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https://github.com/c64scene-ar/llvm-6502.git
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3118937305
- Update maximal stack alignment when stack arguments are prepared before a call. - Test cases are enhanced to show it's not a Win32 specific issue but a generic one. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@164946 91177308-0d34-0410-b5e6-96231b3b80d8
59 lines
2.3 KiB
LLVM
59 lines
2.3 KiB
LLVM
; RUN: llc < %s -mtriple=i386-pc-win32 -mcpu=corei7 | FileCheck %s
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; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=core-avx2 | FileCheck %s --check-prefix=X64
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; ModuleID = 'a.bc'
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S32"
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target triple = "i386-pc-win32"
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%v4_varying_big_struct = type { [4 x <4 x i32>] }
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declare <4 x i32> @"foo"(%v4_varying_big_struct, <4 x i32>) nounwind
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define <4 x i32> @"bar"(%v4_varying_big_struct %s, <4 x i32> %__mask) nounwind {
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allocas:
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%calltmp = call <4 x i32> @"foo"(%v4_varying_big_struct %s, <4 x i32> %__mask)
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ret <4 x i32> %calltmp
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; CHECK: bar
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; CHECK: andl
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; CHECK: call
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; CHECK: ret
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}
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declare <8 x float> @bar64(<8 x float> %i0, <8 x float> %i1,
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<8 x float> %i2, <8 x float> %i3,
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<8 x float> %i4, <8 x float> %i5,
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<8 x float> %i6, <8 x float> %i7,
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<8 x float> %i8, <8 x float> %i9)
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define <8 x float> @foo64(<8 x float>* %p) {
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%1 = load <8 x float>* %p
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%idx1 = getelementptr inbounds <8 x float>* %p, i64 1
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%2 = load <8 x float>* %idx1
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%idx2 = getelementptr inbounds <8 x float>* %p, i64 2
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%3 = load <8 x float>* %idx2
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%idx3 = getelementptr inbounds <8 x float>* %p, i64 3
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%4 = load <8 x float>* %idx3
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%idx4 = getelementptr inbounds <8 x float>* %p, i64 4
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%5 = load <8 x float>* %idx4
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%idx5 = getelementptr inbounds <8 x float>* %p, i64 5
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%6 = load <8 x float>* %idx5
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%idx6 = getelementptr inbounds <8 x float>* %p, i64 6
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%7 = load <8 x float>* %idx6
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%idx7 = getelementptr inbounds <8 x float>* %p, i64 7
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%8 = load <8 x float>* %idx7
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%idx8 = getelementptr inbounds <8 x float>* %p, i64 8
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%9 = load <8 x float>* %idx8
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%idx9 = getelementptr inbounds <8 x float>* %p, i64 9
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%10 = load <8 x float>* %idx9
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%r = tail call <8 x float> @bar64(<8 x float> %1, <8 x float> %2,
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<8 x float> %3, <8 x float> %4,
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<8 x float> %5, <8 x float> %6,
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<8 x float> %7, <8 x float> %8,
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<8 x float> %9, <8 x float> %10)
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ret <8 x float> %r
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; X64: foo
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; X64: and
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; X64: call
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; X64: ret
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}
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