llvm-6502/lib/Transforms/IPO/PoolAllocate.cpp
2003-06-30 03:14:44 +00:00

928 lines
33 KiB
C++

//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===//
//
// This transform changes programs so that disjoint data structures are
// allocated out of different pools of memory, increasing locality.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/PoolAllocate.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Analysis/DataStructure.h"
#include "llvm/Analysis/DSGraph.h"
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Support/InstVisitor.h"
#include "Support/Statistic.h"
#include "Support/VectorExtras.h"
using namespace PA;
namespace {
const Type *VoidPtrTy = PointerType::get(Type::SByteTy);
// The type to allocate for a pool descriptor: { sbyte*, uint, uint }
// void *Data (the data)
// unsigned NodeSize (size of an allocated node)
// unsigned FreeablePool (are slabs in the pool freeable upon calls to
// poolfree?)
const Type *PoolDescType =
StructType::get(make_vector<const Type*>(VoidPtrTy, Type::UIntTy,
Type::UIntTy, 0));
const PointerType *PoolDescPtr = PointerType::get(PoolDescType);
RegisterOpt<PoolAllocate>
X("poolalloc", "Pool allocate disjoint data structures");
}
void PoolAllocate::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<BUDataStructures>();
AU.addRequired<TDDataStructures>();
AU.addRequired<TargetData>();
}
// Prints out the functions mapped to the leader of the equivalence class they
// belong to.
void PoolAllocate::printFuncECs() {
std::map<Function*, Function*> &leaderMap = FuncECs.getLeaderMap();
std::cerr << "Indirect Function Map \n";
for (std::map<Function*, Function*>::iterator LI = leaderMap.begin(),
LE = leaderMap.end(); LI != LE; ++LI) {
std::cerr << LI->first->getName() << ": leader is "
<< LI->second->getName() << "\n";
}
}
void PoolAllocate::buildIndirectFunctionSets(Module &M) {
// Iterate over the module looking for indirect calls to functions
// Get top down DSGraph for the functions
TDDS = &getAnalysis<TDDataStructures>();
for (Module::iterator MI = M.begin(), ME = M.end(); MI != ME; ++MI) {
DEBUG(std::cerr << "Processing indirect calls function:" << MI->getName() << "\n");
if (MI->isExternal())
continue;
DSGraph &TDG = TDDS->getDSGraph(*MI);
std::vector<DSCallSite> callSites = TDG.getFunctionCalls();
// For each call site in the function
// All the functions that can be called at the call site are put in the
// same equivalence class.
for (std::vector<DSCallSite>::iterator CSI = callSites.begin(),
CSE = callSites.end(); CSI != CSE ; ++CSI) {
if (CSI->isIndirectCall()) {
DSNode *DSN = CSI->getCalleeNode();
if (DSN->isIncomplete())
std::cerr << "Incomplete node " << CSI->getCallInst();
// assert(DSN->isGlobalNode());
const std::vector<GlobalValue*> &Callees = DSN->getGlobals();
if (Callees.size() > 0) {
Function *firstCalledF = dyn_cast<Function>(*Callees.begin());
FuncECs.addElement(firstCalledF);
CallInstTargets.insert(std::pair<CallInst*,Function*>
(&CSI->getCallInst(),
firstCalledF));
if (Callees.size() > 1) {
for (std::vector<GlobalValue*>::const_iterator CalleesI =
Callees.begin()+1, CalleesE = Callees.end();
CalleesI != CalleesE; ++CalleesI) {
Function *calledF = dyn_cast<Function>(*CalleesI);
FuncECs.unionSetsWith(firstCalledF, calledF);
CallInstTargets.insert(std::pair<CallInst*,Function*>
(&CSI->getCallInst(), calledF));
}
}
} else {
std::cerr << "No targets " << CSI->getCallInst();
}
}
}
}
// Print the equivalence classes
DEBUG(printFuncECs());
}
bool PoolAllocate::run(Module &M) {
if (M.begin() == M.end()) return false;
CurModule = &M;
AddPoolPrototypes();
BU = &getAnalysis<BUDataStructures>();
buildIndirectFunctionSets(M);
std::map<Function*, Function*> FuncMap;
// Loop over the functions in the original program finding the pool desc.
// arguments necessary for each function that is indirectly callable.
