virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &GW) const {}
|
|
|
|
#ifndef NDEBUG
|
|
/// VerifySchedule - Verify that all SUnits were scheduled and that
|
|
/// their state is consistent.
|
|
void VerifySchedule(bool isBottomUp);
|
|
#endif
|
|
|
|
protected:
|
|
void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
|
|
|
|
void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
|
|
|
|
private:
|
|
/// EmitLiveInCopy - Emit a copy for a live in physical register. If the
|
|
/// physical register has only a single copy use, then coalesced the copy
|
|
/// if possible.
|
|
void EmitLiveInCopy(MachineBasicBlock *MBB,
|
|
MachineBasicBlock::iterator &InsertPos,
|
|
unsigned VirtReg, unsigned PhysReg,
|
|
const TargetRegisterClass *RC,
|
|
DenseMap<MachineInstr*, unsigned> &CopyRegMap);
|
|
|
|
/// EmitLiveInCopies - If this is the first basic block in the function,
|
|
/// and if it has live ins that need to be copied into vregs, emit the
|
|
/// copies into the top of the block.
|
|
void EmitLiveInCopies(MachineBasicBlock *MBB);
|
|
};
|
|
|
|
class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
|
|
SUnit *Node;
|
|
unsigned Operand;
|
|
|
|
SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
|
|
public:
|
|
bool operator==(const SUnitIterator& x) const {
|
|
return Operand == x.Operand;
|
|
}
|
|
bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
|
|
|
|
const SUnitIterator &operator=(const SUnitIterator &I) {
|
|
assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
|
|
Operand = I.Operand;
|
|
return *this;
|
|
}
|
|
|
|
pointer operator*() const {
|
|
return Node->Preds[Operand].Dep;
|
|
}
|
|
pointer operator->() const { return operator*(); }
|
|
|
|
SUnitIterator& operator++() { // Preincrement
|
|
++Operand;
|
|
return *this;
|
|
}
|
|
SUnitIterator operator++(int) { // Postincrement
|
|
SUnitIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
|
|
static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
|
|
static SUnitIterator end (SUnit *N) {
|
|
return SUnitIterator(N, (unsigned)N->Preds.size());
|
|
}
|
|
|
|
unsigned getOperand() const { return Operand; }
|
|
const SUnit *getNode() const { return Node; }
|
|
bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
|
|
bool isSpecialDep() const { return Node->Preds[Operand].isSpecial; }
|
|
};
|
|
|
|
template <> struct GraphTraits<SUnit*> {
|
|
typedef SUnit NodeType;
|
|
typedef SUnitIterator ChildIteratorType;
|
|
static inline NodeType *getEntryNode(SUnit *N) { return N; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return SUnitIterator::begin(N);
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return SUnitIterator::end(N);
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
|
|
typedef std::vector<SUnit>::iterator nodes_iterator;
|
|
static nodes_iterator nodes_begin(ScheduleDAG *G) {
|
|
return G->SUnits.begin();
|
|
}
|
|
static nodes_iterator nodes_end(ScheduleDAG *G) {
|
|
return G->SUnits.end();
|
|
}
|
|
};
|
|
}
|
|
|
|
#endif
|