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https://github.com/c64scene-ar/llvm-6502.git
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86245071b5
Print the range of registers used with a single letter prefix. This better matches what the shader compiler produces and is overall less obnoxious than concatenating all of the subregister names together. Instead of SGPR0, it will print s0. Instead of SGPR0_SGPR1, it will print s[0:1] and so on. There doesn't appear to be a straightforward way to get the actual register info in the InstPrinter, so this parses the generated name to print with the new syntax. The required test changes are pretty nasty, and register matching regexes are now worse. Since there isn't a way to add to a variable in FileCheck, some of the tests now don't check the exact number of registers used, but I don't think that will be a real problem. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194443 91177308-0d34-0410-b5e6-96231b3b80d8
25 lines
764 B
LLVM
25 lines
764 B
LLVM
; RUN: llc < %s -march=r600 -mcpu=tahiti -verify-machineinstrs | FileCheck %s
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; CHECK: @fsqrt_f32
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; CHECK: V_SQRT_F32_e32 {{v[0-9]+, v[0-9]+}}
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define void @fsqrt_f32(float addrspace(1)* %out, float addrspace(1)* %in) {
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%r0 = load float addrspace(1)* %in
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%r1 = call float @llvm.sqrt.f32(float %r0)
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store float %r1, float addrspace(1)* %out
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ret void
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}
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; CHECK: @fsqrt_f64
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; CHECK: V_SQRT_F64_e32 {{v\[[0-9]+:[0-9]+\], v\[[0-9]+:[0-9]+\]}}
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define void @fsqrt_f64(double addrspace(1)* %out, double addrspace(1)* %in) {
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%r0 = load double addrspace(1)* %in
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%r1 = call double @llvm.sqrt.f64(double %r0)
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store double %r1, double addrspace(1)* %out
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ret void
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}
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declare float @llvm.sqrt.f32(float %Val)
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declare double @llvm.sqrt.f64(double %Val)
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