// For each equivalence class, make a list of pool arguments and update
// the PoolArgFirst and PoolArgLast values for each function.
Module::iterator LastOrigFunction = --M.end();
for (Module::iterator I = M.begin(); ; ++I) {
if (!I->isExternal())
FindFunctionPoolArgs(*I);
if (I == LastOrigFunction) break;
}
// Now clone a function using the pool arg list obtained in the previous
// pass over the modules.
// Loop over only the function initially in the program, don't traverse newly
// added ones. If the function uses memory, make its clone.
for (Module::iterator I = M.begin(); ; ++I) {
if (!I->isExternal())
if (Function *R = MakeFunctionClone(*I))
FuncMap[I] = R;
if (I == LastOrigFunction) break;
}
++LastOrigFunction;
// Now that all call targets are available, rewrite the function bodies of the
// clones.
for (Module::iterator I = M.begin(); I != LastOrigFunction; ++I)
if (!I->isExternal()) {
std::map<Function*, Function*>::iterator FI = FuncMap.find(I);
ProcessFunctionBody(*I, FI != FuncMap.end() ? *FI->second : *I);
}
return true;
}
// AddPoolPrototypes - Add prototypes for the pool functions to the specified
// module and update the Pool* instance variables to point to them.
//
void PoolAllocate::AddPoolPrototypes() {
CurModule->addTypeName("PoolDescriptor", PoolDescType);
// Get poolinit function...
FunctionType *PoolInitTy =
FunctionType::get(Type::VoidTy,
make_vector<const Type*>(PoolDescPtr, Type::UIntTy, 0),
false);
PoolInit = CurModule->getOrInsertFunction("poolinit", PoolInitTy);
// Get pooldestroy function...
std::vector<const Type*> PDArgs(1, PoolDescPtr);
FunctionType *PoolDestroyTy =
FunctionType::get(Type::VoidTy, PDArgs, false);
PoolDestroy = CurModule->getOrInsertFunction("pooldestroy", PoolDestroyTy);
// Get the poolalloc function...
FunctionType *PoolAllocTy = FunctionType::get(VoidPtrTy, PDArgs, false);
PoolAlloc = CurModule->getOrInsertFunction("poolalloc", PoolAllocTy);
// Get the poolfree function...
PDArgs.push_back(VoidPtrTy); // Pointer to free
FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, PDArgs, false);
PoolFree = CurModule->getOrInsertFunction("poolfree", PoolFreeTy);
// The poolallocarray function
FunctionType *PoolAllocArrayTy =
FunctionType::get(VoidPtrTy,
make_vector<const Type*>(PoolDescPtr, Type::UIntTy, 0),
false);
PoolAllocArray = CurModule->getOrInsertFunction("poolallocarray",
PoolAllocArrayTy);
}
void PoolAllocate::FindFunctionPoolArgs(Function &F) {
DSGraph &G = BU->getDSGraph(F);
std::vector<DSNode*> &Nodes = G.getNodes();
if (Nodes.empty()) return ; // No memory activity, nothing is required
FuncInfo &FI = FunctionInfo[&F]; // Create a new entry for F
FI.Clone = 0;
// Initialize the PoolArgFirst and PoolArgLast for the function depending
// on whether there have been other functions in the equivalence class
// that have pool arguments so far in the analysis.
if (!FuncECs.findClass(&F)) {
FI.PoolArgFirst = FI.PoolArgLast = 0;
} else {
if (EqClass2LastPoolArg.find(FuncECs.findClass(&F)) !=
EqClass2LastPoolArg.end())
FI.PoolArgFirst = FI.PoolArgLast =
EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1;
else
FI.PoolArgFirst = FI.PoolArgLast = 0;
}
// Find DataStructure nodes which are allocated in pools non-local to the
// current function. This set will contain all of the DSNodes which require
// pools to be passed in from outside of the function.
hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
// Mark globals and incomplete nodes as live... (this handles arguments)
if (F.getName() != "main")
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
if ((Nodes[i]->isGlobalNode() || Nodes[i]->isIncomplete()) &&
Nodes[i]->isHeapNode())
Nodes[i]->markReachableNodes(MarkedNodes);
// Marked the returned node as alive...
if (DSNode *RetNode = G.getReturnNodeFor(F).getNode())
if (RetNode->isHeapNode())
RetNode->markReachableNodes(MarkedNodes);
if (MarkedNodes.empty()) // We don't need to clone the function if there
return; // are no incoming arguments to be added.
for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
E = MarkedNodes.end(); I != E; ++I)
FI.PoolArgLast++;
if (FuncECs.findClass(&F)) {
// Update the equivalence class last pool argument information
// only if there actually were pool arguments to the function.
// Also, there is no entry for the Eq. class in EqClass2LastPoolArg
// if there are no functions in the equivalence class with pool arguments.
if (FI.PoolArgLast != FI.PoolArgFirst)
EqClass2LastPoolArg[FuncECs.findClass(&F)] = FI.PoolArgLast - 1;
}
}
// MakeFunctionClone - If the specified function needs to be modified for pool
// allocation support, make a clone of it, adding additional arguments as
// neccesary, and return it. If not, just return null.
//
Function *PoolAllocate::MakeFunctionClone(Function &F) {
DSGraph &G = BU->getDSGraph(F);
std::vector<DSNode*> &Nodes = G.getNodes();
if (Nodes.empty())
return 0;
FuncInfo &FI = FunctionInfo[&F];
hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
if (!FuncECs.findClass(&F)) {
// Not in any equivalence class
if (MarkedNodes.empty())
return 0;
} else {
// No need to clone if there are no pool arguments in any function in the
// equivalence class
if (!EqClass2LastPoolArg.count(FuncECs.findClass(&F)))
return 0;
}
// Figure out what the arguments are to be for the new version of the function
const FunctionType *OldFuncTy = F.getFunctionType();
std::vector<const Type*> ArgTys;
if (!FuncECs.findClass(&F)) {
ArgTys.reserve(OldFuncTy->getParamTypes().size() + MarkedNodes.size());
FI.ArgNodes.reserve(MarkedNodes.size());
for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
E = MarkedNodes.end(); I != E; ++I) {
ArgTys.push_back(PoolDescPtr); // Add the appropriate # of pool descs
FI.ArgNodes.push_back(*I);
}
if (FI.ArgNodes.empty()) return 0; // No nodes to be pool allocated!
}
else {
// This function is a member of an equivalence class and needs to be cloned
ArgTys.reserve(OldFuncTy->getParamTypes().size() +
EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1);
FI.ArgNodes.reserve(EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1);
for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i) {
ArgTys.push_back(PoolDescPtr); // Add the appropriate # of pool
// descs
}
for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
E = MarkedNodes.end(); I != E; ++I) {
FI.ArgNodes.push_back(*I);
}
assert ((FI.ArgNodes.size() == (unsigned) (FI.PoolArgLast -
FI.PoolArgFirst)) &&
"Number of ArgNodes equal to the number of pool arguments used by this function");
}
ArgTys.insert(ArgTys.end(), OldFuncTy->getParamTypes().begin(),
OldFuncTy->getParamTypes().end());
// Create the new function prototype
FunctionType *FuncTy = FunctionType::get(OldFuncTy->getReturnType(), ArgTys,
OldFuncTy->isVarArg());
// Create the new function...
Function *New = new Function(FuncTy, GlobalValue::InternalLinkage,
F.getName(), F.getParent());
// Set the rest of the new arguments names to be PDa<n> and add entries to the
// pool descriptors map
std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
Function::aiterator NI = New->abegin();
if (FuncECs.findClass(&F)) {
for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i,
++NI)
NI->setName("PDa");
NI = New->abegin();
if (FI.PoolArgFirst > 0)
for (int i = 0; i < FI.PoolArgFirst; ++NI, ++i)
;
if (FI.ArgNodes.size() > 0)
for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI)
PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI));
NI = New->abegin();
if (EqClass2LastPoolArg.count(FuncECs.findClass(&F)))
for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i, ++NI)
;
} else {
if (FI.ArgNodes.size())
for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI) {
NI->setName("PDa"); // Add pd entry
PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI));
}
NI = New->abegin();
if (FI.ArgNodes.size())
for (unsigned i = 0; i < FI.ArgNodes.size(); ++NI, ++i)
;
}
// Map the existing arguments of the old function to the corresponding
// arguments of the new function.
std::map<const Value*, Value*> ValueMap;
if (NI != New->aend())
for (Function::aiterator I = F.abegin(), E = F.aend(); I != E; ++I, ++NI) {
ValueMap[I] = NI;
NI->setName(I->getName());
}
// Populate the value map with all of the globals in the program.
// FIXME: This should be unneccesary!
Module &M = *F.getParent();
for (Module::iterator I = M.begin(), E=M.end(); I!=E; ++I) ValueMap[I] = I;
for (Module::giterator I = M.gbegin(), E=M.gend(); I!=E; ++I) ValueMap[I] = I;
// Perform the cloning.
std::vector<ReturnInst*> Returns;
CloneFunctionInto(New, &F, ValueMap, Returns);
// Invert the ValueMap into the NewToOldValueMap
std::map<Value*, const Value*> &NewToOldValueMap = FI.NewToOldValueMap;
for (std::map<const Value*, Value*>::iterator I = ValueMap.begin(),
E = ValueMap.end(); I != E; ++I)
NewToOldValueMap.insert(std::make_pair(I->second, I->first));
return FI.Clone = New;
}
// processFunction - Pool allocate any data structures which are contained in
// the specified function...
//
void PoolAllocate::ProcessFunctionBody(Function &F, Function &NewF) {
DSGraph &G = BU->getDSGraph(F);
std::vector<DSNode*> &Nodes = G.getNodes();
if (Nodes.empty()) return; // Quick exit if nothing to do...
FuncInfo &FI = FunctionInfo[&F]; // Get FuncInfo for F
hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
DEBUG(std::cerr << "[" << F.getName() << "] Pool Allocate: ");
// Loop over all of the nodes which are non-escaping, adding pool-allocatable
// ones to the NodesToPA vector.
std::vector<DSNode*> NodesToPA;
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
if (Nodes[i]->isHeapNode() && // Pick nodes with heap elems
!MarkedNodes.count(Nodes[i])) // Can't be marked
NodesToPA.push_back(Nodes[i]);
DEBUG(std::cerr << NodesToPA.size() << " nodes to pool allocate\n");
if (!NodesToPA.empty()) {
// Create pool construction/destruction code
std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
CreatePools(NewF, NodesToPA, PoolDescriptors);
}
// Transform the body of the function now...
TransformFunctionBody(NewF, F, G, FI);
}
// CreatePools - This creates the pool initialization and destruction code for
// the DSNodes specified by the NodesToPA list. This adds an entry to the
// PoolDescriptors map for each DSNode.
//
void PoolAllocate::CreatePools(Function &F,
const std::vector<DSNode*> &NodesToPA,
std::map<DSNode*, Value*> &PoolDescriptors) {
// Find all of the return nodes in the CFG...
std::vector<BasicBlock*> ReturnNodes;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
if (isa<ReturnInst>(I->getTerminator()))
ReturnNodes.push_back(I);
TargetData &TD = getAnalysis<TargetData>();
// Loop over all of the pools, inserting code into the entry block of the
// function for the initialization and code in the exit blocks for
// destruction.
//
Instruction *InsertPoint = F.front().begin();
for (unsigned i = 0, e = NodesToPA.size(); i != e; ++i) {
DSNode *Node = NodesToPA[i];
// Create a new alloca instruction for the pool...
Value *AI = new AllocaInst(PoolDescType, 0, "PD", InsertPoint);
Value *ElSize;
// Void types in DS graph are never used
if (Node->getType() != Type::VoidTy)
ElSize = ConstantUInt::get(Type::UIntTy, TD.getTypeSize(Node->getType()));
else
ElSize = ConstantUInt::get(Type::UIntTy, 0);
// Insert the call to initialize the pool...
new CallInst(PoolInit, make_vector(AI, ElSize, 0), "", InsertPoint);
// Update the PoolDescriptors map
PoolDescriptors.insert(std::make_pair(Node, AI));
// Insert a call to pool destroy before each return inst in the function
for (unsigned r = 0, e = ReturnNodes.size(); r != e; ++r)
new CallInst(PoolDestroy, make_vector(AI, 0), "",
ReturnNodes[r]->getTerminator());
}
}
namespace {
/// FuncTransform - This class implements transformation required of pool
/// allocated functions.
struct FuncTransform : public InstVisitor<FuncTransform> {
PoolAllocate &PAInfo;
DSGraph &G;
DSGraph &TDG;
FuncInfo &FI;
FuncTransform(PoolAllocate &P, DSGraph &g, DSGraph &tdg, FuncInfo &fi)
: PAInfo(P), G(g), TDG(tdg), FI(fi) {
}
void visitMallocInst(MallocInst &MI);
void visitFreeInst(FreeInst &FI);
void visitCallInst(CallInst &CI);
// The following instructions are never modified by pool allocation
void visitBranchInst(BranchInst &I) { }
void visitBinaryOperator(Instruction &I) { }
void visitShiftInst (ShiftInst &I) { }
void visitSwitchInst (SwitchInst &I) { }
void visitCastInst (CastInst &I) { }
void visitAllocaInst(AllocaInst &I) { }
void visitLoadInst(LoadInst &I) { }
void visitGetElementPtrInst (GetElementPtrInst &I) { }
void visitReturnInst(ReturnInst &I);
void visitStoreInst (StoreInst &I);
void visitPHINode(PHINode &I);
void visitInstruction(Instruction &I) {
std::cerr << "PoolAllocate does not recognize this instruction\n";
abort();
}
private:
DSNode *getDSNodeFor(Value *V) {
if (isa<Constant>(V))
return 0;
if (!FI.NewToOldValueMap.empty()) {
// If the NewToOldValueMap is in effect, use it.
std::map<Value*,const Value*>::iterator I = FI.NewToOldValueMap.find(V);
if (I != FI.NewToOldValueMap.end())
V = (Value*)I->second;
}
return G.getScalarMap()[V].getNode();
}
Value *getPoolHandle(Value *V) {
DSNode *Node = getDSNodeFor(V);
// Get the pool handle for this DSNode...
std::map<DSNode*, Value*>::iterator I = FI.PoolDescriptors.find(Node);
return I != FI.PoolDescriptors.end() ? I->second : 0;
}
bool isFuncPtr(Value *V);
Function* getFuncClass(Value *V);
Value* retCloneIfFunc(Value *V);
};
}
void PoolAllocate::TransformFunctionBody(Function &F, Function &OldF,
DSGraph &G, FuncInfo &FI) {
FuncTransform(*this, G, TDDS->getDSGraph(OldF), FI).visit(F);
}
// Returns true if V is a function pointer
bool FuncTransform::isFuncPtr(Value *V) {
if (const PointerType *PTy = dyn_cast<PointerType>(V->getType()))
return isa<FunctionType>(PTy->getElementType());
return false;
}
// Given a function pointer, return the function eq. class if one exists
Function* FuncTransform::getFuncClass(Value *V) {
// Look at DSGraph and see if the set of of functions it could point to
// are pool allocated.
if (!isFuncPtr(V))
return 0;
// Two cases:
// if V is a constant
if (Function *theFunc = dyn_cast<Function>(V)) {
if (!PAInfo.FuncECs.findClass(theFunc))
// If this function does not belong to any equivalence class
return 0;
if (PAInfo.EqClass2LastPoolArg.count(PAInfo.FuncECs.findClass(theFunc)))
return PAInfo.FuncECs.findClass(theFunc);
else
return 0;
}
// if V is not a constant
DSNode *DSN = TDG.getNodeForValue(V).getNode();
if (!DSN) {
return 0;
}
const std::vector<GlobalValue*> &Callees = DSN->getGlobals();
if (Callees.size() > 0) {
Function *calledF = dyn_cast<Function>(*Callees.begin());
assert(PAInfo.FuncECs.findClass(calledF) && "should exist in some eq. class");
if (PAInfo.EqClass2LastPoolArg.count(PAInfo.FuncECs.findClass(calledF)))
return PAInfo.FuncECs.findClass(calledF);
}
return 0;
}
// Returns the clone if V is a static function (not a pointer) and belongs
// to an equivalence class i.e. is pool allocated
Value* FuncTransform::retCloneIfFunc(Value *V) {
if (Function *fixedFunc = dyn_cast<Function>(V))
if (getFuncClass(V))
return PAInfo.getFuncInfo(*fixedFunc)->Clone;
return 0;
}
void FuncTransform::visitReturnInst (ReturnInst &I) {
if (I.getNumOperands())
if (Value *clonedFunc = retCloneIfFunc(I.getOperand(0))) {
// Cast the clone of I.getOperand(0) to the non-pool-allocated type
CastInst *CastI = new CastInst(clonedFunc, I.getOperand(0)->getType(),
"tmp", &I);
// Insert return instruction that returns the casted value
new ReturnInst(CastI, &I);
// Remove original return instruction
I.getParent()->getInstList().erase(&I);
}
}
void FuncTransform::visitStoreInst (StoreInst &I) {
// Check if a constant function is being stored
if (Value *clonedFunc = retCloneIfFunc(I.getOperand(0))) {
CastInst *CastI = new CastInst(clonedFunc, I.getOperand(0)->getType(),
"tmp", &I);
new StoreInst(CastI, I.getOperand(1), &I);
I.getParent()->getInstList().erase(&I);
}
}
void FuncTransform::visitPHINode(PHINode &I) {
// If any of the operands of the PHI node is a constant function pointer
// that is cloned, the cast instruction has to be inserted at the end of the
// previous basic block
if (isFuncPtr(&I)) {
PHINode *V = new PHINode(I.getType(), I.getName(), &I);
for (unsigned i = 0 ; i < I.getNumIncomingValues(); ++i) {
if (Value *clonedFunc = retCloneIfFunc(I.getIncomingValue(i))) {
// Insert CastInst at the end of I.getIncomingBlock(i)
BasicBlock::iterator BBI = --I.getIncomingBlock(i)->end();
// BBI now points to the terminator instruction of the basic block.
CastInst *CastI = new CastInst(clonedFunc, I.getType(), "tmp", BBI);
V->addIncoming(CastI, I.getIncomingBlock(i));
} else {
V->addIncoming(I.getIncomingValue(i), I.getIncomingBlock(i));
}
}
I.replaceAllUsesWith(V);
I.getParent()->getInstList().erase(&I);
}
}
void FuncTransform::visitMallocInst(MallocInst &MI) {
// Get the pool handle for the node that this contributes to...
Value *PH = getPoolHandle(&MI);
if (PH == 0) return;
// Insert a call to poolalloc
Value *V;
if (MI.isArrayAllocation())
V = new CallInst(PAInfo.PoolAllocArray,
make_vector(PH, MI.getOperand(0), 0),
MI.getName(), &MI);
else
V = new CallInst(PAInfo.PoolAlloc, make_vector(PH, 0),
MI.getName(), &MI);
MI.setName(""); // Nuke MIs name
// Cast to the appropriate type...
Value *Casted = new CastInst(V, MI.getType(), V->getName(), &MI);
// Update def-use info
MI.replaceAllUsesWith(Casted);
// Remove old malloc instruction
MI.getParent()->getInstList().erase(&MI);
DSGraph::ScalarMapTy &SM = G.getScalarMap();
DSGraph::ScalarMapTy::iterator MII = SM.find(&MI);
// If we are modifying the original function, update the DSGraph...
if (MII != SM.end()) {
// V and Casted now point to whatever the original malloc did...
SM.insert(std::make_pair(V, MII->second));
SM.insert(std::make_pair(Casted, MII->second));
SM.erase(MII); // The malloc is now destroyed
} else { // Otherwise, update the NewToOldValueMap
std::map<Value*,const Value*>::iterator MII =
FI.NewToOldValueMap.find(&MI);
assert(MII != FI.NewToOldValueMap.end() && "MI not found in clone?");
FI.NewToOldValueMap.insert(std::make_pair(V, MII->second));
FI.NewToOldValueMap.insert(std::make_pair(Casted, MII->second));
FI.NewToOldValueMap.erase(MII);
}
}
void FuncTransform::visitFreeInst(FreeInst &FI) {
Value *Arg = FI.getOperand(0);
Value *PH = getPoolHandle(Arg); // Get the pool handle for this DSNode...
if (PH == 0) return;
// Insert a cast and a call to poolfree...
Value *Casted = new CastInst(Arg, PointerType::get(Type::SByteTy),
Arg->getName()+".casted", &FI);
new CallInst(PAInfo.PoolFree, make_vector(PH, Casted, 0), "", &FI);
// Delete the now obsolete free instruction...
FI.getParent()->getInstList().erase(&FI);
}
static void CalcNodeMapping(DSNode *Caller, DSNode *Callee,
std::map<DSNode*, DSNode*> &NodeMapping) {
if (Callee == 0) return;
// assert(Caller && "Callee has node but caller doesn't??");
// If callee has a node and caller doesn't, then a constant argument was
// passed by the caller
if (Caller == 0) {
NodeMapping.insert(NodeMapping.end(), std::make_pair(Callee, (DSNode*) 0));
}
std::map<DSNode*, DSNode*>::iterator I = NodeMapping.find(Callee);
if (I != NodeMapping.end()) { // Node already in map...
assert(I->second == Caller && "Node maps to different nodes on paths?");
} else {
NodeMapping.insert(I, std::make_pair(Callee, Caller));
// Recursively add pointed to nodes...
unsigned numCallerLinks = Caller->getNumLinks();
unsigned numCalleeLinks = Callee->getNumLinks();
assert (numCallerLinks <= numCalleeLinks || numCalleeLinks == 0);
for (unsigned i = 0, e = numCalleeLinks; i != e; ++i)
CalcNodeMapping(Caller->getLink((i%numCallerLinks) << DS::PointerShift).getNode(), Callee->getLink(i << DS::PointerShift).getNode(), NodeMapping);
}
}
void FuncTransform::visitCallInst(CallInst &CI) {
Function *CF = CI.getCalledFunction();
// optimization for function pointers that are basically gotten from a cast
// with only one use and constant expressions with casts in them
if (!CF) {
if (CastInst* CastI = dyn_cast<CastInst>(CI.getCalledValue())) {
if (isa<Function>(CastI->getOperand(0)) &&
CastI->getOperand(0)->getType() == CastI->getType())
CF = dyn_cast<Function>(CastI->getOperand(0));
} else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(CI.getOperand(0))) {
if (CE->getOpcode() == Instruction::Cast) {
if (isa<ConstantPointerRef>(CE->getOperand(0)))
return;
else
assert(0 && "Function pointer cast not handled as called function\n");
}
}
}
std::vector<Value*> Args;
if (!CF) { // Indirect call
DEBUG(std::cerr << " Handling call: " << CI);
std::map<unsigned, Value*> PoolArgs;
Function *FuncClass;
std::pair<std::multimap<CallInst*, Function*>::iterator,
std::multimap<CallInst*, Function*>::iterator> Targets =
PAInfo.CallInstTargets.equal_range(&CI);
for (std::multimap<CallInst*, Function*>::iterator TFI = Targets.first,
TFE = Targets.second; TFI != TFE; ++TFI) {
if (TFI == Targets.first) {
FuncClass = PAInfo.FuncECs.findClass(TFI->second);
// Nothing to transform if there are no pool arguments in this
// equivalence class of functions.
if (!PAInfo.EqClass2LastPoolArg.count(FuncClass))
return;
}
FuncInfo *CFI = PAInfo.getFuncInfo(*TFI->second);
if (!CFI->ArgNodes.size()) continue; // Nothing to transform...
DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*TFI->second);
std::map<DSNode*, DSNode*> NodeMapping;
Function::aiterator AI = TFI->second->abegin(), AE = TFI->second->aend();
unsigned OpNum = 1;
for ( ; AI != AE; ++AI, ++OpNum) {
if (!isa<Constant>(CI.getOperand(OpNum)))
CalcNodeMapping(getDSNodeFor(CI.getOperand(OpNum)),
CG.getScalarMap()[AI].getNode(),
NodeMapping);
}
assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!");
if (CI.getType() != Type::VoidTy)
CalcNodeMapping(getDSNodeFor(&CI),
CG.getReturnNodeFor(*TFI->second).getNode(),
NodeMapping);
unsigned idx = CFI->PoolArgFirst;
// The following loop determines the pool pointers corresponding to
// CFI.
for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i, ++idx) {
if (NodeMapping.count(CFI->ArgNodes[i])) {
assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!");
DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second;
if (LocalNode) {
assert(FI.PoolDescriptors.count(LocalNode) && "Node not pool allocated?");
PoolArgs[idx] = FI.PoolDescriptors.find(LocalNode)->second;
}
else
// LocalNode is null when a constant is passed in as a parameter
PoolArgs[idx] = Constant::getNullValue(PoolDescPtr);
} else {
PoolArgs[idx] = Constant::getNullValue(PoolDescPtr);
}
}
}
// Push the pool arguments into Args.
if (PAInfo.EqClass2LastPoolArg.count(FuncClass)) {
for (int i = 0; i <= PAInfo.EqClass2LastPoolArg[FuncClass]; ++i) {
if (PoolArgs.find(i) != PoolArgs.end())
Args.push_back(PoolArgs[i]);
else
Args.push_back(Constant::getNullValue(PoolDescPtr));
}
assert (Args.size()== (unsigned) PAInfo.EqClass2LastPoolArg[FuncClass] + 1
&& "Call has same number of pool args as the called function");
}
// Add the rest of the arguments (the original arguments of the function)...
Args.insert(Args.end(), CI.op_begin()+1, CI.op_end());
std::string Name = CI.getName();
Value *NewCall;
if (Args.size() > CI.getNumOperands() - 1) {
// If there are any pool arguments
CastInst *CastI =
new CastInst(CI.getOperand(0),
PAInfo.getFuncInfo(*FuncClass)->Clone->getType(), "tmp",
&CI);
NewCall = new CallInst(CastI, Args, Name, &CI);
} else {
NewCall = new CallInst(CI.getOperand(0), Args, Name, &CI);
}
CI.replaceAllUsesWith(NewCall);
DEBUG(std::cerr << " Result Call: " << *NewCall);
}
else {
FuncInfo *CFI = PAInfo.getFuncInfo(*CF);
if (CFI == 0 || CFI->Clone == 0) return; // Nothing to transform...
DEBUG(std::cerr << " Handling call: " << CI);
DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*CF); // Callee graph
// We need to figure out which local pool descriptors correspond to the pool
// descriptor arguments passed into the function call. Calculate a mapping
// from callee DSNodes to caller DSNodes. We construct a partial isomophism
// between the graphs to figure out which pool descriptors need to be passed
// in. The roots of this mapping is found from arguments and return values.
//
std::map<DSNode*, DSNode*> NodeMapping;
Function::aiterator AI = CF->abegin(), AE = CF->aend();
unsigned OpNum = 1;
for (; AI != AE; ++AI, ++OpNum) {
// Check if the operand of the call is a return of another call
// for the operand will be transformed in which case.
// Look up the OldToNewRetValMap to see if the operand is a new value.
Value *callOp = CI.getOperand(OpNum);
if (!isa<Constant>(callOp))
CalcNodeMapping(getDSNodeFor(callOp),CG.getScalarMap()[AI].getNode(),
NodeMapping);
}
assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!");
// Map the return value as well...
if (CI.getType() != Type::VoidTy)
CalcNodeMapping(getDSNodeFor(&CI), CG.getReturnNodeFor(*CF).getNode(),
NodeMapping);
// Okay, now that we have established our mapping, we can figure out which
// pool descriptors to pass in...
// Add an argument for each pool which must be passed in...
if (CFI->PoolArgFirst != 0) {
for (int i = 0; i < CFI->PoolArgFirst; ++i)
Args.push_back(Constant::getNullValue(PoolDescPtr));
}
for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i) {
if (NodeMapping.count(CFI->ArgNodes[i])) {
assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!");
DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second;
if (LocalNode) {
assert(FI.PoolDescriptors.count(LocalNode) && "Node not pool allocated?");
Args.push_back(FI.PoolDescriptors.find(LocalNode)->second);
}
else
Args.push_back(Constant::getNullValue(PoolDescPtr));
} else {
Args.push_back(Constant::getNullValue(PoolDescPtr));
}
}
Function *FuncClass = PAInfo.FuncECs.findClass(CF);
if (PAInfo.EqClass2LastPoolArg.count(FuncClass))
for (unsigned i = CFI->PoolArgLast;
i <= PAInfo.EqClass2LastPoolArg.count(FuncClass); ++i)
Args.push_back(Constant::getNullValue(PoolDescPtr));
// Add the rest of the arguments...
Args.insert(Args.end(), CI.op_begin()+1, CI.op_end());
std::string Name = CI.getName();
Value *NewCall = new CallInst(CFI->Clone, Args, Name, &CI);
CI.replaceAllUsesWith(NewCall);
DEBUG(std::cerr << " Result Call: " << *NewCall);
}
CI.getParent()->getInstList().erase(&CI);
}